The summary of ‘Testing Constricting Tendrils And Creeping Death in Companion Builds Diablo 4’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:16:05

The video explores a build centered around the Constricting Tendrils skill with a focus on poison damage and increasing rabies damage. The creator tests the build's effectiveness against bosses, noting the high damage output of Poison Creeper and discussing different strategies. Challenges arise during boss battles due to poison effects stacking up and immobilizing, prompting the player to adjust tactics. However, the Constricting Tendrils skill seems to have bugs, as it fails to apply poison as anticipated. Despite encountering bugs, the overall build is found to be effective and enjoyable to play.

00:00:00

In this segment of the video, the creator tests out the Constricting Tendrils with a focus on poison damage and increasing rabies damage. They mention receiving requests and comments to explore this build. By using the Constricting Tendrils and going with the Creeping Depth setup, they aim to emphasize the poison effects. The build provides access to status effects like slow and immobilize, with an 82 percent increase in damage over time effects. The creator also uses Hurricane to further enhance the Constricting Tendrils’ impact. Overall, the build performs decently in terms of killing speed, albeit not as potent as some other setups like the Barber. The creator notes that the build is still effective and enjoyable to play.

00:03:00

In this part of the video, the content creator is testing the Poison Creeper skill on a boss, showcasing its high damage output and effectiveness. They also experiment with the Constricting Tendrils skill and discuss different strategies, such as running Vastly S and the Poison Creeper legendary instead of basic attack speed. The creator notes the efficiency of the Poison Creeper and shares insights on its performance. The segment concludes with observations on damage output and potential synergies between skills.

00:06:00

In this part of the video, the player is discussing their strategy for a boss battle, noting the importance of removing aspects that cause poison. They observe the significant poison damage from the boss and mention potion Breakers affecting their abilities. The player experiences challenges with poison effects stacking up and immobilizing effects making the damage worse. They adjust their tactics accordingly during the gameplay.

00:09:00

In this segment of the video, the player is testing to see if any poison is being applied to a character. They experiment with different skills and observe the damage output, noticing a significant increase in damage when certain skills are used. The player also plans to test a nature magic skill that entangles enemies. They adjust their equipment and summon wolves to observe changes in damage dealt. Further experimentation is planned to test the efficacy of certain skills.

00:12:00

In this segment of the video, the speaker mentions an interesting bug where werewolf companions stay in werewolf form even after their necklace is removed. They experiment with applying poison using wolves, but find that the constricting tendrils skill does not seem to work as expected. They suspect it may be a bug as the poison is not being applied. They also test the entangle effect without success, concluding that the constricting tendrils skill is bugged and not functioning properly. The wolves end up not performing as expected, and the speaker switches to another skill, creeping death, while acknowledging the bugs encountered.

00:15:00

In this part of the video, the speaker discusses the testing of constricting tendrils on wolves in the game. They indicate that constricting tendrils do not work with wolves, which they find surprising as it should theoretically increase their damage. The speaker concludes by thanking viewers for watching the video, summarizing the findings of the test on constricting tendrils with wolves.

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