This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:28:59
The video compares various Chaos Dwarf legendary lords in "Total War: Warhammer 3: Immortal Empires," focusing on their strengths, weaknesses, and strategic considerations in their respective campaigns.
Astrogoth Ironhand is deemed the weakest due to minimal early-game advantages and limited empire-building potential, despite his strong melee and magic capabilities. Zhatan the Black is praised for his artillery strength and effective labor management, though his campaign has challenges due to his starting position. Drazev the Ashen stands out for his powerful starting units and economic advantages, including reduced armament costs and strong early-game strategies by capturing key locations and exploiting nearby caravans.
While Astrogoth faces significant early conflicts, particularly with Grimgor, and struggles with achieving quick campaign success, Zhatan excels in boosting his army’s capabilities and logistical advantages. However, Drazev is highlighted as the best choice for players, offering a balanced combination of economic benefits, a logical expansion path, and a powerful early game.
Overall, the video's analysis emphasizes the importance of strategic choices and early-game decisions in shaping the success of each lord’s campaign, with Drazev emerging as the top recommendation for his well-rounded strengths.
00:00:00
In this part of the video, Christine ranks Astrogoth Ironhand as the weakest among the Chaos Dwarf legendary lords in Total War Warhammer 3: Immortal Empires. Despite his cool exosuit and popularity, Astrogoth faces several drawbacks in his campaign. His 10% conclave influence from all sources offers minimal early-game advantage, and his 10% research rate boost is not very impactful since Chaos Dwarf research is relatively quick and resource-dependent. His key faction benefit is a +2 control to all provinces, aiding in maintaining high control and preserving laborers. Astrogoth’s lord effects include a 5% casualty replenishment, a 15% boost for Bull Centaur Renders, and the Mechanical Overdrive ability, enhancing his melee prowess. Although mobile and strong in both melee and magic (with Lore of Fire and Lore of Hashut spells), his overall impact is considered weaker compared to other legendary lords.
00:03:00
In this part of the video, the focus is on detailing the abilities, initial units, and strategic considerations for a character in a campaign. Key points include the character’s beneficial skills such as reducing upkeep for Centaur units, offering armor-piercing damage, boosting hero capacity, and enhancing hero and Lord recruitment ranks, with an emphasis on the value of hero capacity increases. The character also has powerful quest items like the Black Hammer and the Stone Mantle, which bolster physical resistance and control.
Starting assets include a Bull Centaur Renders, two Blunderbusses, a unit of Chaos Dwarfs, and the ability to recruit a Great Taurus without needing to build a Barracks. However, selling early game structures is suggested due to limited armament resources, as this can provide an economic boost. The campaign’s strategic challenge involves navigating early conflicts, particularly with key opponents like Grimgor, and emphasizes the importance of protecting allied factions to gain faction-wide benefits and facilitate easier confederation.
00:06:00
In this part of the video, the discussion revolves around the strategic challenges and considerations in expanding Astrogoth’s campaign. Key actions include recruiting bull centaur units and managing their upkeep, with a focus on overcoming obstacles presented by rivals such as Kolac and Gromgar. The video’s emphasis is on strategic decisions like moving east to capture strategic locations like Saber Mountain and Ice Pure before rivals can, potentially negotiating alliances, and the difficulties that may arise from Gromgar’s interference. The importance of controlling entire provinces for unit recruitment and preparing for difficult battles is highlighted. The segment underscores the unpredictable nature of the campaign, where success can vary significantly based on early decisions and encounters.
00:09:00
In this segment of the video, the speaker compares two legendary lords: Astrogoth and Zhatan the Black. The speaker suggests that while Astrogoth’s items are good, his lack of a set bonus and a harsh early campaign makes it more beneficial to confederate him into a bull centaur army rather than playing his campaign. Astrogoth’s campaign limitations include minimal empire-building potential and reliance on various ways to gain casualty replenishment.
On the other hand, Zhatan the Black is highlighted for starting with a powerful artillery unit, the Death Shrieker Rocket Launcher, two Chaos Dwarf Warriors, and two hobgoblin units. He also has a Sorcerer of Fire, providing magical abilities. Though his capital is weak, his faction effects are notable, including a significant reduction in artillery recruitment costs and an increase in active convoys. Zhatan can excel as ‘the labor master’ due to his unique abilities to run more convoys and capture more casualties post-battle, which benefits his campaign significantly despite some issues. Overall, Zhatan is positioned as potentially the best legendary lord, contingent on certain campaign challenges.
00:12:00
In this segment of the video, the speaker discusses the benefits and features of using Zaytan in battles. Zaytan gains significant labor post-battle, regeneration abilities, and a range of bonuses such as reducing his army’s upkeep, a 10% casualty replenishment rate, and additional armor, leadership, and melee defense for his units. These attributes make him especially strong in the early game. The speaker also highlights Zaytan’s Laughing Color ability, which reduces enemy leadership and enhances his own units’ vigor and armor-piercing damage. Furthermore, he gains free items that enhance his campaign movement and combat effectiveness. Despite these advantages, the speaker notes the drawback of Zaytan’s starting position on the campaign map, which is less than ideal and prevents him from being ranked as the top choice.
00:15:00
In this part of the video, the speaker discusses the strategic complexities of dealing with Grimgor in the early stages of the game. They highlight the advantages of controlling the Iron Storm region, such as reduced artillery upkeep and increased movement per turn. However, the necessity to march east before confronting Grimgor in the west presents significant challenges, including time inefficiency and the difficulty of eliminating the northern provinces for campaign victory conditions. Although friendly relations with Kollek Sun Eater provide some strategic benefits, the early game remains difficult. The speaker suggests specific tactics like securing Blizzard Peak to align with Kollek against Grimgor. They conclude that overcoming these early hurdles can lead to a powerful and economically strong campaign.
00:18:00
In this segment of the video, the speaker discusses the strengths and strategic advantages of the character Drazev the Ashen in a particular campaign. Drazev starts with a powerful unit composition, including infernal guard, Castor blunderbusses, and kadai fireborn. These units, especially the kadai fireborn, can inflict significant damage but have vulnerabilities due to their demonic nature. Despite not starting with artillery, Drazev’s Black Fortress begins as a tier 2 settlement and provides the Prototype Mega mortar, offering an early tactical edge with the dread Quake battery ability.
Additionally, Drazev’s campaign benefits from a faction-wide reduction in armament costs and an increased unit capacity, allowing the recruitment of elite units early on. Proximity to multiple significant landmarks enhances his campaign further, including the Black Fortress and a landmark in Harum, which boost cargo capacity and income. The Black Fortress also provides reduced upkeep for infernal guard units, making Drazev’s army composition focused on these elite troops. Hence, Drazev’s campaign is characterized by strong initial military capabilities and advantageous geographic positioning.
00:21:00
In this part of the video, the discussion revolves around the benefits and strengths of a character named Drazev in a campaign setting. Drazev enjoys numerous advantages in his starting position, including a landmark in Bone Gulch and significant rewards for engaging with caravans parked near the Black Fortress. By attacking these caravans, players can gain substantial amounts of money and laborers. Drazev stands out due to his strong early game advantages and powerful economic benefits, particularly with armament output and cost reduction. His Lord effects and special skill line grant him additional campaign movement, reduced upkeep for certain units, construction bonuses, and increased economic output. Drazev’s abilities also enhance his melee units and provide significant benefits in battles, including barrier hit points and magic cost reductions. Overall, Drazev is portrayed as having exceptional economic and combat strengths, making him a formidable character in the campaign.
00:24:00
In this part of the video, the discussion focuses on the effectiveness of spells in the Lore of Ashut, particularly highlighting their current strength. It is noted that for hybrid Lords like Drazhoath and Astragoth, prioritizing their magic skill is crucial, as their melee skill line is limited. The specifics of Drazhoath’s campaign are examined, pointing out that although he faces inevitable wars with factions like Emerick, Tretch, and possibly Ghorst, he can handle these conflicts effectively. Furthermore, the strategic aspect involves making alliances based on who emerges weaker between Ghorst and Greasus. The significant challenge in Drazhoath’s campaign is dealing with Grimgor, who is depicted as an unavoidable and formidable adversary. Overall, the segment suggests that despite the many enemies, the campaign is engaging and resource-dependent for success.
00:27:00
In this part of the video, the speaker discusses the challenges and advantages of playing different legendary lords in a campaign, specifically highlighting characters like Grim Gore, Drazov, Zaytan, and Astrogoth. The speaker asserts that Drazov is the best choice due to his economic benefits, logical expansion path, and strong early game, which leads to increased power later on. Astrogoth’s campaign is noted for its benefits to centaurs but comes with the challenge of dealing with Grim Gore. The speaker concludes by reinforcing that while Drazov’s campaign requires careful decision-making, it offers significant rewards.