The summary of ‘Best Abilities to upgrade in Tacticus! (June 2024 Update)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:19:53

The video provides an updated guide on the best abilities and strategies for a game, focusing on optimal resource allocation and ability leveling across different stages of player progression. Early game strategies emphasize exploiting summons to conserve resources and prioritize key abilities like Bellator's active abilities and Eldrion's “Doom.” Midgame tactics involve incremental investments in gear over abilities and preparing for guild activities and legendary events, recommending abilities like Ras' active and Isabella's passive.

As players progress, the guide advises leveling abilities to gold one and increasing their utility in the arena and guild raids. Specific teams are tailored for different bosses, requiring strategic investment in abilities and badges. For late-game efficiency, abilities like Eldrion’s and Kar’s passives, and characters such as Calgar and Ragnar, are highlighted for their importance at higher levels. The importance of ability levels and break points (36, 44, and 50) is consistently noted to maximize resource efficiency.

In legendary events, abilities such as Athan's passive and Abraxus's active are recommended for specific enhancements. Teams suited for various bosses, like the psycher and mech teams, are emphasized along with multi-hit teams for effective gameplay. Noteworthy characters, including Angra and new additions like Ascor, are recognized for their strategic value in legendary scenarios. Overall, the video offers a comprehensive roadmap for ability prioritization, efficient resource management, and team optimization in varying game stages.

00:00:00

In this segment, the video’s creator discusses updating a previous popular video about the best abilities in the game, considering recent changes. The update includes recommendations on where to spend resources like Imperial Zenos and Chaos Badges, tailored to different stages of player progression—new, midgame, and endgame players. The segment notes the importance of planning expenditures carefully due to the escalating costs of leveling abilities. For new players, the video stresses the scarcity of resources and cautions against over-investing in starter characters. Specifically, it advises taking certain abilities to level 26 and recommends prioritizing Bellator’s active abilities.

00:03:00

In this part of the video, the speaker discusses early game strategies for character investment and ability prioritization. The main tactic involves leveraging summons, as enemy AI tends to target them over main characters. This allows players to save resources by not investing heavily in less valuable characters. For Imperial characters, Bellator’s passive ability is emphasized for boosting damage, and for Zenos, Eldrion’s passive “Doom” is highlighted as the best non-legendary ability.

Secondary investments are recommended in Alf Null’s active ability and Angra’s passive for long-term benefits. The focus is on progressing through campaigns by improving gear levels rather than abilities. In the arena, success is achieved by using well-invested characters and getting the first attack turn. As players transition to the mid-game, the priority shifts to contributing to guild activities and preparing for legendary events, focusing on epic and below-tier characters.

00:06:00

In this part of the video, the speaker provides ability recommendations for characters in a game. They suggest progressing characters to gold one and leveling their abilities to 35 for a better chance in the arena, which has become more challenging. The speaker emphasizes the utility of Ras’ active ability in various game modes and recommends investing in Isabella’s passive and Tang’s passive for imperial characters during legendary release events. These events require defeating progressively difficult enemies, making healers, summoners, and resilient characters valuable. The importance of gear level for healers’ effectiveness is also highlighted. The speaker then advises on continuing investment in previously mentioned abilities and underscores focusing on two core raid teams rather than diversifying too much for better long-term success.

00:09:00

In this segment, the focus is on optimizing guild raid teams based on the progression of the player’s guild and the specific bosses encountered each season. The video features a summary that matches teams against bosses; for example, the psycher team is effective against Mortarion and the Avatar of Khaine, while the mech team excels against the original Tyranids and certain boss primes. There’s also a multi-hit team that performs well against other bosses like Gazol and Rogal Dorn. The video emphasizes the importance of investing in specific character abilities and badges tailored to team choices. For transitioning players into the late game, the goal is advised to concentrate on refining guild raid teams and making strategic decisions on ability levels and badge allocation.

00:12:00

In this part of the video, the speaker discusses the allocation of badges, gold, and experience points to level up abilities from Level 35 to 50, highlighting the significant investment required. The recommendation focuses on different break points to maximize efficiency: Level 50 for crucial abilities, Level 44 for important but less essential ones, and Level 36 for abilities that function well at lower investments. The speaker emphasizes the importance of Eldrion’s and Kar’s passives at Level 50 for the multi-hit team, noting Eldrion’s versatility across multiple teams. For Calgar, Ragnar, and Bellator, the speaker advises upgrading specific abilities to Levels 44-46, balancing effectiveness and resource constraints while underlining strategic decisions for late-game efficiency.

00:15:00

In this segment of the video, the speaker discusses the optimal leveling of passive abilities for various legendary bosses and characters in a specific game. They recommend raising Athan’s passive to level 44 for its effectiveness against Rogal Doran, and Ragnar’s passive to level 36 for its bonus hits. Bellator’s passive, however, is considered low priority and not worth heavy investment beyond level 36.

The speaker then focuses on the psycher team, emphasizing the importance of maxing out the neuro throat passive to level 50 for damage. Abraxus’s active ability can be left at level 44, and while its summons are useful in multiple game modes, it may not need further investment for guild raids. Aran and Roswitha’s abilities are recommended to be upgraded to levels 44 and 46, respectively, for their damage enhancements.

Finally, for their favorite team, the speaker advises maximizing Exitor R’s abilities and taking Tang’s passive to level 44. Otis’s passive can remain at level 36 for now. The speaker also mentions some honorable mentions like Oni, whose active ability should be leveled to 44, and Rivas and Show, who are situational substitutes on the mechanical team.

00:18:00

In this part of the video, the speaker discusses optimizing character passives in a game, recommending upgrading Ras and Show’s passives to Level 36. Angra is highlighted as particularly effective in legendary release events, suggesting his passive should be leveled to at least 44. Additionally, Ascor, the new world eater, is noted for his ability to buff damage, potentially making him valuable in legendary release events alongside Angra and other chaos characters. The speaker admits to omitting many characters and abilities to keep the video concise, mentioning there are nearly 80 playable characters with around 160 abilities to consider. They end by encouraging viewers to use their referral code for in-game benefits and to support their content.

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