The summary of ‘HUGS | The Absolute Best DPS Build | Remnant 2’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:11:19

The video from the Gunners Guild presents an in-depth analysis of the best build in "Remnant 2," focusing particularly on the Hunter Gunslinger build, known as "hugs," for its superior boss damage. The speaker explains the distinction between additive and multiplicative damage modifiers, emphasizing their significance to achieving maximum damage output. While additive modifiers increase base damage, multiplicative modifiers, like weak spot and critical hit bonuses, amplify total damage, making the Hunter and Gunslinger classes excel in ranged damage compared to others focused on survivability and utility.

Instead of dwelling on specific gear, the speaker concentrates on archetype differences, underscoring why ranged builds with critical damage and weak spot bonuses, supported by items like Sonny's Malice and Probability Chord, outperform mod and skill-based builds. The importance of range improvement through minor upgrades and flexible traits, such as Vigor and swiftness, is highlighted for effective boss encounters, including tough fights like the Hive Mother and Paiula.

Overall, the video elucidates the meta favoring ranged builds, explains damage mechanics, and seeks to provide a preemptive guide free from clickbait content, encouraging players to experiment while gearing up for the hardest game difficulties.

00:00:00

In this segment of the video, the presenter from the Gunners Guild addresses the topic of the best build in the game “Remnant 2,” specifically focusing on the Hunter Gunslinger build, referred to as “hugs.” They clarify that their video, while seemingly clickbait, aims to explain why this build is superior for boss damage, especially on higher difficulties. The presenter provides disclaimers noting that similar builds can perform comparably and that builds only really matter in late Nightmare and Apocalypse difficulties. They emphasize enjoying the game with any build until tackling the toughest content.

The main build discussed is highlighted for its superior damage output compared to other archetypes. The presenter proceeds to break down how damage modifiers work in “Remnant 2,” using simplified examples to explain the difference between additive and multiplicative modifiers. They point out that while modifiers for armor are multiplicative, rings, amulets, and traits are additive. This distinction is crucial in understanding how damage is calculated and why the Hunter Gunslinger build outperforms others in terms of boss damage.

00:03:00

In this part of the video, the speaker explains the difference between additive and multiplicative damage modifiers in Remnant 2. In Remnant 2, all damage modifiers are additive, meaning they directly increase base damage rather than applying to the total damage. Weak spot and critical hit modifiers are exceptions as they act as multiplicative modifiers, increasing damage after other calculations. The speaker highlights the importance of investing in both additive and multiplicative modifiers for maximum damage output. Additionally, the video compares the damage capabilities of different archetypes, noting that the Hunter and Gunslinger classes excel in ranged damage due to their multiple multiplicative modifiers, unlike other classes that focus more on survivability and utility.

00:06:00

In this segment of the video, the speaker emphasizes that, in terms of pure raw damage output, certain ranged builds are unmatched for DPS (damage per second) and serve as the optimal boss killer archetype combo. They dismiss the need to discuss gear, as the same gear can be used across various ranged builds, and focus instead on differences between archetypes. They acknowledge other build types like mod and skill damage builds but state these will be explored in later videos. The speaker explains that skill and mod builds can’t compete due to lack of multiplicative damage scaling and specific critical modifiers.

The primary point is that any ranged weapon can be effective with the general setup, with some weapons performing exceptionally well. They suggest varying ring choices based on weapon specifics while maintaining staple items like Sonny’s Malice and Probability Chord. Additionally, flexibility in Relic fragments to boost ranged performance is highlighted, noting their significant advantage as they grant critical damage and weak spot bonuses, which skills and mods lack. This advanced customization underscores why ranged builds excel over skill and mod damage forms.

00:09:00

In this segment, the speaker discusses the importance of range in the game “Remnant 2,” emphasizing that range benefits from every minor upgrade due to the lack of mod generation. Traits are customizable, with no specific damage traits, and the speaker personally prefers Vigor, expertise, swiftness, and footwork, highlighting the importance of movement speed. The speaker notes their preference for fighting Hive Mother boss on apocalypse difficulty due to consistent performance, and mentions taking on another boss, Paiula, to illustrate that effective builds do not rely on weak spot targeting.

The segment stresses that these builds excel against bosses, even those with immunity phases and additional ads, and points out that speed is not the focus. Instead, it’s about the effectiveness of the build template for boss fights in “Remnant 2.” The speaker recommends the Challenger class for its strong Rampage ability and underscores that while different ranged weapons might see use, the fundamental build remains consistent across players.

The objective is to explain damage stacking mechanics and underscore that while all setups are viable, the meta currently favors ranged hugs. The speaker aims to pre-inform viewers to avoid long clickbait videos and concludes with good wishes for fellow players.

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