The summary of ‘Baldur's Gate 3 – Hotfix 6 Fixed HDR On PS5 – New HDR Settings – Solution For Black Level Raise’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:10:48

The video offers an in-depth comparison and analysis of Baldur’s Gate 3 across different platforms, focusing on HDR calibration, preferred settings, and performance. It begins by addressing the HDR setup on PlayStation 5 and its issues with black level crushing, offering solutions through proper adjustment techniques and recent patch improvements. The speaker recommends specific brightness and contrast settings for optimal HDR performance, emphasizing settings around 145 for brightness and 125 for contrast to maintain peak visual quality.

Further, the video explores the impact of contrast and color settings on HDR, suggesting a contrast setting of 1.25 and fine-tuning dark areas to -5 to enhance black levels and color accuracy. It advises enabling VRR (Variable Refresh Rate) for smoother gameplay on consoles or PCs and prefers HDR compatible TVs over Dynamic Tone Mapping due to its consistency.

Additionally, the speaker comments on the game's cross-platform capabilities, praising its performance on both PC and PlayStation 5, and the benefits of cloud saving for easier performance evaluations. They are eager to test the Xbox version and appreciate the nearly flawless 60 FPS performance outside of densely populated areas, suggesting a stable 30 FPS mode for those experiencing stuttering. The video concludes with the speaker's overall satisfaction with the game’s performance and playability across different settings and platforms.

00:00:00

In this part of the video, the main topic discussed is the differences between the PlayStation 5 and PC versions, particularly related to HDR calibration. The PlayStation 5 version supports an HDR calibration menu on the console, which may also be expected for the upcoming Xbox version. Originally, there was an issue on the PlayStation 5 where setting the HDR correctly, particularly setting the black level to zero, caused crushed black levels. The recommended solution was to increase the setting by one step to resolve this issue. This problem was similar to an earlier issue observed with the game “Jedi” on PlayStation 5.

With the latest patches, this issue has been addressed. The speaker emphasizes the importance of proper HDR setup for TVs with features like Dynamic Tone Mapping. They provide a brief tutorial on setting up HDR by adjusting settings until certain elements are barely visible, taking care not to unintentionally raise black levels. They also appreciate the in-game HDR settings, which are useful even though the PlayStation 5 system also offers HDR calibration options. This dual availability of HDR settings is seen as a positive feature, offering greater flexibility in achieving optimal picture quality.

00:03:00

In this part of the video, the speaker discusses preferred settings for playing Baldur’s Gate 3 on the PlayStation 5, focusing on brightness and contrast adjustments. They explain that game settings, like gamma and overall brightness, can significantly impact picture quality. The speaker suggests setting brightness to 145 to ensure maximum peak brightness around 1000 nits and recommends a contrast setting of 125 for better overall contrast and enhanced HDR performance. They highlight the importance of these adjustments in maintaining visual quality and note that deviating from these settings can cause suboptimal brightness and contrast levels.

00:06:00

In this part of the video, the presenter discusses the impact of adjusting contrast and color settings, specifically highlighting the benefits of setting the contrast to 1.25 for better HDR black levels and enhanced colors. They demonstrate the improvements in color space, particularly in DCI P3 and BT 2020, by comparing different settings. The presenter also addresses viewer feedback, suggesting an alternative setting of fine-tuning dark areas to -5 and ensuring VRR (Variable Refresh Rate) is enabled on consoles or PCs. They conclude with a recommendation to use HCH (HDR compatible TVs) over Dynamic Tone Mapping due to its consistency and fewer brightness fluctuations. The presenter wraps up by encouraging likes, shares, and subscriptions, and shares their personal opinion on the game’s quality.

00:09:00

In this part of the video, the speaker talks about the game’s cross-platform capabilities, highlighting its availability on PC and PlayStation 5, and the benefits of cloud saving for performance testing. The speaker appreciates the feature allowing for easier performance evaluation and expresses excitement about testing the Xbox version as well. Though preferring mouse and keyboard, the speaker finds PlayStation 5 controls satisfactory and praises the game’s performance, particularly noting a nearly perfect 60 FPS outside significant city areas. For those bothered by intermittent stuttering, a stable 30 FPS mode is recommended. The speaker concludes by expressing overall satisfaction with the game’s performance.

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