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00:00:00 – 00:12:53
The video centers on the speaker, Ace, creating a tier list of maps from "Modern Warfare 3" based on personal gameplay experiences and opinions. Throughout the video, Ace evaluates numerous maps using a tier system, from S-tier (most favorable) to F-tier (least favorable). Key themes include the impact of map design on gameplay flow, spawn issues, nostalgia, and specific map modes like Domination and Hardpoint. Highrise, Scrapyard, Terminal, Stash House, and Six-Star are among the highly praised S-tier maps, valued for their playability and design. Conversely, maps like Rust, Derail, and Wasteland are rated poorly due to flawed gameplay dynamics and spawn problems. Some maps, such as Vista, Emergency, and Farm 18, receive mixed evaluations, landing in the middle tiers. The speaker also distinguishes map performance across different game modes and suggests the potential for adjustments based on future updates and viewer feedback, inviting audience interaction and opinions.
00:00:00
In this part of the video, Ace creates a tier list of maps from Modern Warfare 3 based on his personal opinions and experiences. He starts with Afghan, which he places in the B tier due to it not flowing as well as it did in Modern Warfare 2. Derail is placed in the F tier as Ace has always disliked it. Estate is categorized in the D tier because it is not a top map but still playable. Favela, once an A or S tier map in Modern Warfare 2, is demoted to C tier in Modern Warfare 3 because of poor spawn flow in Domination mode. Highrise is praised and placed in the S tier. Invasion, due to brutal spawn traps in Domination, is relegated to C tier. Karachi and Cory are both placed in the B tier as good, enjoyable maps. Rundown, similar to Estate, fits into the D tier. Finally, Rust is controversially placed in the F tier for 6v6 gameplay, but acknowledged as an S tier map for 1v1 or 2v2 matches.
00:03:00
In this segment of the video, the speaker discusses their ranking of various maps from the Modern Warfare series. They express strong dislike for the map Rust, placing it in the F-tier, while praising Scrapyard as an S-tier map. The speaker contrasts Skid Row’s performance in Modern Warfare 3 versus the original Modern Warfare 2, preferring its improved flow in the latter and rating it as a B-tier map instead of C-tier. Subbase is considered a C-tier map due to problematic spawns. Terminal is rated as S-tier, partly influenced by nostalgia. Underpass, Wasteland, Greece, Meat, Rio, Departures, and Stash House are also ranked, with specific comments on their playability, spawn issues, and design aspects. For instance, they downgrade Wasteland to F-tier and Stash House is appreciated for its design as a small map, receiving higher praise.
00:06:00
In this segment, the speaker reviews various maps, ranking them into tiers based on personal preferences and gameplay experiences:
1. **Stash House** is rated A tier for its well-designed “meat grinder” experience despite crazy spawns.
2. **Vista** goes to B tier; while aesthetically pleasing, it didn’t meet the speaker’s high expectations.
3. **Das House** falls into C tier due to severe spawn problems, though its bright and colorful theme is appreciated.
4. **Six-Star** earns an S tier, praised for perfect map size, constant action, variety in lanes, and effective flank routes.
5. **Emergency** is placed in B tier; predictable but problematic spawns and oppressive sniping affect gameplay flow.
6. **Grow House** is given a D tier because of its visually cluttered and dark interiors, making it hard to spot character models.
Additional commentary on each map includes details on aesthetics, spawn issues, and specific gameplay elements significant to the speaker’s rankings.
00:09:00
In this part of the video, the speaker evaluates various maps from “Modern Warfare 3” according to their performance in different game modes. They mention that the map “Tanked” works well in Hardpoint mode, placing it in the C-tier. They are awaiting Season 3 Reloaded to comment on “Checkpoint” and “Grime.” The speaker then ranks other maps: “Brenberg Hotel” as B-tier, “Crown Raceway” as C-tier, “Dome” as A-tier, and “Farm 18” as B-tier due to improved spawns. However, they criticize “Marcato” for its flow and rank it D-tier. The speaker dislikes “Shipment” for its chaotic nature, reserved for grinding fast, while “Stash House” receives an A-tier for more interesting combat. Lastly, they appreciate “Shoot House” for its consistency and rank it A-tier. The segment concludes their personal tier list for “Modern Warfare 3” maps.
00:12:00
In this part of the video, the creator discusses potential adjustments to the map tier list in Modern Warfare 3’s multiplayer, mentioning that some maps could be moved up or down a tier. They emphasize that the current list was made spontaneously and are open to feedback from the viewers. The creator requests viewers to share their opinions on the maps, specifically any strong disagreements or their favorite maps. They conclude by encouraging viewers to like the video and subscribe for future content.