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00:00:00 – 00:17:48
The video provides an in-depth analysis of the orbital gas strike in "Helldivers 2," emphasizing its unique damage-over-time capabilities and strategic applications. The gas strike releases corrosive gas, effective against both organic and robotic enemies, with specific nuances in behavior and damage characteristics. Key points include its wide horizontal and vertical spread, ability to bypass terrain, and prolonged toxic effects that degrade health directly while bypassing armor. The gas strike is particularly useful in clustered enemy scenarios but less effective against spread-out foes like automatons and certain heavily armored units.
Strategic advice covers the importance of quick evacuation from the gas area, the use of complementary tools like stun grenades and EMS mortars for maximizing damage, and optimal mission types, such as "evacuate high-value assets," where enemies are densely packed. Additionally, using a mech suit can provide protection during gas strikes, and loadout recommendations highlight the benefit of combining short-range stagger weapons with long-range support options.
While the gas strike shows significant promise in thinning out bug swarms and handling structures like bug holes and fabricators, it is less effective against certain targets like sports towers and tanks. The speaker advises against using it in evacuation missions or with atmospheric interference modifiers due to game crashes and inaccuracy issues. Despite some limitations, the orbital gas strike is deemed a versatile and potent tactical tool, with suggestions for future improvements to enhance its debilitating effects.
00:00:00
In this part of the video, the creator discusses the recent patch in “Helldivers 2” that fixes damage over time for non-host players, leading to increased use of weapons like the flamethrower and napalm Eagle Strike. The primary focus is on the orbital gas strike, a unique damage-over-time strategy using corrosive gas. The video is structured into several sections: an overview of the orbital gas strike, its basic functions, behavior, and damage characteristics. It also covers gameplay strategies and use cases against different enemies, tips, tricks, and unique interactions. The video wraps up with the creator’s overall thoughts on the orbital gas strike’s effectiveness and future potential. The gas strike releases a harmful cloud of corrosive gas via a shell, which explodes upon contact, affecting both organic and robotic life forms with toxic damage over time.
00:03:00
In this part of the video, the discussion focuses on the effects and behavior of toxic gas in a game. It is advised to leave the toxic gas area quickly since its lingering effects can still cause damage over time. The toxic gas cloud remains active for about 15 seconds, and after that period, it is safe to enter its visual representation without taking damage. The damage from the gas affects health directly, bypassing armor, and ticks every 0.25 seconds. Additionally, the gas slows movement speed but does not impair other actions like aiming or vision. Upon leaving the gas cloud, the toxic effect lingers briefly. The video also explains the mechanics of the orbital gas strike, which has a cooldown of 60 seconds beginning on impact. The gas cloud’s initial explosion radius is about 17 meters, spreading toxic gas before forming a cloud that expands to an estimated 10 meters over time. Enemies can still be damaged by the gas even after the cloud visually dissipates.
00:06:00
In this part of the video, the speaker discusses the behavior and effects of a gas strike in a game. The gas spreads both horizontally and vertically, reaching a maximum range of approximately 17-18 meters, and it ignores terrain, affecting units through walls and floors. The gas strike is effective against clustered enemies, particularly smaller bugs like Scavengers and Hunters, killing them quickly. Larger units may require the full gas duration to die, and heavily armored units like Stalkers and Chargers need multiple gas strikes for a kill. While the gas strike works well for thinning out swarms of bugs, it is less effective against more spread-out and ranged bots. The bots’ accuracy remains unaffected by the gas, making them harder to deal with compared to the clustered bugs.
00:09:00
In this part of the video, the speaker discusses the effects and strategic use of gas strikes in combat scenarios, particularly noting that certain units like Berserkers and Hulks show significant resistance to gas. The speaker highlights that gas strikes are ineffective against tanks or Cannon turrets unless landing multiple direct hits on weak spots. They note the difficulty of using gas strikes effectively against automatons due to their spread-out nature, recommending saving gas strikes for groups of Bots during specific situations like bot drops or jingle patrols.
The speaker suggests that the best mission type for utilizing gas strikes is the “evacuate high value assets” mission due to choke points that allow enemies to be clumped together. Tips for maximizing gas strike effectiveness include pairing them with stun grenades and EMS mortars for multi-kills. Additionally, they discuss interactions with other elements, such as destroying sentries, bypassing shields, and unaffected units like AR Guardogs and pilot exo suits, emphasizing the gas’s ability to inflict damage through armor and the toxic status effect it imparts.
00:12:00
In this segment of the video, the speaker discusses the strategic advantages and applications of using gas strikes in a mech suit for various side objectives in a game. The mech provides shelter from gas attacks, making it useful during gas strikes. The gas strike is effective for destroying structures like bug holes, B Fabricators, illegal broadcast towers, strategy jammers, and detector towers, although less effective on sport towers and Sher Nests.
The speaker gives tactical advice for using gas strikes, such as targeting the center of bug holes and positioning gas strikes in front of B Fabricator doors. They recommend certain loadout options to complement gas strikes for dealing with bugs and bots, including jump packs, stun grenades, short-range weapons with stagger effects, and long-range support weapons like rail guns. The segment also provides insights on armor choices, suggesting medkits for close combat and servo-assisted armor for distance engagements, along with heavy armor for its damage reduction traits. Additionally, the use of orbital EMS strikes in combination with gas strikes is mentioned, though the speaker prefers using stun grenades for locking down enemies. Lastly, the speaker touches on the impact of toxic gas on movement speed and the ineffectiveness of the motivational shock booster in countering these effects.
00:15:00
In this part of the video, the speaker discusses the effects of blizzard weather on the visual perception of gas clouds and suggests that there’s no way to increase the spread speed or distance of toxic gas. They advise against using the gas strike with the atmospheric interference operation modifier due to inaccuracy. The speaker explains the effectiveness of aiming gas strikes directly at enemies for increased damage and mentions that the gas cloud is more noticeable at night. They caution against trying to achieve high multi-kills with a gas strike, as it can crash the game. The speaker notes that surviving characters will cough without incurring stat penalties and highlights that gas strikes also affect civilians in evacuation missions, advising against using it there. They find the orbital gas strike a versatile tool, though it requires attention to finish off affected enemies. The speaker expresses a desire for the gas to have more debilitating effects on units and suggests improvements like a helmet passive allowing breathing within the gas. They conclude that the gas strike is a potent strategy against bugs and automatons.