The summary of ‘Spectral Blade Is Just A CHEAT CODE The Devs Allow In Remnant 2 (Melee Crit Build)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:47:27

The video primarily centers around the gameplay mechanics and strategy for defeating difficult bosses in the game "Remnant 2." The creator emphasizes the potency of the "Spectral Blade" weapon, which offers significant critical hits and mob control, and explores various build strategies, including the "butcher build" with added "Brawler's Pride" for increased melee speed. Throughout the video, the creator deals with intense boss fights against characters like the Trapper, Annihilation, and a robot, facing challenges such as managing enemy phases, avoiding one-shot attacks, and dealing with limited ammo capacity.

The speaker often discusses the effectiveness of different items and traits, such as "Sparkfire" for versatility and a relic that negates armor encumbrance. They also highlight the importance of using decoys and adapting strategies, like switching between melee and ranged attacks, for optimal damage and survival. Despite repeated frustrations with game mechanics and perceived unfairness, they critique their own performance and reflect on the highs and lows of their playthroughs, ultimately achieving notable success in handling combat sequences and boss encounters.

00:00:00

In this part of the video, the creator discusses the potency of the spectral blade in “Remnant 2.” They emphasize that the weapon is highly overpowered, providing immense critical hit numbers, superior mob control, and extensive range when paired with the resonance trait. They mention using the weapon to beat the game multiple times for an enjoyable experience each time. For a recent playthrough, they used a build similar to their butcher build, with the addition of the Brawler’s Pride ring for increased melee speed, which proved to be effective. They then demonstrate its capabilities in a playthrough, highlighting how the Invader class simplifies the game by distracting enemies and showcasing critical damage outputs.

00:05:00

In this part of the video, the person is engaged in a combat sequence where they need to fight a robot and repeatedly kill a Golem. They discuss their strategy, noting difficulties in efficiently hitting their target. The person successfully avoids an attack by jumping and discovers a relic. They reflect on their build choice, specifically highlighting the use of “Sparkfire” for its versatility despite its limited ammo capacity. They also mention an item that negates armor encumbrance and compare it to an older ring, favorably noting its effects on their combat strategy. The build focuses on healing through attacks while dealing high damage.

00:10:00

In this part of the video, the speaker is engaged in a high-paced action sequence that involves locating and interacting with a Cube. They mention the power of their weapon and its effectiveness in the scenario. The speaker expresses determination to achieve a goal by hitting a specific target and mentions some anxieties about the difficulty of dodging attacks. They then discuss the characteristics that would be beneficial for their adversary not to possess, particularly focusing on avoiding enemies with hardiness and thick skin. The speaker realizes a strategic advantage in staying in a lower position on the battlefield to potentially avoid combat, but notice that their attacks aren’t breaking a target orb.

00:15:00

In this part of the video, the creator discusses struggling with a boss fight, highlighting the lack of damage dealt by orbs and the inefficacy of their mechanics. They note that avoiding the boss’s lightning phase simplifies the battle and that using a shotgun is essential due to its range. The creator expresses frustration with the boss’s various attacks and minions, particularly the difficulty in managing slugs and how the boss’s moves can one-shot the player. They emphasize the importance of using decoys and reflect on the challenges of using a melee build against this boss. Overall, they convey significant dislike for the boss, ranking it among their top five most hated in the game.

00:20:00

In this part of the video, the player experiences a connection loss during a game, causing significant frustration. They discuss a particular build being borderline cheating when using it against a boss named “bore” due to its overpowered nature. The player recounts a strategy of running in circles to optimally tackle a boss, although they find it boring. They nearly die at one point due to running out of stamina. The player manages to defeat the boss despite their disdain for it, noting its challenging phases and mobility. They mention that their damage output is solid and that the boss has lesser health compared to other bosses. The player highlights their confusion tactic, observing that the boss is not attacking them, and notes the challenges of dealing with “regenerator and drain” abilities.

00:25:00

In this part of the video, the speaker discusses the advantages and effectiveness of certain attacks, particularly those that can hit through walls. They note the unexpected high damage output in a recent fight compared to a previous recording, emphasizing the power of decoys and the discrepancies in damage received. The speaker expresses frustration with some of the game’s mechanics, describing certain attacks as “dumb.” They also mention the inconsistency in a boss’s behavior during phases and the significant impact of damage reduction debuffs. Finally, the speaker plans to change their strategy to address the issues faced.

00:30:00

In this segment, the speaker discusses dealing with a difficult boss in a game, emphasizing the need to adapt strategies, such as switching from melee to shotgun when necessary. They highlight their progress despite adversities, mentioning successful damage phases and close calls. The speaker credits the “quilted heart” for its healing abilities and praises the “Spectra blade” for its effectiveness against multiple enemies. The segment concludes with the speaker narrowly avoiding death and dodging attacks.

00:35:00

In this part of the video, the narrator describes their frustration with a challenging fight against an enemy called the Trapper. They mention struggling due to being out of their groove and express their dislike for the mechanics of the game, particularly the ones that stun the player and spawn multiple enemies. Despite this, they manage to make significant progress in dealing damage and ultimately kill the Trapper, although they die in the process. The narrator is frustrated with the game for being difficult and unfair but is also impressed with their own performance during the fight.

00:40:00

In this part of the video, the speaker struggles in a tough boss fight with a character named Annihilation. The speaker discusses the difficulty of using melee attacks against the boss and mentions issues with using a Relic, as the game seems to have some problems. The speaker notes that the boss throws off their strategy easily and that the main advantage comes when the boss uses orbs. However, they repeatedly get hit by random damage and are trying to recall strategies to dodge effectively.

00:45:00

In this part of the video, the speaker reflects on their experience from a recent game fight, expressing frustration and noting distractions. They discuss the performance of their build, achieving a sub-three-minute run time, and compare it to another build, describing one as somewhat cheating. They suggest that ‘Brawler’s Pride’ is a good substitute for their actual build and mention the flexibility of switching between different builds.

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