This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:08:24
The video covers significant updates in the cloud gaming industry, focusing on Google Stadia and GeForce Now. It begins by addressing the absence of "Madden 23" on Stadia, with Electronic Arts confirming that the game won't be developed for the platform. This raises concerns about the availability of other EA titles like FIFA, potentially pushing players towards traditional consoles. Shifting to GeForce Now, the presenter highlights that "God of War" will be removed from the service starting July 1st, following a decision by Sony. While existing users can still play the game, new users will be unable to access it post-deadline. This move likely aligns with Sony’s push for its own cloud gaming service. The speaker emphasizes the nascent state of cloud gaming, comparing Stadia’s console-like experience with GeForce Now’s PC gaming model. The video concludes by encouraging viewers to manage their expectations as the industry evolves and teases future updates on cloud gaming.
00:00:00
In this segment of the video, the presenter focuses on two major headlines in the cloud gaming space. First, they discuss the absence of “Madden 23” on Google Stadia. Notably, Electronic Arts confirmed that the game is not being developed for Stadia, which is significant since annual franchises like Madden are crucial for any platform’s success. The presenter also mentions the broader implication that if Madden is not coming to Stadia, other EA titles like FIFA might not either, potentially driving players to traditional consoles.
Next, the presenter shifts to “GeForce Now” and reveals that “God of War” will be removed from the service starting July 1st. This decision was made by Sony, the game’s publisher. The only positive note is that existing users who have played the game before the deadline will still have access.
00:03:00
In this segment, the speaker explains that as of July 1st, newcomers to GeForce Now (GFN) will no longer have access to “God of War.” However, existing players who accessed the game before the deadline will still be able to play and receive updates. Nvidia has provided a one-month advance notice, allowing potential buyers to purchase the game before it is removed. The speaker expresses disappointment, noting that the game’s inclusion on GFN had generated significant excitement. They speculate Sony’s decision to remove the game might be due to their push for their own cloud gaming service. Nvidia’s policy is highlighted, indicating that while some games can be retained under a legacy basis, this is an exception, not the rule. The speaker hopes Sony reconsiders allowing their games on GFN, especially for high-performance tiers like the 3080.
00:06:00
In this segment, the speaker focuses on two important headlines relevant to cloud gamers, noting that cloud gaming is still in its infancy with many challenges ahead. The speaker compares GeForce Now and Google Stadia, highlighting that while both have their pros and cons, they cater to different audiences: Stadia aiming to be like PlayStation or Xbox, and GeForce Now offering a PC gaming experience without the upfront cost. They stress that individual preferences for games and expectations are crucial in deciding between the two. The segment wraps up by encouraging viewers to adjust their expectations and teases upcoming cloud gaming news coverage.