This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:14:30
The video tutorial focuses on the "Crazy Joe" event in "Whiteout Survival," an Alliance battle against AI-controlled bandits with 20 increasing difficulty waves. Key strategies discussed include the zero defense strategy, which involves emptying weaker cities for stronger allies to defend, and the value of coordination and communication within the alliance. Important defense thresholds involve different troop tiers, with specific emphasis on milestones and vital attack waves, like 10, 15, 17, and 20. Effective defense requires strong rally captains, managing troops wisely, and making use of in-game bonuses and resources. The zero defense strategy is especially emphasized for players with advanced Furnace levels and troop tiers. The speaker advises on the significance of personal and alliance points, safeguarding against powerful waves, and crucial participation and voting within the alliance for strategic defense. The video outlines the necessity of strategic planning, active participation, and resource management to maximize rewards and successfully defend against bandit attacks.
00:00:00
In this segment of the video, the guide focuses on the updated details of the “Crazy Joe” event in “Whiteout Survival.” The event is an Alliance battle against bots (Bandits) rather than other players. The video explains the event mechanics, including the total of 20 waves of attacks, with each successive wave being more challenging. The difficulty levels range from 1 (T1 troops) to 11 (T10 and higher troops), and the event can be manually or automatically started by R4 or R5 alliance members. Critical waves such as 7, 14, 17, 10, and 20 have specific targets, either attacking all members, online members, or the alliance headquarters. The rewards are based on the percentage of troops defeated, with full defenses yielding maximum points. The video also highlights strategies, such as assigning the strongest player as the rally Captain for the toughest waves, and mentions that failing to defeat more than 50% of the troops results in a loss, with the city being burned and no further attacks from remaining waves. Additionally, points can be earned through self-defense, defending allies, and headquarter defense.
00:03:00
In this part of the video, the speaker explains strategies for defending in an event called Crazy Joe, particularly focusing on troop management. For players with a Furnace level below 26 and Tier 9 troops, it’s advised to defend oneself primarily but to split troops to aid allies if taking risks. For those above Furnace 26, the zero defense strategy is recommended, where a player’s city is emptied and defended by stronger allies, maximizing points for both parties. Activating city bonuses like troop health or defense is suggested for better results, though free-to-play players might want to avoid due to gem costs. The video underscores the importance of coordination and communication within the alliance to succeed, especially with the risky zero defense strategy. The event has two point systems: personal points for individual rankings and Alliance points for collective rankings, with rewards based on damage milestones, including resources and special items.
00:06:00
In this part of the video, the speaker discusses strategies for dealing with an attacking entity named Joe in a game. They emphasize that Joe will attack players regardless of their location on the map, making it impossible to hide. The speaker highlights the importance of a strong defender under the zero defense strategy and advises coordination within the alliance to ensure one effective defender is in place. They dispel a myth about protection from Joe, showing that even protected players get attacked. The speaker urges players to complete milestones for valuable alliance tokens and advocates for active participation during attack waves. The importance of voting within the alliance to find suitable times for defense against Joe is also discussed. Finally, it is reiterated that distance or isolation cannot protect players from being attacked by Joe.
00:09:00
In this part of the video, another cap of Joe appears on the map, signaling higher level attacks from powerful bandits starting from wave 10. The cap targets the Tundra headquarter. To make a good alliance score, 15 players should send equal numbers of troops to defend—each sending 60k if the total capacity is 900k. Players defending wave 10 won’t defend wave 20, allowing distributed points and equal participation. However, some players prefer defending each other rather than the headquarter, risking burn by Joe if timings are off. The battle tab in the Alliance events section shows defenders and reports, indicating that points are based on kills. After wave 15, stronger and more numerous bandits, including leaders with huge swords, appear, presenting significant challenges. Players can request help from the Alliance if they feel unsafe. From wave 15 onwards, AIC troops bolster the bandits, making good troops essential. Wave 16 requires at least T8 troops to defend against the advanced bandit army.
00:12:00
In this part of the video, the speaker emphasizes the pitfalls of using a zero defense strategy, particularly the inability to heal troops without compromising the defense. It discusses the challenging nature of wave 17 and beyond, highlighting the significant differences in points between City owners using and not using the zero defense strategy. Wave 18 introduces Mythic troops and is notably difficult, requiring minimum T9 troops to combat effectively. Wave 19 is described as the most powerful and challenging wave, often defeating new alliances despite having multiple defenders. The speaker offers several tips, such as avoiding the zero defense strategy if below Furnace 26 or lacking T9 troops, maintaining a troop count of at least 300K for good scoring, utilizing training speed-ups before events, and saving gems for important instances if you are a free-to-play player. Additional resources are mentioned for understanding the zero defense strategy and using Alliance tokens.