The summary of ‘Threats, Surges and Overcharged Explained’

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00:00:0000:05:09

The video explains how Surge's threats and overcharge weapons enhance Grandmaster activities in Destiny 2 by providing damage bonuses and strategic advantages. The updated system includes specific threats in Nightfalls, where players take increased damage from corresponding elements and deal extra damage with the same element. Surge modifiers boost damage output in all activities, while overcharge weapons like machine guns receive a 25% damage buff. Matching subclass elements to active surges and utilizing seasonal artifact mods are key strategies to maximize damage. Understanding threats, surges, and overcharges is crucial for optimizing weapon damage in Destiny 2 activities.

00:00:00

In this part of the video, the speaker explains how Surge’s threats and overcharge weapons work with Grandmaster activities in Destiny 2. The system has evolved from Burns to now include specific threats in Nightfalls. Players take increased damage from the corresponding threat element and deal extra damage with the same element. Surge modifiers provide bonuses to outgoing strand damage for all activities. Overcharge weapons, like machine guns for this Nightfall, receive a 25% damage buff regardless of element used. Overcharged weapons can also benefit from the seasonal artifact’s Champion-modification bonuses, granting a 25% increase in damage to weapons equipped with specific mods. It is noted that surges and overcharges do not stack. Players are advised to strategize their loadouts based on the active threats and modifiers to maximize damage output.

00:03:00

In this segment, the speaker discusses the impact of overcharge on weapon damage in Destiny 2. When using a stasis Auto rifle with overload, the damage is the same as the Strand rifle, but without overload, it hits for 25% less damage. Matching your subclass element to an active surge results in kinetic weapons doing 10 more damage and specials doing 15% more damage than stasis or strand counterparts. Kinetic weapons hit for 25% more damage when subclass matches the surge, whereas stasis weapons require an artifact mod to overcharge for the bonus. The summary emphasizes the importance of understanding threats, surges, and overcharges for optimizing damage in activities.

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