The summary of ‘Pathfinder 1E How to Use Firearms’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:12:28

The YouTube video discusses rules and mechanics for firearms in Pathfinder 1e. Key points cover the feat requirements for firearms proficiency, penalties for being untrained, gun training features, reloading mechanisms, ammunition options, gun availability levels, and DM discretion on firearm inclusion in campaigns. The Gunslinger class is highlighted, transitioning from Gunsmithing to gun training as firearms become more prevalent. The video ends with a call to join the D6 Damage Discord for further game discussions and thanks the audience for their support.

00:00:00

In this segment of the video, the speaker discusses the rules for firearms in Pathfinder 1e. Key points include the feat requirement of Exotic Weapon Proficiency for firearms, penalties for not being proficient with firearms, such as a -4 penalty on attack rolls and increased misfire chance. They explain that the misfire chance of a pistol increases to 5 or lower if not proficient, resulting in automatic misfire and broken condition, imposing further penalties.

00:03:00

In this part of the video, it explains the fifth level Gunslinger class feature related to gun training. If you are untrained with a pistol and it misfires, there’s a risk of the weapon exploding. The explosion emanates from a chosen corner of your square and deals damage within its radius based on the weapon type. Reloading firearms requires a free hand and provokes attacks of opportunity. Rapid reload feat is recommended for faster reloading. Different firearms have varying capacities for shots. Firearm attacks within the first range increment hit against touch AC. Touch attacks are not applicable beyond the first range increment.

00:06:00

In this segment of the video, it is explained that firearms have a maximum range of five increments, with advanced firearms having a maximum range of 10 increments. Various ammunition options are discussed, such as basic bullets, pitted bullets that can be poisoned with a special preparation process, and paper alchemical cartridges that reduce reload time by one step. Dragon’s breath rounds are introduced for scatter weapons like the dragon pistol and blunderbuss, causing non-magical fire damage. It is noted that most firearms deal both bludgeoning and piercing damage, which can help overcome enemy damage resistance. The availability of firearms in a Pathfinder campaign is left to the Dungeon Master’s discretion.

00:09:00

In this segment of the video, the speaker discusses the different levels of gun availability in the Pathfinder 1e setting. They outline four levels: no guns, very rare guns with the Gunslinger class, emerging guns, and commonplace guns. The availability and pricing of firearms and ammunition vary at each level, with advanced firearms being rare and expensive. The Gunslinger class transitions from Gunsmithing to gun training as availability increases. The video concludes with a thank you message and recommendations for related content and resources.

00:12:00

In this segment of the video, viewers are encouraged to join the D6 Damage Discord for in-depth discussions on various aspects of the game including character builds and roleplaying. The video creator expresses gratitude to the audience for their support.

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