This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:13:53
The video provides an in-depth review of two new crossover bundles in Modern Warfare 3, namely "Dune Poot Trades" and "Dun Fade Rotha." Each bundle includes unique operators, voice lines, tracer weapons, melee blueprints, finishing moves, calling cards, weapon charms, and emblems. Despite showcasing the bundles' appearance and functionalities, including custom hit markers and dismemberment effects, the reviewer notes various shortcomings. For instance, many weapon effects and visual features are subtle or unimpressive, with some losing their distinct characteristics when camos are applied. Specific tracers and sounds tied to ammunition types can be implemented across compatible weapons, though issues such as the malfunctioning charm and repetitive voice lines are highlighted. Overall, the reviewer finds the bundles somewhat lackluster, suggesting they might not meet expectations even for Dune fans, and concludes with an invitation to subscribe for more reviews.
00:00:00
In this part of the video, there are two new crossover bundles in Modern Warfare 3 being reviewed, each featuring new operators, voice lines, finishers, and tracers. The “Dune Poot Trades” bundle includes the PO Trades operator with unique voice lines, two tracer weapons with spice tracers, a melee blueprint, a special finishing move, a calling card, a weapon charm, and an emblem. The “Dun Fade Rotha” bundle offers the Fright operator also with voice lines, similar tracer weapons, a melee blueprint, a custom finishing move, a calling card, a weapon charm, and an emblem. The video goes over the appearance and details of each operator and their respective weapon tracers, sounds, and effects, demonstrating how they look and perform in-game.
00:03:00
In this part of the video, the speaker reviews various aspects of a weapon bundle, focusing on tracer effects, sound effects, and custom hit markers. They note that the tracers and effects are not very pronounced but highlight the unique sound when firing. Custom hit markers produce a blue mist resembling a laser, and dismemberment effects are inconsistent. The next weapon showcases similar effects with a light blue impact visible in darker areas, but overall death effects remain subtle.
The bundle includes a blueprint for the akimbo kadachi, though the spinning animation for one knife looks odd. Other weapons in the bundle, such as the PKM and WSP Swarm, are described as unimpressive with minimal visual differences. Tracers and hit markers for these weapons are consistent with others in the bundle. The blueprint for the gutter knife appears mostly unchanged, with no additional effects upon kills.
The speaker mentions that applying camos to the blueprints largely covers their distinct features, suggesting that not using camos could save money. Lastly, they demonstrate finishing moves, noting a lack of accompanying voice lines, which they believe would enhance the experience.
00:06:00
In this segment, the discussion revolves around different versions of finishing moves in a game. The first finisher slices the enemy’s face progressively more with each version. The second finisher, used by a character named Fray, includes voice lines and executes enemies with two blades to the neck, making it more interesting. However, the recurring line “we’ve met, haven’t we?” can get repetitive. The executions vary slightly in setup and direction, with the down version being a little different and more impactful. The overall opinion is that the finishing moves are decent but could be improved, especially in terms of voice variety. The moves are not exclusive and can be used by any operator once the bundle is purchased. Additionally, a charm in the bundle is a small rat accessory for the gun.
00:09:00
In this segment of the video, the creator discusses issues with the charm in the Fades bundle, noting it doesn’t work properly as it gets unequipped immediately after being put on. The video then tests the functionality of tracers and custom sounds when attachments are removed from the weapons in the bundle. Specifically, it is shown that the tracers are tied to specific ammunition types, such as 45 Auto High Grain rounds for the pistol and 5.56 NATO Low Grain rounds for the assault rifle. These tracers and custom sounds can be used on any weapon that supports these ammunition types. Furthermore, it is noted that some weapons, like the LMG within the bundle, retain their tracers, while others, such as the Swarm, lose them when attachments are removed. The bundled operators have limited voice lines, and the creator suggests these should be incorporated into their finishing moves. Lastly, the video confirms that the tracers and hit marker effects work correctly against zombies.
00:12:00
In this segment of the video, the reviewer tests the visual effects of a game in first-person mode, highlighting how certain elements like tracers and muzzle flash are more visible in the darker environment of Zombies mode compared to the bright multiplayer map. The reviewer critiques the crossover bundles inspired by Dune, stating they are disappointing and lackluster, with basic tracers, limited voice lines, and unremarkable blueprints. They express that even fans of Dune might find the bundles unimpressive and conclude by inviting viewers to subscribe for more bundle reviews.