This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:12:46
The video, hosted by Wags, centers on his experiences and reflections on the game "Shadows of Doubt." He commends the immersive gameplay and frequent updates from developers but notes the technical bugs and repetition in case-solving as significant challenges. Wags highlights the game's unique crime-solving approach, suggesting enhancements such as diversified evidence and better difficulty settings to combat predictability. He discusses the developer's roadmap, including the recent "Cheats and Liars" update, upcoming mod support tools, and future features like social class updates and new murder cases scheduled for 2024. Wags envisions potential game improvements, like incorporating more complex evidence processing and life simulation elements within the gameplay. Throughout, he emphasizes the community's role and encourages viewer engagement through comments and subscribing.
00:00:00
In this part of the video, the creator, Wags, discusses his experience with the game “Shadows of Doubt,” noting the difficulty he’s faced recording gameplay due to long hours spent with the game’s early access version. He shares his thoughts on the current state of the game, referencing the developer’s roadmap and offering suggestions for its improvement. Despite not being a game developer, his extensive gameplay has given him insights into potential enhancements. Wags highlights both the game’s immersive crime-solving experience and the technical bugs, like falling through the map and NPCs behaving oddly, while praising the developers for their consistent bug fixes and updates. He points out that the gameplay loop, rather than the bugs, poses the biggest challenge for prolonged play sessions.
00:03:00
In this segment of the video, the speaker discusses the repetitive nature of case-solving in the game. They explain that although the game appears to generate endless murder cases, players are essentially solving variations of the same four or five ‘murder archetypes.’ Key elements like NPC roles, locations, weapons, and victims are randomized, but the investigation process becomes predictable. The speaker illustrates this with an example of a common case involving a coworker murder, where specific clues like a business card and fingerprints consistently guide the investigation. To enhance the gameplay, the speaker suggests altering the difficulty settings to reduce the amount of evidence available in higher difficulty levels, making cases more challenging and less repetitive. They share their preference for complex cases that require extensive investigation, which the game can provide.
00:06:00
In this part of the video, the host discusses the current roadmap for updates to a game, highlighting the recent “cheats and Liars” update and the forthcoming update focused on mod support. They mention that modders will soon receive tools to enhance game modification, including a text editor to alter in-game dialogue, an in-game city editor for renaming and placing buildings, and a mono build version of the game for modding. The update is anticipated by early December. Additionally, the host urges viewers to subscribe, noting that only a small percentage of viewers are currently subscribed. Looking ahead, future updates will include a social class update in Spring 2024 and a “murder drop” update later in the year, speculated to involve new murder cases or more defined NPC social classes.
00:09:00
In this part of the video, the speaker discusses the rise of the player’s character through solving crimes and returning lost items, which improves their social standing and relationships with NPCs. The speaker speculates on future updates and improvements, such as a kidnapping case scenario and advanced use of the blood type mechanic for identifying suspects. They suggest integrating evidence processing, involving items like VHS recordings or cameras, to develop further investigative depth. Additionally, the speaker envisions a high-potential life simulation where players not only solve crimes but also manage personal developments, culminating in the idea of buying a property to operate as a private investigator’s office.
00:12:00
In this part of the video, the speaker discusses the possibility of citizens visiting their office to handle important tasks directly. They encourage viewers to share their thoughts on the topics discussed, including the game or even personal updates about their day. Additionally, the speaker reminds viewers to like and subscribe, and mentions that a link to their Discord is available in the description for further engagement.