The summary of ‘Once Human: SURPRISING New MMO Looter Shooter In 2024’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:20:07

The video provides an in-depth overview of "Once Human," a multiplayer open-world survival game that blends genres. The game features diverse activities including biomes exploration, looter shooter mechanics, open-world events, and MMO-style dungeons. Key game mechanics involve resource management (stamina, sanity, hydration, hunger) and base building with customizable structures. Significant events and challenges include varied boss battles, public group activities, unique events, and dungeon crawls with increasing difficulties. Unique game aspects discussed include the Cradle progression system, specialized deviant pets, and the mimic Mastery system. The speaker also shares feedback about the need for more challenging combat and discusses the game's economy and cross-platform design. Finally, the game is accessible on Steam, with active engagement through its Discord community, and beta registration available on its website.

00:00:00

In this part of the video, the host provides an updated overview of the game “Once Human,” a multiplayer open-world survival game that integrates various genres. It features mechanics of an open-world looter shooter where players explore biomes, fight enemies, and collect materials and loot. The game includes diverse activities such as strongholds, world events, traditional MMO-style dungeons called silos, and massive monolith boss battles. Additionally, it incorporates survival crafting mechanics where players manage stamina, sanity, hydration, and hunger by consuming various items. The game also encourages base building with customizable structures and crafting stations. The host highlights recent updates from the latest beta testing phase, describing the main story quest that guides players through zones and tasks, primarily involving clearing enemy camps and preparing for monolith boss battles.

00:03:00

In this part of the video, the speaker discusses various open-world activities and public events encountered in a game. Notable activities include encountering ripples in SpaceTime, snapping fingers to reveal hidden collectibles and events, camera events requiring players to mimic emotes, lining up broken signs, lily pad jumping challenges, fog events with timed boss battles or enemy waves, jumping puzzles with shards, and unique events involving a roaming spider bus and a moving house with legs. Public group events are also highlighted, such as the ‘Dig to Hell’ event in a mine involving enemy defense and the ‘Disco’ event requiring players to damage and destroy floating disco balls. These activities provide a diverse and engaging gameplay experience.

00:06:00

In this part of the video, the speaker describes several key game events and mechanics. In “Paradise Lost,” players collect ciphers by defeating Elites, triggering a horde mode if completed under two minutes, leading to a boss fight. The “swamp event” involves fighting a swamp monster, with an extra boss spawning if tentacles are destroyed quickly. “Operation SH” requires cleansing statues by defeating mobs, with a legendary mode unlocking after fast completions and culminating in a Centaur fight. The “teini event” features battling a massive sky monster. PVP events include the “cargo shuffle,” where players fight in a free-for-all when jellyfish attach to their heads, and a “space whale” event where picking up orbs flags players for PVP while they return the orb to their base to earn resources. The speaker appreciates these unique events, comparing the game’s interdimensional elements and puzzle-solving aspects to “Secret World,” enhancing the overall open-world looter shooter experience.

00:09:00

In this part of the video, the speaker discusses the various dungeons and boss fights available in the game, noting that each dungeon comes with multiple difficulties, affecting enemy types and boss mechanics. One highlighted Silo dungeon mimics a Destiny-style raid with greater length and complexity, featuring laser puzzles and a boss, a fridge inside a refrigeration unit, that requires strategic use of icicles to break barriers and generators.

Another dungeon, Ex1, set in a prison complex, involves clearing rooms of enemies and incorporates a red light-green light mechanic during the gameplay and boss fight.

Furthermore, the video covers monoliths, large boss battles tied to world regions, with increasing difficulty tiers. One specific monolith boss, Mendorin (the Forsaken Giant), requires careful tactics to avoid floor collapse caused by repetitive slams and dealing with intense phases involving AOE and mob spawns, where players can use dropped items to stun the boss.

00:12:00

In this part of the video, the speaker discusses a boss attack sequence in a game, highlighting a swipe attack that can knock players off the map and a powerful throw that damages multiple players. They also talk about “monolith boss” fights, noting there are currently five in the game with more expected. The “prime War” events, large-scale battles against these bosses in the open world, are explained as crucial for endgame content, leaderboards, and resources. Additionally, the video touches upon progression management and survival systems, specifically focusing on the “Cradle,” which involves unlocking blueprints, recipes, and passive bonuses through earned points. New to the beta is the “mimic Mastery” system, offering random abilities every five levels. Lastly, the revamped “deviations” system that includes pets granting special powers and buffs is mentioned.

00:15:00

In this segment of the video, the speaker explains how to capture and nurture deviants in the game. After capturing deviants like the butterfly, players must manage their happiness by adjusting temperature, sounds, lighting, and decor, which impacts their productivity and unique effects. Various deviants offer different benefits, such as aiding in gardening, harvesting materials, increasing carry capacity, or enhancing combat abilities. Deviants can be captured throughout the campaign, from specific events, or found in the open world. The game also features significant progression through crafting, where players find blueprints to unlock gear sets that cater to different play styles like melee, stealth, or explosive use. Blueprints can be obtained through in-game activities and a gacha-style wish machine. The speaker appreciates the open-world exploration, PvE content, and the sci-fi theme that distinguishes this game.

00:18:00

In this segment of the video, the speaker discusses feedback and initial impressions of a multiplayer open-world game. Key points include a desire for more challenging combat encounters in the open world, suggesting that the game is currently too easy outside of group content like hard mode dungeons. Additionally, there is curiosity about the in-game shop and the numerous resources and currencies, hoping it won’t overly complicate the game’s progression. The speaker also ponders the influence of mobile design on the PC version since the game is available on both platforms. Lastly, the video highlights the game’s presence on Steam, encourages joining the official Discord for updates, and mentions registering for the beta on the game’s website. The video concludes with appreciation for viewer support and a promise of future updates.

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