This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:20:07
The video provides an in-depth look at "Once Human," a multiplayer open-world survival game blending genres such as open-world looter shooter, MMO, and survival crafting. Key gameplay elements include exploration of diverse biomes, PVE threats, strongholds, world events, and monolith boss battles. Players manage survival through crafting, gathering materials, and overseeing essentials like stamina and hydration. The game features various innovative activities and public events, including complex challenges with potential for increased difficulty.
Highlighted game events include "Paradise Lost," the "Swamp Event," "Operation SH," and several PVP events such as "Cargo Shuffle" and "Space Whale." Additionally, the game comprises intricate silos with escalating difficulty and unique dungeons like PSI and EX1, featuring intricate puzzles and boss fights.
The video also touches on the monolith and prime War events, showcasing significant boss engagements demanding strategic defenses. Key progression systems discussed include the Cradle system for unlocking in-game advantages and the mimic Mastery granting players random abilities. Deviants, captured creatures providing various benefits, are nurtured within the player's base.
Overall, the speaker emphasizes the game's sci-fi theme, its diverse content, and the enjoyable mix of PVE and PVP experiences. They provide feedback on the game's combat difficulty and express curiosity about the integration of microtransactions. The video concludes with information on further updates and resources for viewers interested in the game.
00:00:00
In this part of the video, the presenter gives an updated look at “Once Human,” a multiplayer open-world survival game. The game combines several genres, featuring open-world looter shooter mechanics where players explore different biomes, fight various PVE threats, and seek materials and loot. Key activities include strongholds, world events, traditional MMO-style dungeons called silos, and massive boss battles known as monoliths. Additionally, the game incorporates survival and crafting elements, requiring players to manage stamina, sanity, hydration, and hunger by consuming food, drinks, and potions. Players can gather materials to craft weapons, armor, and build bases. The game draws parallels to titles like “The Division,” “Defiance,” and “The Secret World,” with survival crafting layered on top. The video covers updates and new content from recent beta testing, highlighting main story quests, enemy camps, and monolith boss battles.
00:03:00
In this part of the video, various open world activities and public events available in the game are discussed. Key activities include SpaceTime ripples that are initiated by snapping your fingers, camera events where you mimic emotes, and repairing broken signs by lining up pieces. Other activities involve lighting up lily pads in water, fog events that include timed challenges like boss fights, collecting purple glowing shards through jumping puzzles, and dealing with roaming entities like a spider bus or a moving house with legs.
Public group events are also covered, which are more complex and offer challenges with potentially heroic or legendary modes. Examples include “Dig to Hell,” where players defend miners and can unlock harder modes by destroying specific eggs, and a Disco event requiring players to damage enemies and blow up disco balls. These events are static in location but reoccur periodically, offering varied gameplay experiences.
00:06:00
In this part of the video, the speaker describes several events and game modes in the game “Once Human.” These events include:
1. **Paradise Lost**: Involves killing elites to collect ciphers, inserting them into a console to trigger a hoard mode, and completing everything within two minutes to unlock legendary mode and fight a big boss.
2. **Swamp Event**: Defeat a swamp monster and its tentacles to spawn an extra boss.
3. **Operation SH**: Cleanse statues by defeating mobs to fight a bigger Centaur boss if completed quickly.
4. **Teini Event**: Features a sky monster boss interacting with the environment.
5. **PVP Events**: Includes the “Cargo Shuffle,” where players fight for points while carrying jellyfish, and the “Space Whale,” where collecting orbs flags players for PVP and requires defending a base.
These events showcase the unique and diverse gameplay elements, highlighting their exciting and challenging nature.
00:09:00
In this part of the video, the speaker discusses various in-game silos and monolith battles. There are six or seven silos, each with three difficulty levels affecting enemy and boss mechanics. One silo functions like a complex raid similar to Destiny, with extended gameplay and intricate mechanics.
The recent beta introduced new silos like PSI, set in the Rosetta complex with laser puzzles and a unique boss fight against a fridge inside a refrigeration unit, featuring icicle attacks and AOE mechanics. Another dungeon, EX1, takes place in an overrun prison, involving waves of enemies and a red light/green light mechanic that extends into the boss fight.
The segment also covers monolith battles, featuring significant bosses tied to game regions, available in three difficulty tiers. One highlighted fight is against Mendurin, the Forsaken Giant, reminiscent of a boss from New World, but with enhanced mechanics such as telegraphed slam attacks, environmental damage, and intense phases with AOEs and mobs.
00:12:00
In this part of the video, the speaker describes the mechanics and challenges of monolith boss fights, emphasizing the significant damage these bosses can inflict, including limb damage and the potential to knock players off the map. They also cover the prime War events, where these bosses appear in the open world and guilds must defend their base while breaking the boss’s armor. The speaker then shifts to discussing the various progression systems in the game “CN once human,” highlighting the Cradle system for unlocking blueprints, recipes, and passive perks. Additionally, they explain a new system called mimic Mastery, which grants players random abilities or powers every five levels. Lastly, deviations, or pets with special powers and buffs, are mentioned, noting that this system has been revamped since the last beta.
00:15:00
In this part of the video, the speaker explains the mechanics of managing ‘Deviants’ in the game. Players capture their first Deviant, the butterfly, early in the campaign and must nurture them in glass encasements constructed within their base. Inspecting the Deviants allows players to learn their happiness preferences and adjust factors like temperature, sounds, lighting, and decor to keep them happy and productive. Various Deviants offer unique benefits such as enhanced gardening, harvesting rare materials, increased carry capacity, higher jumping, combat support, and more. Deviants can be obtained through campaign progress, fishing, public events, dungeons, and open-world encounters.
The segment also highlights the game’s progression system, which is closely tied to crafting. Players find blueprints for rare armor, weapons, and mods that impact play style and power, with gear sets providing bonuses for different focuses like melee, speed, stealth, and explosives. Blueprints can be discovered through in-game activities, events, and a ‘wish machine’ akin to gacha systems. The speaker notes their enjoyment of the open world, PVE content, world events, dungeons, boss battles, and the game’s unique sci-fi theme.
00:18:00
In this segment of the video, the speaker provides initial feedback on a multiplayer open-world game. They suggest that the combat in the open world should be more challenging, as current encounters are too easy. They also express curiosity about the in-game shop and how many of the numerous currencies and resources will be integrated into it. Additionally, they are interested to see how the mobile design of the game influences its PC version, noting that the two platforms will likely be very similar. The speaker thanks Star Studios for sponsoring the video and provides information on where viewers can learn more about the game, including links to its Steam page, official Discord, and beta registration. The speaker mentions they will continue to follow the game’s progress and provide updates as the release approaches.