This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:16:26
The video primarily discusses the performance and control issues of the game "Jedi Survivor" on PC. Christine explains the fluctuating frame rates on a high-end system and speculates that anti-piracy software Denuvo may affect performance, referencing improvements seen in "Hogwarts Legacy" after removing similar software. While playing on high settings with Ray Tracing and other enhancements, Christine prefers using mouse and keyboard for better camera control and gameplay awareness over a controller, despite the game's optimization favoring controllers.
Throughout the video, there are detailed discussions on configuring mouse and keyboard controls, adjusting key bindings for ease of use, and setting up force abilities. Christine highlights specific frustrations with menu navigation and cumbersome default key combinations, emphasizing the need for personalized adjustments to improve gameplay experience. The speaker notes that although movement and control responsiveness is generally good, certain actions like picking up and throwing objects could be more streamlined.
Performance issues are a recurring theme, with inconsistent frame rates and potential memory limitations of the system being discussed. There is also criticism of the game's overall performance on PC and Xbox, with the PlayStation version cited as the exception. Christine attributes some of these performance issues to the shortcomings of Unreal Engine 4, despite its graphical capabilities. The video concludes with a call to action for viewers to subscribe, like, and enable notifications.
00:00:00
In this part of the video, Christine discusses the performance of the game “Jedi Survivor” on PC, specifically on a system with an i7 9700k processor, 32GB of RAM, and a 2080 Super GPU. The game’s performance fluctuates between 30 to 50 FPS, which can vary based on different settings and configurations. Christine mentions the potential impact of Denuvo, an anti-piracy software, on the game’s performance, drawing a parallel to “Hogwarts Legacy,” where removing Denuvo improved game performance.
Christine is playing on Epic settings with Ray Tracing enabled, using MDL fidelityfx at a balanced level, and with HDR on, while mentioning a personal preference against using motion blur.
Regarding controls, Christine expresses frustration with the game’s optimization for controller use, arguing that mouse and keyboard provide significant advantages, especially in camera control, which is crucial for gameplay awareness.
00:03:00
In this segment of the video, the speaker discusses their experience using keyboard and mouse controls in various games, including Elden Ring and Dark Souls. They express frustration with the menu navigation system in a particular game, noting that it is more cumbersome than in Dark Souls. The speaker highlights specific issues such as the inability to click options directly, the need to use keyboard keys like ‘A’ or ‘D’ to navigate, and the requirement to hold down the Enter key to save settings. Despite these annoyances in the menus, they mention that the actual game controls are mostly fine and rebindable. Performance drops are noted as an occasional issue, potentially due to the game’s optimization.
00:06:00
In this part of the video, the speaker discusses setting up controls for a game on mouse and keyboard, highlighting that the default settings are generally acceptable but some adjustments are beneficial. They mention reassigning the control key to a mouse button for ease of use and configuring the companion combat assist to another mouse button for quick access. There are observations about the game’s force abilities and the unusual key combinations required for them. Additionally, the speaker expresses the need to rebind certain keys, such as changing the default evade and drop command from the tab key to the Alt key for better functionality. They also criticize the recommendation to use a controller, suggesting it’s not necessarily optimal.
00:09:00
In this segment of the video, the speaker discusses the responsiveness of the game’s movement and control, noting there is no lag or delay. They highlight that while attacking in various directions, only the ‘W’ key is held, using the mouse to change directions. However, the mouse can be overly responsive, sometimes causing unintended actions. A key issue identified is the awkwardness of holding down the ‘free’ key to pick up and throw objects, which can be cumbersome in certain situations. The speaker suggests that improvements could be made to streamline this aspect of the controls. Additionally, they mention their preference for mouse and keyboard over a controller, and touch on setting up controls for force abilities like push and pull to manage in-game actions more efficiently.
00:12:00
In this part of the video, the speaker discusses the need for configuring the control settings to use force abilities effectively while maintaining character control. They highlight the challenge of holding down a key while moving and the difficulties faced with certain dangerous opponents. The speaker also mentions inconsistent game performance, including frame rate drops from 50 FPS to the 20s, which they speculate might be due to memory issues and the limitations of their three-year-old GPU. The speaker continues to navigate the game, dealing with awkward controls and seeking help when necessary.
00:15:00
In this segment, the speaker discusses the issues with a game, particularly highlighting that it runs poorly on PC and Xbox, with only the PlayStation version performing well. They attribute these problems partly to the use of Unreal Engine 4, which, while graphically impressive, often suffers from performance issues. They use Gears of War as an example of an exception but stress that it is not the norm. The segment concludes with the speaker signing off and encouraging viewers to subscribe, like, and enable notifications.