This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:13:40
The video discusses a series of significant patches released for "Jedi Survivor," targeting current generation consoles like PlayStation 5 and Xbox Series X, as well as PCs. The updates notably improve visual quality and performance, addressing issues such as low resolutions, frame rate drops, and poor image quality present at launch. A major focus is the game’s performance mode, where enhancements include better resolution, frame times, and ambient occlusion, as well as the removal of ray tracing to reduce CPU/GPU load, shifting to screen space reflections. Improvements are also noted in level of detail and shading, though some visual artifacts persist. The performance boost is substantial on all platforms, with a particular emphasis on stable frame rates and enhanced consistency during gameplay. Additionally, upcoming updates will bring enhancements to last-generation consoles (PS4 and Xbox One). Despite early challenges, the overall consensus is that the patches significantly elevate the game's visuals and performance, making the updated version highly recommended.
00:00:00
In this part of the video, the narrator discusses the release of a significant patch for “Jedi Survivor” aimed at current generation consoles and PC. The patch addresses issues initially covered in the launch review, particularly with the performance mode. At launch, the game had visual and performance concerns, especially in performance mode which suffered from poor image quality and frame rates. The new patch brings improvements including better resolution and performance, enhanced ambient occlusion, and added VRR support for the PS5. The performance mode now runs more smoothly and confidently, achieving higher resolutions and improved frame times.
00:03:00
In this part of the video, the discussion revolves around various patches and updates affecting the game’s resolution and performance. The 1.08 patch showed a low of 648p, whereas the 1.09 patch reached up to 1706p, utilizing FSR2 at 1440p for better quality and performance. Comparatively, gameplay resolution increased by approximately 60%, improving from an average of 762p to often 960p. Previously, real-time cutscenes were locked at 30 FPS and 720p on the PlayStation 5 and Xbox Series X due to an artistic intent for a cinematic feel, but this option was later removed around patch 1.05. Using the Xbox Series X as a reference, the latest quality mode patch maintained similar performance and image quality metrics, capping at 1440p as before. A significant change discussed was the removal of ray tracing in the performance mode, reducing CPU and GPU load and shifting to screen space reflections, which impacted visual quality but offered performance improvements.
00:06:00
In this part of the video, the presenter discusses various technical aspects and visual improvements in the latest patch of a game. Although SSR (Screen Space Reflections) is not used optimally, it is adequate for certain scenes, with significant issues evident in water-rich planets and foliage, which appear blocky and noisy. The review also covers ghosting and artifacts from FX, which have not been improved in the patch. Key advancements include enhanced level of detail (LOD) on grass and objects even in performance mode, the use of SSAO (Screen Space Ambient Occlusion), and improved shading. The patch fixes some bugs but also introduces new ones, particularly in lighting. PlayStation 5 and Xbox Series X versions are analyzed, with Series X having a slight resolution advantage, leading to differences in visual quality, such as lighting and shading. The Series X generally maintains a higher resolution, occasionally causing tearing in PS5 cutscenes. Overall, the latest patch provides a more visually pleasing experience compared to the previous version.
00:09:00
In this segment of the video, the narrator discusses the performance improvements seen in a game after an update. The opening section of the game, known for its demand on the CPU and data streaming due to dense objects and materials, saw dips to the low 30s to 40s FPS before the update. Post-update, on the PlayStation 5, a stable 60 FPS is achieved, improving lows by 51% and averaging a 24% boost in performance compared to the previous version. This enhanced consistency and solid gameplay also extend to the Xbox Series X, which now performs identically to the PlayStation 5, with only marginal differences noted during cutscenes. The Series X holds a slight advantage due to higher resolution maintenance. On the Series S, the game now consistently performs at 900p upscaled to 1080p with a locked 30 FPS, showing no dips after the update. This update significantly enhances the game’s image quality and performance across all platforms, with the Series S benefiting the most in maintaining solid performance and visuals.
00:12:00
In this segment of the video, the speaker discusses the recent improvements made to a game, particularly for Nvidia card users who can now benefit from better image quality and performance without relying on FSR2. These updates are linked to an upcoming last-generation version, with enhancements helping it ship on PlayStation 4 and Xbox One, although some adjustments are required for these older consoles. The speaker appreciates the performance and quality mode tweaks that enhance the game’s visuals and performance compared to the launch version. However, they wish the performance-focused version hadn’t been released initially, as the 30fps quality mode was already impressive. Although the PC version had significant launch issues, it now performs much better, though the speaker didn’t have time to cover it in detail. Overall, they recommend the updated version for its superior quality and promise future performance reviews on IGN.