The summary of ‘Cyberpunk 2077 3 Years Later (why it's still bad)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:07:38

The video discusses the resurgence of "Cyberpunk 2077" following the release of the Phantom Liberty DLC and the 2.03 update, acknowledging recent improvements while highlighting persistent issues such as physics bugs, poor AI, and low traffic density. The speaker reflects on the game's troubled launch in 2020 and critically examines the gaming industry's trend of releasing incomplete games with promises of future updates, which often exploits early buyers. They express concern over this setting a precedent where early marketing convinces players to pre-order unfinished games. Comparisons are drawn with "Starfield," noting the unfairness in judging new releases against games that have had years of updates. The speaker urges caution against pre-ordering and suggests waiting for full releases to avoid disappointment, hinting at a forthcoming detailed review of "Starfield."

00:00:00

In this part of the video, the speaker discusses the resurgence of popularity for “Cyberpunk 2077” due to the release of the Phantom Liberty DLC and the 2.03 update. The speaker notes that despite positive recent reviews, there are significant issues that need addressing. They reflect on the game’s troubled history, mentioning that it took three years to reach a level that satisfies a majority of players. The speaker suggests that many current players enjoying the game did not experience the initial disappointments of the 2020 launch. They express concern about this potentially setting a precedent for future game releases, where early marketing convinces players to pre-order games that are not yet up to standard.

00:03:00

In this part of the video, the speaker expresses frustration over the initial release and ongoing updates of certain games, particularly Cyberpunk 2077. They criticize the practice of releasing incomplete games with promises of future updates, which they feel exploits early buyers who pay full price for a subpar experience. The speaker notes that Cyberpunk 2077 is now more affordable and improved, resulting in more positive reviews, but this isn’t fair to those who paid more at launch. They also reject comparisons between Cyberpunk 2077 and Starfield, pointing out that Cyberpunk has had years of updates while Starfield is a recent release. The speaker plans to create a detailed video on whether Starfield is worth playing and concludes that although Cyberpunk 2077 has improved, it’s still frustrating for early adopters.

00:06:00

In this segment, the speaker addresses ongoing issues with a game, such as physics bugs, low traffic density making the game feel empty, and poor AI, despite improvements over the past three years. The discussion emphasizes that positive reviews should consider how long the game has been available before giving high ratings, as this might set a precedent for releasing unfinished games at full price. The speaker suggests waiting for a full release before pre-ordering to avoid disappointment and invites viewers to share their thoughts in the comments. They also mention an upcoming honest review of the game’s 2.0 update.

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