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00:00:00 – 00:18:55
This video by Riddles serves as an in-depth intermediate guide for playing the character Kazuya in Super Smash Bros. Ultimate, covering various aspects such as movement, combos, and strategic play. The guide initially addresses basic neutral game moves like dash grabs, Crouch Dash, and the use of lasers for poking. It highlights advanced techniques such as performing the Electric Wind God Fist (EWGF) for zoning and anti-airing, and discusses the significance of muscle memory in executing Crouch Dash effectively.
The guide also delves into advanced combo structures, emphasizing the importance of timing and proper move sequences, including key moves like EWGF, demon godfist, and different tilts. Understanding DI (Directional Influence) for predicting opponent movements is underscored as crucial for executing lethal combos, with advanced techniques like dash option select helping to better react to DI.
The speaker then explores Kazuya's platform combos, ledge trapping techniques, and moves like Reverse Aerial Rush (RAAR) for tech chasing. It details Kazuya's ledge strategies, mentioning the underutilized yet effective ledge trumping. When managing disadvantage states, moves like 'up B', 'down B', 'up air', and 'fair' are recommended for escaping juggles and mixing up landings.
Finally, the guide advises on using EWGF strategically in close proximity rather than spamming it in neutral. The reflector is highlighted as a situational tool rather than a reactive one. Concluding with a focus on fundamental gameplay and patience, the video aims to enhance players' understanding of Kazuya's tools and strategies.
00:00:00
In this part of the video, Riddles begins his long-awaited Kazuya guide aimed at intermediate players. He explains that the video will cover various sections, including neutral game, electroen godfist, movement, combos, ledge trapping, and more. He recommends beginners to watch other introductory videos or the in-game guide. Key points include preferred neutral moves such as b a sare, dash grab, Crouch Dash, run-up shield, jab, and laser, which is noted as a great poking tool. He highlights the forward air for its priority and combo potential and neutral air for its safety and effectiveness as a combo starter. Riddles emphasizes the importance of dash grabs and Crouch Dash in neutral to keep the opponent off balance. He points out the usefulness of Kazuya’s back tilt for invincibility and stuffing aerial approaches.
00:03:00
In this part of the video, the speaker discusses the “electric” move, highlighting it as a versatile tool for zoning, wave punishing, and anti-airing. He provides a succinct guide on performing the move, emphasizing the importance of proper inputs: rolling the stick forward, down, and to down-forward while tapping ‘A.’ The move is compared to a “dragon punch” (DP) from Street Fighter, being useful but punishable if overused.
The speaker also explains the Crouch Dash, detailing both traditional and C-stick methods. He stresses the need for precise practice to develop muscle memory and notes that resetting the stick to neutral between dashes can enhance execution speed and consistency. Additionally, he mentions different techniques for variant movements, reinforcing that patience and practice are crucial for mastering these inputs.
00:06:00
In this part of the video, the speaker delves into advanced movement techniques and combo strategies for a character named Kazuya. They explain how to execute immediate Crouch Dash moves and describe various canceling techniques using the c stick, particularly highlighting which moves can be canceled and which ones cannot. The speaker also discusses combo structures, detailing the components such as launchers (e.g., EWGF), aerial attacks, filler moves, and finishers. Key moves mentioned include Electric Wind God Fist (EWGF), demon godfist, up tilt, and forward tilt. They emphasize the importance of timing for combo execution, specifically fast falling close to the ground for optimal performance.
00:09:00
In this part of the video, the speaker explains how to use the blue arrow indicator shown during hit stun to determine the opponent’s direction of DI (Directional Influence) after being hit by Electric Wind God Fist (EWGF). This allows players to predict and react to their opponent’s movements for lethal combos. However, opponents can counter this by mixing up their DI at the last second, making combos more difficult for Kazuya players. Advanced Kazuya players use the dash option select to react more reliably to DI.
The speaker also discusses the use of Reverse Aerial Rush (RAAR) neutral air for tech chasing on platforms, and highlights various moves like side B, crouching down tilt, up tilt, and EWGF for combo continuations. The effectiveness of these moves can vary, requiring both reactions and reads, as well as consideration of the opposing character’s timing.
00:12:00
In this part of the video, the focus is on discussing Cloud’s unique characteristics, specifically his hurtbox shifting which makes him less susceptible to certain attacks. The speaker goes on to elaborate on various techniques for platform combos and ledge trapping, notably using double jumps, fairs, and the challenges posed by Kazuya’s seven-frame jump squat. For a hard call out, they suggest using electric attacks or back tilts. For recovery, the ‘Gates of Hell’ move is recommended for its reactability, despite its tight timing.
The speaker also covers strategies for dealing with rolls, highlighting the complexity and necessity of good reactions. They mention the use of jabs in combination with grabs for recovering from get-up attacks and neutral get-ups, preferring simpler shield and grab options. They also note that while ‘Tombstone Crusher’ can counter get-up attacks, it has tight timing and higher risk. An alternative approach is suggested using forward tilts for neutral get-ups, though they admit it’s slow and unreliable at times.
Additionally, they emphasize the effectiveness of ledge trumping with Kazuya, a technique they feel is underutilized but highly effective given its ease of input. The use of down air from short hops or full hops is also recommended for opponents lingering on the ledge.
00:15:00
In this part of the video, the speaker discusses key strategies and moves for handling Kazuya’s disadvantage and advantage states in Super Smash Bros. Ultimate. For disadvantage, they mention using ‘up B’, ‘down B’, ‘up air’, ‘fair’, and ‘laser’ for escaping juggles and out-of-combos situations. The ‘up B’ move helps avoid using a double jump and gains momentum, while ‘down B’ offers armor and can be reversed to mix up landings. The ‘up air’ is noted for its quick invincibility frames, and ‘fair’ provides significant reward upon reversing disadvantage situations. The speaker also suggests using ‘laser’ at the ledge to avoid edge guards. General tips include chilling out and reacting to opponents’ moves without mashing buttons, as playing patiently and strategically is crucial. They emphasize using aerials, normals, and general fundamentals to counter the playstyle of ranged characters like Samus, Rob, and the Links.
00:18:00
In this part of the video, the speaker emphasizes the importance of using movement and not spamming the EWGF (Electric Wind God Fist). They advise using the EWGF when there’s an opening and close proximity to the opponent but caution against using it in neutral consistently. The reflector is recommended as a call-out tool rather than a reactive one due to its slowness, and it’s suggested not to rely on it excessively. The speaker highlights a reliable combo: jab, jab, gates of hell, which is particularly effective at higher percents and with rage. The segment concludes with the speaker expressing hopes that viewers now have a better understanding of how to play the character and thanking them for watching.
