The summary of ‘Dragon's Dogma 2 PC System Requirements Analysis’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:17:46

The video centers on the upcoming game Dragon's Dogma 2, its release on March 22nd, and the excitement around its unique pawn system and graphics. The discussion highlights the importance of waiting for performance reviews before pre-ordering and delves into the technical aspects and PC system requirements, notably the use of Capcom's RE Engine and interlaced rendering techniques. The minimum requirements aim for 1080p at 30 FPS, while the recommended specs, involving CPUs like the Intel i5-10600 or Ryzen 5 3600, aim for interlaced 4K at 30 FPS.

Further segments analyze CPU and GPU performance needed for smooth gameplay. GPUs like the GTX 1070 and RX 5500 XT are compared, noting the significant VRAM requirements for achieving 60 FPS and the performance advantage of the GTX 1070. The speaker discusses various GPUs such as the RX 580, GTX 1060, and RTX 3050, which may struggle with VRAM limitations. More capable GPUs like the 4060 TI, 2080 TI, and 3070 are suggested for higher performance, especially with ray tracing in mind.

The discussion extends to VRAM and its impact on gaming performance, highlighting GPUs like the 3070, 2080 TI, and 6800 that mitigate stuttering and crashing issues. The segment compares PC GPUs and those in consoles like the PS5 and Xbox Series X, noting similarities with the AMD Radeon RX 6700 and equivalent GPUs such as the RTX 2080 and Intel Arc A770, stressing that these requirements reflect current console hardware standards.

00:00:00

In this part of the video, the presenter discusses their excitement for Dragon’s Dogma 2, highlighting its unique pawn system and showcasing the game’s graphics. They share that the release date is March 22nd, with pre-orders available now and various bonuses offered. However, they caution against pre-ordering until game performance reviews are available. The segment provides PC system requirements, noting that the game targets 1080p at 30 FPS for minimum specs, with higher demands for ray tracing. Recommended specs aim for 2160i at 30 FPS, possibly due to the game’s use of Capcom’s RE Engine, which includes interlaced rendering to enhance performance.

00:03:00

In this segment of the video, the creator discusses the rendering techniques used in games, specifically interlaced rendering, which involves rendering alternate lines of the image and then combining them. This is similar to checkerboard rendering on consoles and can lead to image issues, such as with hair details. They suggest that the mention of 4K resolution might refer to this type of upscaling rather than true 4K rendering. The segment also details the system requirements for a specific game, noting that 16 GB of RAM is recommended, and the CPU requirements range from a six-core, twelve-thread Intel i5-10600 or Ryzen 5 3600 to a slightly upgraded version for recommended settings. Both sets of requirements target 30 frames per second, which aligns with current gaming console capabilities.

00:06:00

In this part of the video, the speaker discusses the differences between CPUs, highlighting that the 10700 gains two cores and four threads over the 3600 and 3600x, but emphasizes that there’s no massive performance difference. They touch on the 60 frames per second (fps) capacity of CPUs and how demanding games, such as open-world ones designed for current consoles, may require a more powerful CPU to maintain 60 fps. The speaker explains that system requirements listing 30 fps doesn’t mean the game is locked to 30 fps but indicates it can’t maintain a stable 60 fps. They then shift the focus to GPUs, specifically the GTX 1070 and RX 5500 XT, noting both require 8 GB of VRAM and the performance discrepancy where the 5500 XT achieves only 77% of the 1070’s performance, suggesting this impacts 1080p 30 fps gameplay in different scenarios.

00:09:00

In this part of the video, the speaker addresses potential background noise and then discusses how various GPUs compare in terms of performance, specifically for hitting 60 frames per second in gaming. They highlight that an RX 580, GTX 1060, and RTX 3050 are in a similar performance range but may struggle with VRAM limitations if aiming for 60 fps. To achieve 60 fps, GPUs like the 4060 TI, 2080 TI, and 3070 might be necessary. The speaker also delves into ray tracing requirements, noting that the 2080 TI and 6800 are listed for this purpose, and explains their performance differences and advantages, particularly in Resident Evil engine games, which tend to have lighter ray tracing workloads.

00:12:00

In this segment, the speaker compares various graphics cards and their performance, especially focusing on VRAM requirements for gaming. Key points include the comparison of the 3070 (8 GB), 2080 TI (11 GB), and 6800 (16 GB) graphics cards. The speaker notes issues with 8 GB VRAM cards crashing or stuttering in certain games when ray tracing is enabled. They speculate that higher VRAM requirements are intended to address these issues. Additionally, the speaker discusses the rationale behind recommending GPUs for 4K gaming at 30 frames per second, suggesting it is influenced by console standards that often target 30 FPS for higher quality visuals. The 6700 GPU’s different versions, VRAM, performance levels, and power consumption are also mentioned.

00:15:00

In this segment of the video, the speaker discusses the similarities between PC GPUs and those found in gaming consoles like the PlayStation 5 and Xbox Series X. While not identical, console GPUs are part of an APU with unified memory. The comparison focuses on the AMD Radeon RX 6700, setting it as a baseline and noting its similar performance to the NVIDIA RTX 2080. Other comparable GPUs are mentioned, such as the GTX 1080 Ti, RTX 2070 Super, and Intel Arc A770. The speaker notes that most users with these GPUs are likely gaming at 1080p or 1440p with a target of 60 frames per second. The segment wraps up by mentioning that the current system requirements appear to be influenced by console hardware, and that more detailed requirements may be shared in the future.

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