The summary of ‘Don't buy LossLess Scaling before watching this video.’

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00:00:0000:09:40

The video focuses on the benefits and performance of the lossless scaling (LLS) feature in various gaming contexts, highlighting its superiority over FSR 3.0 mods. Important enhancements include improved precision, reduced ghosting, and a significant reduction in crashes. LLS offers a one-time purchase on Steam, avoids online game bans, and enhances performance optimally at a minimum of 30 FPS. The video showcases benchmarks and gameplay tests using Cyberpunk 2077, demonstrating smooth frame rates and effective ray tracing without significant visual artifacts.

Further tests on emulators like RPCS3 and Xenia show varying degrees of performance improvements and input delays. For instance, God of War 3 and Forza Horizon benefited from LLS, albeit with minor issues during high-speed scenes and shader compilations. The presenter notes that while LLS can significantly enhance experience on modest hardware, it might not suit high-performance gaming where upgrading hardware is advisable.

The video concludes by noting that LLS may reduce frame stability on certain hardware like the RTX 4070 and suggests using native frame generators when available for better optimization. The overall recommendation is to weigh the benefits of LLS against potential downsides like slight graphical issues or input delays based on individual gaming needs.

00:00:00

In this segment, the speaker discusses the notable updates to the lossless scaling feature, emphasizing its superiority over FSR 3 mods. The key enhancements include improved precision in the frame generator and a significant reduction in ghosting issues. The benefits of lossless scaling are highlighted, such as a one-time fee on Steam versus a monthly Patreon subscription for FSR 3.0 mods, and the absence of bans in online games due to its non-intrusive nature. The speaker also notes that lossless scaling doesn’t cause game crashes, unlike FSR 3.0 mods. For optimal performance, a game must run at a minimum of 30 FPS. Further updates like improvements in processing large scale movements and reductions in common artifacts are discussed. An added performance mode aims to balance the increased GPU usage due to improved visuals. The speaker concludes by mentioning plans to test the new version on both emulators and native PC games, starting with Cyberpunk 2077.

00:03:00

In this segment, the video demonstrates a comparison using the game’s built-in benchmark tool to show the effects of lossless scaling on performance and visual quality. Key points include:

1. **Benchmark Comparison**: Split-screen comparison shows no visual artifacts and correct rendering of ray tracing effects.
2. **Performance Impact**: Using a 180 Hz monitor, the game captured with lossless scaling appeared smoother, with a frame rate over 150 FPS output. However, the input FPS dropped from 45 FPS to 30 FPS, indicating GPU usage for frame generation.
3. **Visual Smoothness**: Generated frames offered smoothness perceived between 60-80 FPS, not reaching the native 150 FPS.
4. **City Gameplay Test**: In high-speed environments, neither the HUD nor the mini-map showed significant visual issues, but smoothness seemed between 45-60 FPS.
5. **Combat Performance**: Despite minor crosshair artifacts in frenetic action, hitting distant enemies was effective, with combat smoothness above 60 FPS.
6. **Decision for Users**: Users should decide between small graphical issues or doubling frame rates using the lossless scaling algorithm.
7. **Input Delay Test**: With Nvidia Reflex to reduce latency, delay was unnoticeable with lossless scaling active.

Before moving to emulator tests, viewers are encouraged to like and subscribe for more content. The segment proceeds to test the PlayStation 3 emulator RPCS3, with God of War 3 running at 30 FPS unscaled and elevated to 120 FPS with lossless scaling, though new shader compilations caused occasional drops. The use of lossless scaling improved gameplay significantly despite these drops.

00:06:00

In this part of the video, various emulators are evaluated using different games to test their performance with LLS (Low Latency Smoothing). The rpcs3 emulator for Metal Gear displayed FPS between 30 to 50 but lacked smoothness and wasn’t worthwhile compared to having LLS disabled. An input delay test on rpcs3 showed negligible delays, similar to using Nvidia Reflex with Cyberpunk. Testing the Xbox 360 Emulator, Xenia, with Forza Horizon showed that while the LLS could generate 120 FPS from 30 FPS input, the gameplay smoothness was unsatisfactory. However, with unlocked FPS between 60 and 90, the game seemed smoother with no graphical artifacts but a significant input delay issue. Tests using the emulator Sodachi with Zelda: Tears of the Kingdom doubled the FPS but introduced stutters and noticeable input delay, affecting gameplay for demanding players. The overall conclusion is that while LLS may benefit less demanding players or those with modest hardware, it might not be the best solution for high-performance gaming, where upgrading hardware is preferable.

00:09:00

In this part of the video, the presenter explains that using the new LLS algorithm can reduce smoothness and cost around 10 to 15 FPS on an RTX 4070. They prefer to use the extra FPS to keep the game stable rather than using LLS for an AI-generated frame rate. The presenter also recommends using a game’s native frame generator if available, as it’s specifically programmed to optimize performance for various objects, such as user interfaces. The segment concludes with a thank you message and a goodbye until next time.

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