The summary of ‘How To Complete "A Game of Wits" Side Quest in Dragon's Dogma 2 (STEP-BY-STEP)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:15:36

In the video, the host walks viewers through the side quest "A Game of Wits" in Dragon's Dogma 2, detailing how to start and navigate through various riddles and tasks. The quest begins at an ancient battleground's castle, requiring progression through Worlds End Cavern to encounter a Sphinx. The Sphinx presents multiple riddles, like the "Riddle of Eyes", "Riddle of Madness", and others, each involving specific actions and items such as a Sealing Phial, Wake Stone, and protoc crystal. Tasks include transporting a character named Sir Maritz, locating twins Virgil and Dante, and engaging in combat scenarios. A critical riddle requires switching to Archer vocation to use an unmaking arrow on the Sphinx. Important places referenced include Harve Village, the checkpoint rest town, and the Shrine. Key points emphasize precise actions to avoid penalties and successfully complete the side quest, ultimately obtaining significant rewards like the Eternal wak Stone.

00:00:00

In this part of the video, the host demonstrates how to complete the “A Game of Wits” side quest in Dragon’s Dogma 2. They begin by guiding viewers to the quest start location at the top of an ancient battleground’s castle. Players need to climb a ladder and jump through a gap in the wall to enter the Worlds End Cavern. Navigating through the cave involves defeating enemies and taking specific turns. Upon exiting, players encounter a Golem which they can bypass to enter another cave. Following a straightforward path leads to a giant staircase where a Sphinx awaits, initiating the first riddle. The riddle requires retrieving an item, the Sealing Phial, from a hidden chest in a nearby cave. After acquiring the item, players return to the Sphinx to complete the riddle.

00:03:00

In this part of the video, the speaker explains how to solve multiple riddles given by a Sphinx. First, completing the “Riddle of Eyes” involves enduring some creepy staring and dialogue, ultimately rewarding you with a Wake Stone. Next, the “Riddle of Madness” requires placing your main pawn on a stand in front of the Sphinx, which rewards you with a protoc crystal. For the “Riddle of Wisdom”, you need to gather a specific pawn (Sphinx mother, father, or parent) from Harve Village and place them in front of the Sphinx, rewarding you with 12,200 RC. Lastly, the “Riddle of Conviction” requires sacrificing an item, which you’ll get back along with the same item as a reward.

00:06:00

In this part of the video, the narrator explains the next sequence of riddles to be completed. The first riddle discussed is the “Riddle of Rumination,” which requires finding the first Seeker’s token collected during the playthrough. The location of the tokens is provided in a separate video linked in the description. Once found, the viewer must return the token to the Sphinx to complete the riddle and unlock the next chest.

The next riddle is the “Riddle of Reunion,” which involves locating the Sphinx west of the checkpoint rest town at the frontier Shrine. Simply finding and speaking to the Sphinx completes this riddle, rewarding the player with 100,000 gold.

Subsequent riddles are randomized, but the first example given is the “Riddle of Recollection.” This involves picking up a number of pieces corresponding to the number of riddles already completed, including the travel to the second location. These pieces are placed in front of the Sphinx to proceed, after which the player can speak again with the Sphinx to complete the riddle and unlock another chest.

The segment concludes with a segue into a new riddle without completing the details.

00:09:00

In this part of the video, the speaker addresses a tricky task involving delivering Sir Maritz to a vase. The key, rather than transporting the vase to Sir Maritz in Bal, is to bring him to the vase. For efficiency, the speaker recommends placing a protoc crystal at the shrine to use a Fairy Stone for quick transportation. The process involves finding Sir Maritz in the residential Ward of Bal, particularly in a dark corner near a giant mural. After initiating a dialogue with him, the player can pick him up and use the Fairy Stone to return to the shrine quickly. Upon reaching the shrine, setting Sir Maritz next to the vase triggers further dialogue and completes the riddle, rewarding the player.

The next riddle, the riddle of contest, involves a simple one-on-one fight with a soldier, easily won by throwing the opponent off a ledge. After defeating the soldier, speaking to the Sphinx opens the next chest.

It is crucial to switch to the Archer vocation before the final riddle because the unmaking arrow is needed to defeat the Sphinx immediately after completing the last riddle. The last riddle, the riddle of differentiation, requires careful attention to a picture of a man shown by the Sphinx, which is key to solving it.

00:12:00

In this part of the video, the main focus is on how to identify and locate the twins, Virgil and Dante, at the checkpoint rest town. Virgil has longer hair parted to the left and is found at the Bal side of the checkpoint. Dante has shorter hair parted to the right and is found on the Ver side, often near a well. Once identified, the correct twin must be taken back to the Sphinx using a Fairy Stone for teleportation or carried manually. After placing the twin before the Sphinx, confirming the choice prompts a riddle completion and immediate combat actions. The player should then shoot the Sphinx with arrows, triggering additional dialogue that leads to a battle. The unmaking arrow, obtained from a previous reward, must be used against the Sphinx by targeting nonhuman parts, with wings being the easiest. Successfully hitting the Sphinx will result in a dialogue, the Sphinx evaporating, and the drop of key rewards. Missing the correct target area, like the head, will complicate matters.

00:15:00

In this part of the video, the speaker advises against hitting a specific character in the head or chest area to avoid irritating them and losing the opportunity to obtain a key. This key is necessary for opening the final chest, which contains the Eternal wak Stone. The quest will be completed regardless, but players will miss out on this important reward if they are not careful. The speaker provides these tips to help players successfully complete the quest in Dragon Dogma 2.

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