The summary of ‘How to Play Frosthaven – Official tutorial – Getting started’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0001:30:36

The video focuses on explaining gameplay mechanics and rules for a game involving monsters and characters. Key themes include the activation process for monsters, the use of ability and stat cards, the resolution of game rounds, and the specifics of various game actions like elemental infusions, movement, and attacks. Important terms discussed are "elite and normal monsters," "infusion," "teleport," and "attack modifier decks." The video also covers key gameplay concepts such as line of sight, targeting, range, effects, area of effect abilities, and experience points. Towards the end, the creator promotes their Patreon page and thanks supporters and viewers.

00:00:00

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00:10:00

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00:20:00

In this segment, the video explains the activation process for monsters in a game, detailing how elite and normal monsters act based on their standing number order. It describes how monsters use a combination of ability cards and stat cards to perform their moves and attacks. The video also outlines the end-of-round steps, including resolving scenario-specific effects, shuffling discard piles with certain icons, placing expired ability cards in the discard pile, performing short rests, and moving infused elements.

Additionally, the video discusses how abilities on character and monster cards are resolved from top to bottom and explains key concepts such as line of sight, targeting, range, and effects of certain abilities. It covers the use of area of effect abilities, the significance of different colored hexes, and the nature of added, conditional, and mandatory effects on ability cards. Various icons related to experience points, lost cards, and ongoing effects are also clarified.

00:30:00

In this part of the video, various gameplay mechanics related to elemental infusions and attack actions are explained in detail. To infuse an element, players must perform an attack that specifies an infusion, and they can’t use the infused element immediately within the same turn. Elements wane one column left at the end of each round and can be consumed to enhance abilities or perform new ones, indicated by specific icons. Movement abilities allow character movement on the map, with special rules for jumping or flying, ignoring most terrain and obstacles except for the ending hex. The teleport action lets figures relocate to valid hexes ignoring intermediate terrain. There’s a deep dive into attack mechanics, explaining how base damage is determined and modified through attack bonuses, attack modifier cards, shield values, and conditions such as ward and brittle. Each attack’s damage is individually calculated per target, and attack modifier decks are customized as characters progress through the game.

00:40:00

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00:50:00

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01:00:00

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01:10:00

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01:20:00

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01:30:00

In this part of the video, the creator promotes their Patreon page at patreon.com/gamingrules, thanking existing patrons for their support and feedback. The creator then closes with a farewell, expressing gratitude for viewers watching the video.

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