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00:00:00 – 00:26:33
The video discusses several anticipated turn-based 4X strategy games set for release in 2024, reflecting a trend towards shorter, more accessible gameplay sessions. Key titles include "Songs of Silence," blending turn-based kingdom management with real-time battles, and "Stellaris Nexus," promising swift galactic domination sessions. "Alliance of the Sacred Suns" offers a Sci-Fi Grand Strategy RPG experience, while post-apocalyptic games like "Fans Zon" and "Revival Recolonization" bring unique survival and dynamic gameplay elements.
Other noteworthy titles include "Songs of Conquest," lauded for its positive reception and diverse storytelling, and games set in historical contexts such as an unnamed kingdom-building game in post-Roman Empire ruins and "Rising Lords," a medieval strategy game in Early Access. "ARA History Untold" and "Solium Infernum" are highlighted for their nation-building and infernal strategy elements respectively, with "Solium Infernum" advancing military strategy with subversive diplomacy.
"Millennia," by Paradox, offers extensive customization and historical exploration, hinting at competition with stalwarts like the "Civilization" series. The future of "Civilization" is considered in light of its rivals, with speculation about how "Civilization 7" might evolve, particularly around art style and gameplay mechanics, to maintain its dominance in the genre. The video concludes by encouraging viewer support for the channel.
00:00:00
In this part of the video, the speaker discusses some of the most anticipated turn-based 4X strategy games of 2024. The first game highlighted is “Songs of Silence,” a blend of turn-based kingdom management and real-time battles set in two fantasy worlds. The game features story-rich gameplay, random map generation, hero development, and resource management. It emphasizes strategic exploration and real-time combat while considering modern life constraints with maps that can be completed in a single evening. A free demo is available on Steam.
Next, the speaker introduces “Stellaris Nexus,” a simultaneous turn-based multiplayer 4X game where players choose unique factions and leaders to compete for galactic dominance. The game promises the full 4X experience within about an hour, reflecting a trend toward shorter, more accessible gameplay sessions in the genre.
00:03:00
In this segment, the speaker discusses feedback from players about long game durations. To address this, some games are being designed for quicker completion, including a new game focusing on social strategy and skill-based matchmaking called Stellaris Nexus. In this game, players start from their home world and expand across the galaxy to take control of the Nexus. It features diplomacy and military conflicts. Although early demos were available, the full release date is yet to be announced.
The discussion transitions to another game, Alliance of the Sacred Suns, a Sci-Fi Grand Strategy RPG. Players begin as the head of an Interstellar Empire and manage noble houses and political schemes. The game allows customization of the player’s ruler and presents aging mechanics that affect the character over time. It draws comparisons to Crusader Kings but is set in space. This game also supports mods and is expected to release in 2024.
00:06:00
In this segment of the video, two post-apocalyptic 4X strategy games are discussed:
1. **’Fans Zon’**: Developed by the creators of Warhammer 40K Gladius, this game features turn-based survival strategy with over 50 unique units, available in both single and multiplayer modes. Players can navigate through a post-apocalyptic future with a mix of human, voice, and cyber paths, or a combination of these. The game involves building cities from small settlements to sprawling metropolises with a rich tech tree and characterful AI. It promises a combat system on the Overworld and a narrative involving a prophecy. A free demo is available on Steam in anticipation of its 2024 release.
2. **’Revival Recolonization’**: Set in a post-apocalyptic version of Earth, this 4X strategy game offers a dynamic experience where the world and its rules change at key moments, creating a deep and replayable gameplay. The game includes sudden weather disasters, zombie infestations, and weapon bans, requiring players to adapt their strategies. Tactical, turn-based combat takes place in a world with remnants of modern-day Earth, adding an interesting layer to exploration and gameplay.
00:09:00
In this part of the video, the speaker discusses the game “Songs of Conquest,” which has been in Early Access since 2022 and enjoys a positive reception on Steam with 87% positive reviews. The game, a turn-based strategy adventure with RPG elements, features ancient magic, empire building, tactical combat, and kingdom management. The factions are diverse, ranging from lizard people to unique human factions with various alignments. The narrator highlights its distinct storytelling method through songs, termed a “coral campaign,” and mentions the in-game level editor that allows players to create custom adventures and stories. Missions in the game are diverse, involving scenarios like escaping enemies or building empires. The speaker, a fan of the game, recommends others check it out.
00:12:00
In this segment of the video, the presenter discusses two strategy games. The first game involves building a kingdom in the ruins of the Roman Empire. It is described as simple to learn but hard to master, offering meaningful choices in a more focused experience compared to larger, more time-consuming strategy games. The game’s unique, cozy visual style is highlighted, and a free demo is available for those interested in trying it out.
The second game, “Rising Lords,” is a medieval turn-based strategy game that combines elements of card and board games. It has been in Early Access since mid-2020 and is expected to release a full version by 2024. The game features a more analog approach with visually appealing, simpler aesthetics. There is also a free demo available for “Rising Lords” in its current Early Access state.
00:15:00
In this part of the video, the speaker discusses two upcoming strategy games. The first game, “ARA History Untold,” involves building a nation, leading people through history by exploring lands, developing arts and culture, conducting diplomacy, and competing with rivals. It features a dynamic living world with simultaneous turns for a more realistic experience, though this has both pros and cons. The speaker compares it to the Civilization series, expressing uncertainty about whether it will measure up but noting its potential to release before Civilization 7.
The second game, “Solium Infernum,” is a turn-based grand strategy set in hell. Players vie for the infernal throne left vacant by the Prince of Darkness’s disappearance, taking on the role of arch fiends who muster legions, use dark sorceries, and engage in devious schemes. The speaker describes it as similar to Civilization but with a unique, hellish setting and a slightly more board game-like feel.
00:18:00
In this segment, the discussion revolves around the game “Solium Infernum,” where players aim to become the ruler of Hell. The game uniquely blends military strategy with subversive diplomacy, requiring players to demand, make threats, and honor their word to maintain fame. It involves complex mechanics such as three-phase combat, spell casting, and strategic use of fame. The demo released earlier in 2023 had some issues, particularly with communication of game mechanics and visual blandness, which may be addressed before the final release. The review also transitions to mention the upcoming game “Millennia” by Paradox, a turn-based historical strategy game that spans 10,000 years of history.
00:21:00
In this part of the video, the speaker discusses the customization options in the game Millennia by adopting unique Nation Spirits, allowing players to choose paths such as the warrior or explorer route. The game is compared to a historical 4X game like Civilization, but with Paradox’s signature touch, which includes extensive DLCs and expansions. The visuals and gameplay mechanics, including a card system, are critiqued, noting that while the graphics appear realistic, they also seem bland in the provided screenshots. The trailer lacks substantial gameplay footage, and no release window is given. The speaker believes that if Millennia launches before Civilization 7, it has the potential to momentarily take the lead in the genre, prompting Civilization 7 to improve. Additionally, the speaker speculates about Civilization 7’s release timeline, noting that although it is officially in development, no specific details are known.
00:24:00
In this part of the video, the discussion centers on the future of the game series “Civilization” in the face of rising competition from other 4X strategy games like “ARA: History Untold,” “Millennia,” “Humankind,” and “Old World.” It covers how “Civilization 7” could address the lessons learned from “Civilization 6,” including gameplay innovations like districts, and the controversy surrounding its art style, which some critics called too cartoony. The creator ponders whether “Civilization 7” will adopt a more realistic art style to compete with its rivals or pursue a different direction. The segment emphasizes the high stakes for “Sid Meier’s Civilization,” noting that failure could lead competitors to dominate the market. Lastly, viewers are encouraged to support the channel through likes, referrals, and subscriptions.