The summary of ‘Helldivers 2 – I Tested the New MLS-4x Commando Stratagem, Here's what I Found!’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:11:40

The video discusses the MLS 4X Commando missile launcher in a game, highlighting its features such as laser-guided missiles and effectiveness against various enemies like automaton gunships and bloat Titans. The Commando is praised for its precision targeting and ability to take out key targets effectively, though it may struggle against large enemy groups due to limited splash damage. Overall, the Commando launcher is recommended for objective-based missions and is considered a top-tier support strategem in the game.

00:00:00

In this segment of the video, the content creator discusses the new MLS 4X Commando weapon in the game. The Commando is an Expendable missile launcher equipped with four laser-guided missiles. The cooldown time for the Commando is around 2 minutes, which can be reduced with ship module upgrades. The video highlights the comparison between the Commando and the Expendable anti-tank launcher, stating that both have their advantages and can complement each other in gameplay. The Commando’s laser guided system is emphasized as a major selling point, providing precise targeting capabilities. Additionally, the video mentions Outplayed, a video capturing app, as the sponsor of the content.

00:03:00

In this segment of the video, the speaker explains the effectiveness of using the new Commando launcher in the game. They highlight that by pointing the laser at a target, all missiles fired will hit that location, making it ideal for taking out automaton gunships and bug nests. The Commando launcher can also one-shot instakill automaton factories from a distance, unlike other support weapons that require precise targeting. It is noted that the laser can be toggled on or off for more direct shots. The speaker also discusses the damage numbers, mentioning that it generally takes about two missiles to defeat tanks and cannons, and facing hulks may require a similar approach. Overall, the Commando launcher is considered highly effective for objective-based missions against automatons.

00:06:00

In this segment of the video, it is explained that a single shot to the eye or back can kill a Hulk, and the Commando can also one-shot kill Scout Striders. When facing air vehicles like gunships, it takes one missile to the thrusters to blow up a gunship. Against a factory Strider, two missiles are needed to blow up the cannon on top and one to two missiles for the Min guns on the front, depending on the hit location. The Commando is effective against Devastators but struggles against large groups of enemies due to limited splash damage. It is advised to focus on individual targets rather than large groups.

00:09:00

In this segment of the video, the speaker discusses the effectiveness of the MLS 4X Commando missile launcher in dealing with Chargers, BIOS spewers, and bloat Titans. The Commando can take out two Chargers with two shots, is effective against other enemies, but may require four shots to kill a bloat Titan. The speaker finds the Commando to be a strong and powerful addition, especially for taking out factories in one shot. They express overall satisfaction with the Commando’s performance, despite some challenges with the bloat Titans. The speaker recommends trying out the Commando missile launcher, ranking it as a top-tier support strategem.

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