The summary of ‘Rainbow Six Siege on LCD Steam Deck is AMAZING (but something's missing) – Year 8 Season 3 – Y8 S3’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:14:45

In a comprehensive review, Santeo Santiago tests the feasibility and performance of playing Rainbow Six Siege on the Steam Deck, grappling with challenges such as anti-cheat software incompatibility and the necessity of using Windows 11 instead of Linux. Santiago provides viewers with optimal settings for high-performance gameplay, such as high textures and specific shadow and reflection adjustments, emphasizing the need to match the frame rate to the Steam Deck's refresh rate to avoid screen tearing. He also discusses the importance of dynamic resolution and its impact on performance and battery life.

Throughout the video, Santiago shares his appreciation for the game, having a long-standing engagement with Rainbow Six Siege, and remarks on the mixed experiences with different game control setups. He mentions his gratitude to Ubisoft for the Year 8, Season 3 Battle Pass, though he personally doesn't engage much with battle passes. Despite various technical hiccups, including small text size and frame time spikes, the gameplay remains smooth and enjoyable at 60 FPS.

Lastly, Santiago urges Ubisoft to enable native Linux support for Rainbow Six Siege, highlighting the inconvenience of needing to install Windows to play on the Steam Deck. He concludes by pointing out the advantages of the Steam Deck's portability and its ability to connect peripherals, thus mimicking a PC setup, but notes that Linux compatibility would simplify the user experience significantly.

00:00:00

In this segment, the creator, Santeo Santiago, tests Rainbow Six Siege on the Steam Deck. He thanks Ubisoft for providing a code for the Year 8, Season 3 Battle Pass and expresses his long-time engagement with the game. Despite his enthusiasm, he experiences an issue where the anti-cheat software is not configured to support the Steam Deck, preventing him from playing online, though single-player training missions work. He mentions similar issues experienced by other users and reflects on the successful update for The Division 2 on the Steam Deck, hoping for a similar fix for Rainbow Six Siege. As a workaround, he switches to Windows 11 installed on a separate partition to play the game, recommending using the Vulkan version for better dynamic resolution support. He also adjusts the display and graphics settings for optimal play.

00:03:00

In this segment of the video, the presenter provides optimal settings for a game on the Steam Deck for better performance. They recommend settings such as high textures, 16x texture filtering, ultra LODs, medium or high shadows, medium reflections, and high VFX. They suggest disabling certain effects like lens effects and FSR 1.0 for better visibility and opting for TAA at 100% render scale for a good visual experience. The presenter advises locking the frame rate to 60 FPS using either the in-game options menu or Reva Tuner Statistics Server to match the Steam Deck’s refresh rate and avoid screen tearing. By applying these settings, the game runs smoothly at over 100 FPS with a focus on medium to high settings for efficiency on the smaller screen of the Steam Deck.

00:06:00

In this segment, the speaker discusses optimizing game performance on a Steam Deck by using dynamic resolution and targeting frame rates of 60 FPS or uncapped for a better balance of performance and battery life. They also mention the use of a game controller versus mouse and keyboard setups and their effects on response times. The speaker notes occasional frame time spikes, potentially due to an Ubisoft overlay. They switch to handheld mode and appreciate Ubisoft for providing a battle pass, mentioning its various unlockable items, both free and premium, though they personally do not engage much with battle passes. The speaker then resumes playing the game.

00:09:00

In this part of the video, the presenter discusses their experience playing a game on the Steam Deck. They mention choosing the character Mute due to familiarity and face challenges with Gamepad controls. While playing, they note that the in-game map appears different and realize that vsync was not enabled, which they quickly rectify. Acknowledging issues such as small text size, especially in menus, they also highlight the smooth gameplay experience at 60 frames per second, which conserves battery life and offers satisfactory response time. Despite a minor hiccup where they were spotted by an opponent with thermal vision, they express enjoyment at playing a game they have long-time familiarity with on a portable device, appreciating the performance and resolution. The segment concludes with a victory in the game and observations on frame rates staying mostly stable.

00:12:00

In this part of the video, the speaker expresses a desire for Ubisoft to allow their game to work on Linux, enabling play on the Steam Deck without needing to install Windows. They mention that while The Division 2 is now whitelisted for Linux, allowing for native play, this particular game still requires Windows. They highlight the impracticality of installing Windows for many users, despite it being easy for those who know how. Additionally, the speaker notes the advantage of connecting peripherals like a monitor, mouse, and keyboard to the Steam Deck, allowing for PC-like gameplay. The video ends with a summary of the game running well on Steam Deck but reiterates the inconvenience caused by the lack of Linux compatibility. They promise to update with a new video if this situation changes.

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