The summary of ‘The New Unreleased Halo 3 DLC Maps On MCC’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:06:41

The video explores newly released cut content for Halo 2 and Halo 3 on the Master Chief Collection (MCC), with a focus on several unreleased Halo 3 DLC maps. Key highlights include the map Blam Mountain, an expansive, asymmetrical version of High Ground with some incomplete features; Pump House, set in an underground sewer with elevators and a notable central area; and Farm, originally developed for Halo Reach and characterized by repurposed structures. Another notable map is the shaft, featuring a large dimly-lit area with a central base and an outdoor beach. Themes discussed include the reuse of assets, incomplete map features, and the innovative but unfinished concepts like Sentinels assisting multiplayer teams. The presenter encourages viewers to explore these new maps via the provided Steam Workshop link and to engage with their content.

00:00:00

In this part of the video, Chanel discusses the newly released cut content for Halo 2 and Halo 3 on MCC, specifically focusing on unreleased Halo 3 DLC maps. The first map, called Blam Mountain, is described as a larger, asymmetrical, BTB version of High Ground, featuring an indestructible front gate and incomplete buildings, though the rest of the map is in decent condition. The second map, Pump House, is set in an underground sewer with two central shafts, each having elevators. It has a large central area where the energy sword spawns and resembles a scene from “The Dark Knight Rises.” Additionally, there’s mention of another map, Farm, which was an early development map for Halo Reach.

00:03:00

In this segment, the presenter discusses the incomplete status of a specific map in a game, noting that many structures were reused from other maps due to the lack of assets. Originally intended for Halo Reach, the map repurposes elements from various sources but still looks impressive. The presenter also mentions the Wolverine APC vehicle, indicating that vehicle and weapon discussions will occur in a subsequent video. This map is symmetrical, featuring two bases with opposing team themes and a mid-route for traversal, similar to the map Avalanche. The last map discussed, called “shaft,” is described as a large but dimly lit map, featuring a substantial central base and outdoor beach area. The original design included Sentinels that would ally with multiplayer teams, but this feature was never implemented. The map includes an incomplete facility above, blocking higher exploration but visible to some extent.

00:06:00

In this part of the video, the speaker discusses the new unreleased Halo 3 DLC maps that are now available for players to try out on the Master Chief Collection (MCC) for PC. The maps offer a large playable space beyond the intended areas, and the facility on top has additional uses. The speaker provides a link to the Steam Workshop download in the description and encourages viewers to like, comment, and subscribe.

Scroll to Top