The summary of ‘Heavy Machine Gun is Literally Broken – Helldivers 2’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:08:13

The speaker evaluates two new support weapons, focusing primarily on the Heavy Machine Gun (HMG). They emphasize its powerful but limited effectiveness against large robotic enemies like Hulks and Devastators, while highlighting its struggles with smaller or armored targets due to limited ammunition, slow reloads, and poor armor penetration. Additionally, a targeting bug and ineffective recoil and rate of fire (RPM) settings are discussed. The HMG's performance is noted to be more appreciated by machine gun enthusiasts and more valuable during game progression stages rather than end-game scenarios. The speaker calls for improvements such as better aiming mechanics, reduced muzzle flash, and more efficient reloads, potentially to be addressed in future game updates.

00:00:00

In this part of the video, the speaker discusses their experience with two new support weapons: the Quazar Cannon and the Heavy Machine Gun (HMG), focusing specifically on the HMG. The HMG is described as a more powerful handheld version of the HMG emplacement, effective against robots like Hulks and Devastators, but less so against smaller targets like Marauders. The speaker highlights the HMG’s limited ammunition capacity, slow reload time, and suggests improvements for more reloads and ammo. They also mention a bug affecting its performance. The HMG is effective against various bugs, needing multiple shots for different types of enemies, but struggles against armored targets.

00:03:00

In this part of the video, the speaker discusses the effectiveness of the Heavy Machine Gun (HMG) against various enemies and the challenges associated with its usage. They suggest that the HMG should have better armor penetration and that it requires a high number of rounds to kill armored targets like chargers. The recoil and rate of fire (RPM) settings are also evaluated, recommending low RPM for better control. The speaker notes a glitch causing bullets to hit significantly lower than aimed, making the weapon unreliable. They express wanting improvements in the HMG’s performance, given its limited rounds and long reload times. They also hint at future game updates and weapon progression that might address these issues.

00:06:00

In this part of the video, the speaker discusses the utility and drawbacks of a weapon that can be unlocked at different levels, emphasizing that it may be more valuable during progression stages rather than in end-game scenarios. They mention that fans of machine guns might appreciate it more. The performance of the weapon is evaluated, noting that enemies go down quickly despite the awkward aiming mechanics due to the lack of a base reticle. The speaker criticizes the necessity of first-person aiming to see the target accurately and expresses dissatisfaction with the reticle settings, especially while hip firing, and the excessive muzzle flash when firing.

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