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00:00:00 – 00:07:25
In "What Next," Big Potato James introduces a cooperative adventure game for one to four players where everyone wins or loses together. The game includes several adventure themes like "Drums of Koala Cave," "The Skyscraper Caper," or "Blinky’s Great Escape." Players navigate through location cards, choosing actions and rotating a time dial with each new card.
Key gameplay mechanics involve handling different types of challenges when encountering danger spaces or event icons. These challenges include shape builds, puck push, and item search, each with specific rules and objectives. Successful challenges allow players to advance or collect helpful items. Additionally, there are mini-game challenges specific to certain adventures.
A unique feature of the game is the "tower of peril," a structure players build piece by piece according to specific rules. If this tower collapses at any point, the game resets, adding a layer of tension to the adventure. The goal is to complete the adventure without toppling the tower.
00:00:00
In this part of the video, Big Potato James introduces the cooperative adventure game “What Next,” which is designed for one to four players. He explains that players either win or lose together. The setup process involves selecting an adventure from options like “Drums of Koala Cave,” “The Skyscraper Caper,” or “Blinky’s Great Escape.” For the demonstration, they choose “Drums of Koala Cave” and sort the cards into location, event, and item decks. Essential game pieces include puzzle pieces, item pieces, peril pieces, and markers like the puck and triangle. James notes that missing parts can be replaced by joining the Potato Club. He then explains the gameplay involving location cards, where players read out scenarios and choose actions, rotating the time dial with each new card drawn.
00:03:00
In this part of the video, the speaker explains what happens when players end up on the danger space in a game. They flip the location deck to the dark side, read the more dangerous dark side of the location card, and then flip it back to the light side once the danger space is passed. An event icon on the location card requires the reader to pause and perform a challenge immediately. The main types of challenges are shape build, puck push, and item search, each with specific rules and objectives. Shape build involves arranging puzzle pieces, puck push requires shooting a puck into a highlighted zone with limited practice attempts, and item search involves finding the correct shapes in a bag with one hand and limited tries. Successful completion of these challenges allows players to advance or collect helpful item cards. Additionally, there are unique mini-game challenges found in specific adventures within the deck.
00:06:00
In this part of the video, the focus is on the “peril pieces” aspect of a game called “What Next.” It explains that whenever a specific icon appears on a card, players must add a piece to a structure referred to as the “tower of peril” at the center of the table. The rules for placing these pieces are detailed: the first two pieces must touch and form a base, subsequent pieces must be placed on top of this base without touching the table, and all pieces must be placed side-on. The critical point is if any pieces fall from the tower, the game resets to the beginning. The goal is to reach the end of the adventure without toppling the tower to win. The segment closes by inviting viewers to start playing or watch a next video for a walkthrough of the initial cards.