The summary of ‘BG3 Fighter vs Paladin vs Cleric – Which Baldur's Gate 3 Class Should You Play?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:23:11

The video discusses the Fighter, Paladin, and Cleric classes in Baldur's Gate 3 and Dungeons & Dragons 5E, focusing on their abilities, proficiencies, and combat tactics. It compares the classes' strengths and weaknesses in terms of damage output, utility, and gameplay mechanics, highlighting differences such as spell choices, specializations, and combat bonuses. The influence of subclasses and domains on gameplay is explored, with mentions of notable features like Divine Smite, Channel Divinity, and multiclassing options for enhanced abilities. The summary offers insight into class selection considerations and strategic gameplay approaches for players.

00:00:00

In this segment of the video, the speaker discusses the Fighter, Paladin, and Cleric classes in Baldur’s Gate 3. The comparison is made to help players decide which class to play. Fighters and Paladins have heavy armor proficiency and martial weapon proficiency, giving them an advantage in martial combat over Clerics who have less health and lack these proficiencies. However, Clerics can choose the War domain subclass to gain these proficiencies at level one. In terms of saving throw proficiencies, Clerics have Wisdom and Charisma, while Paladins and Fighters have Strength and Constitution. Each class gets to pick two skills, with Clerics having the option of choosing persuasion, Fighters choosing intimidation, and Paladins choosing between intimidation and persuasion, which is important for their spell casting.

00:03:00

In this segment of the video, the focus is on the Fighter class in comparison to Paladins and Rangers. Fighters have access to all six fighting styles at level one, unlike Paladins and Rangers who get four each. The Fighter’s Action Surge feature at level 2 allows them to take an extra action in combat, which gets even more powerful as they level up due to gaining extra attacks. At level 3, Fighters choose a specialization – Battle Master, Champion, or Eldritch Knight. Battle Masters can enhance attacks with superiority dice for additional effects, while Champions excel in combat with higher critical capabilities.

00:06:00

In this part of the video, the focus is on the Fighter and Paladin classes in D&D 5E. Fighters gain versatility with different fighting styles and the ability to specialize in melee or ranged combat, including the Eldritch Knight subclass which combines fighter and wizard features and requires intelligence for spellcasting. On the other hand, Paladins emphasize spellcasting and have healing abilities with Lay on Hands. They specialize in melee combat with sword and shield or heavy weapons, and their spellcasting uses Charisma as a modifier. It is noted that Paladins lack certain fighting styles like archery and dual-wielding, making them more suited for close combat.

00:09:00

In this segment of the video, it is discussed that paladins have fewer spells compared to clerics at level 5. Paladins are known for their Divine Smite ability, where they can increase melee attack damage by expending spell slots. Divine Smite only works with melee weapon attacks, not ranged attacks. At level 3, paladins choose a sacred oath, which determines their subclass and Channel Divinity abilities. Each oath provides different benefits and spells. Breaking the oath leads to becoming an oath breaker paladin with unique abilities. Paladins gain extra attack at level 5.

00:12:00

In this segment, the video discusses the differences between fighters, paladins, and clerics in terms of damage output, utility, and gameplay mechanics. Fighters and paladins have similar damage output, but paladins can buff their damage with Divine Smite, while fighters can use action surge for high burst damage. Paladins have more utility with spells but are bound by a specific code. Clerics are proficient spellcasters with more spells and higher-level spells than paladins, but they lack heavy armor and martial weapons. The choice of cleric domain influences gameplay, affecting channel divinity abilities and spell choices.

00:15:00

In this segment of the video, it discusses how cure wound spells are always prepared for clerics in addition to their regular prepared spells, without taking up spell slots. The chosen domain influences the cleric’s class features, including unique Channel Divinity abilities and spell choices. For example, the Light domain focuses on fire spells, offering additional radiant damage options. The Life domain enhances healing spells, while the War domain provides martial abilities akin to fighters and paladins, such as martial weapon proficiency and heavy armor proficiency at level one.

00:18:00

In this segment of the video, it discusses how War domain clerics have an advantage over fighters and paladins in combat at level one due to their ability to make two weapon attacks. At level 2, fighters gain Action Surge and paladins gain Divine Smite, evening out the playing field. However, paladins will pull ahead at higher levels due to more spell slots for Divine Smite. War domain clerics have Channel Divinity for combat bonuses and gain Divine Strike at level 8. Clerics have versatility in combat, being able to switch between melee and ranged combat or casting buff spells. The video also mentions potential multiclassing options, such as paladins with Charisma-based classes like bard, warlock, or sorcerer, and fighters with rogues for extra attacks.

00:21:00

In this segment of the video, the speaker discusses multiclass options for a fighter and a cleric in the context of Dungeons & Dragons gameplay. They mention how dual-wielding fighters could multiclass with wizards or sorcerers to gain spellcasting abilities. Additionally, they highlight the benefits of multiclassing with fighter to gain proficiencies and mention the versatility of cleric multiclassing options, including options like ranger, wizard, and fighter. The speaker also touches on the strategic advantages of mixing classes to enhance martial capabilities. Towards the end, they hint at future video plans to compare other class combinations like fighter, barbarian, and ranger, as well as druid and cleric.

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