The summary of ‘Estimated Number Of Black Ops 4 Players Finally Revealed!’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:09:58

Thunder's video offers a detailed analysis of Call of Duty games on PS4, focusing on player engagement and community reception. He highlights player counts and engagement metrics, thanks to data sourced from a Reddit user. Notably, Call of Duty: Black Ops 3 had the highest player count at 54.7 million users, while games like Advanced Warfare and Infinite Warfare had mixed receptions. Thunder criticizes Activision for not transparently sharing player statistics, a transparency he reminisces about from the Black Ops 1 era.

The speaker also discusses gameplay strategies and experiences, such as the use of specific weapon mods like the Cordite’s operator mod, which enhances gameplay by eliminating the need for frequent reloading. He compares its effectiveness to other weapons like the SOG akimbo and comments on gameplay elements like scorestreaks and the new battle royale mode in Black Ops 4.

Reflecting on Black Ops 4, the speaker speculates on its future success, particularly if its battle royale mode, Blackout, becomes free-to-play. Engaging with the audience, he encourages viewers to share their thoughts, emphasizing community interaction and feedback on gameplay experiences.

00:00:00

In this part of the video, the host, Thunder, introduces a new type of content focusing on graphs rather than Call of Duty gameplay. He presents a “super rare” graph showing the player count for Call of Duty games on PS4 since 2013. He highlights that official player counts were often withheld by developers, but thanks to a Reddit user, they now have estimated data.

Key points include:
– Call of Duty: Ghosts had 13.2 million users, primarily on older consoles like PS3 and Xbox 360.
– Advanced Warfare was the first major game for current-gen consoles (PS4, Xbox One), with 21.3 million users, though it was poorly received.
– Black Ops 3 had a significant player base of 54.7 million users, boosted by availability through PS4 Plus.

The video aims to delve deeper into these estimates and interpret them layer by layer.

00:03:00

In this part of the video, the speaker discusses various Call of Duty games, focusing on player engagement and the overall reception of these games. They highlight player numbers: 18.4 million for Infinite Warfare on PS4, 10.6 million for a “modern head glitch remaster,” and 25.5 million for Call of Duty: WWII, contrasting its poor initial reception with its much-improved final state after leadership changes and a gameplay overhaul. The speaker expresses frustration with Activision’s lack of transparency regarding player counts and statistics, reminiscing about features in Black Ops 1 that provided detailed player stats. They also comment on the poor mic quality on PS4 unless users are in a party.

00:06:00

In this segment, the speaker discusses the benefits of playing in PS4 lobbies, particularly the rarity of encountering players talking within them due to the prevalence of private chat parties. A notable highlight is the excitement of encountering someone in the death chat. The speaker celebrates achieving a quad feed and earning scorestreaks like the sniper’s nest and drone squad, attributing success to using the operator mod on the Cordite weapon. This setup is praised for allowing continuous shooting without needing to reload, thus focusing solely on healing and shooting.

The speaker considers the feedback from the audience about trying the Cordite with the operator mod and expresses gratitude, noting its effectiveness. There are comparisons with other SMGs, particularly the SOG akimbo, which the speaker found less effective. The segment concludes with reflections on the performance and player base of Black Ops 4, speculating on whether replacing the campaign with a battle royale mode was a successful decision by Activision. There is also brief frustration over a missed game-winning kill and commentary on the effectiveness of mesh mines in the game.

00:09:00

In this part of the video, the speaker expresses enthusiasm for the operator mod that eliminates the need for frequent reloading, calling it enjoyable. They also criticize the lengthy and overpowered end-game loading screens in Black Ops 4. Reflecting on their gameplay performance, they mention going 35 and 3, and discuss predictions for the future success of Black Ops 4, speculating it could reach the 30-40 million range if the Blackout mode becomes free. The speaker invites viewers to share their thoughts in the comments and concludes by thanking them for watching.

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