This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:24:55
Pistol Pete and Shotgun Jen embark on a blind playthrough of "Resident Evil Revelations 2" in split-screen mode, setting their campaign on Survival difficulty. They delve into the game's bioterrorism narrative with characters Claire, Moira, and Neil facing a new virus threat and personal dynamics involving Moira's strained relationship with her father, Barry Burton. The pair discuss past Resident Evil games, expressing dissatisfaction with some gameplay mechanics, notably split-screen optimization. As they progress, they navigate a dark, eerie environment, employing melee attacks and puzzle-solving skills to advance, facing inventory limitations and intense combat situations. The tense atmosphere, characterized by unsettling scenes, builds suspense. Despite frustration with aiming mechanics and technical issues, they remain engaged, adjusting strategies and narrating their experiences. The video series aims to blend horror elements with commentary, establishing an engaging starting point for viewers.
00:00:00
In this part of the video, Pistol Pete introduces himself and his girlfriend, Shotgun Jen, explaining they will be playing Resident Evil Revelations 2 in split-screen mode. They mention it’s a blind playthrough, though they’ve tried the RAID Mode to familiarize themselves with the controls. They prepare to start the campaign on Survival difficulty and discuss the potential for future online co-op features in RAID Mode but not in the campaign. The segment transitions into the in-game narrative, highlighting the pervasive threat of bioterrorism and the organization’s commitment to combating it.
00:03:00
In this part of the video, characters Claire, Moira, and Neil discuss recent events and personal connections as Moira joins the group, Terra Save. Neil reveals there’s trouble in Washington linked to a new virus, and Moira’s relationship with her father, Barry Burton, is mentioned as sensitive. Suddenly, Claire and Moira are interrupted as Claire is taken away by unidentified individuals.
00:06:00
In this part of the video, the speakers discuss the character Claire Redfield from Resident Evil 2 and Code Veronica, noting discrepancies in her appearance and voice compared to previous iterations. They observe that Claire looks and sounds different, with a new voice actor who lacks the distinctive husky voice of the original. They are perplexed by an unlocked cell without any apparent action taken to open it. Additionally, the speakers express fondness for Resident Evil 2, discussing character details and storyline placements within the Resident Evil franchise. They engage in some gameplay elements such as attempting to free a character named Moira, encountering minor obstacles and showing enthusiasm for progressing through the game.
00:09:00
In this part of the video, the creators discuss elements from previous Resident Evil games, notably comparing aspects to Resident Evil 6 and 5. They express dissatisfaction with split-screen black bars that could have been better optimized, and mention their experience playing Resident Evil titles on their channel. The gameplay narrative reveals they are exploring a dark, eerie environment filled with bodies. The dialogue shows one player lifting the other, reminiscent of Resident Evil 5’s mechanics. They intend to keep gameplay engaging despite it being a blind playthrough. There are interactions involving picking up items like a knife and using a flashlight for visibility, highlighting a creepy ambiance with references to breaking glass and personal anecdotes about fearing spiders.
00:12:00
In this part of the video, the characters navigate through a challenging environment that appears to be a mess with references to tomato sauce. They encounter limitations, such as being unable to use a gun or pick up armor, leading to frustration from one character. They tackle obstacles like squeezing under barriers and crouching, requiring coordinated actions. A cutscene involves entering a new area, with some tension as one character gets hurt. They discuss their survival strategy, including melee attacks, and decide to pursue an enemy who escapes, recognizing they lack a gun but have armor for protection.
00:15:00
In this segment of the video, the characters are navigating through a tense and eerie environment reminiscent of Silent Hill. They discuss whether they need to use an herb to heal and decide to conserve resources. As they explore, they encounter unsettling scenes, like someone with animal eyes and something disturbing having happened to a known character. They realize they need a key to progress and note they haven’t fought anything yet. The segment ends with the characters feeling uneasy about the ominous sounds and the need to find a gun and keys to continue.
00:18:00
In this part of the video, the participants are navigating a dark, eerie environment and discussing their progress. They suggest giving nicknames to the enemies they encounter and share inventory items. They highlight the unsettling atmosphere, noting the body bags and anticipating a confrontation when they find a key on a body. As tension rises, there is uncertainty about how to proceed, like whether to shoot a key down, and a struggle against an attacking figure. The segment ends with them trying to strategize their next move amidst the chaos.
00:21:00
In this segment of the video, the players are struggling with a difficult game mode, facing issues with aiming and dealing with enemies. They discuss strategies like blinding enemies and climbing a ladder to escape. They experience their first in-game death and contemplate adjusting the difficulty but decide against it. The conversation highlights their frustration with aiming inaccuracies and mentions the differences from “Raid Mode.” They encounter aggressive enemies that force them into a panic, making it evident how challenging the gameplay is.
00:24:00
In this part of the video, the speaker reflects on their performance, realizing they need to take more time with their shots and not panic. They also acknowledge a technical issue where Jen’s voice was quieter due to her microphone positioning, which will likely continue until a future scenario is addressed. The speaker apologizes for this and mentions they have recorded about an hour’s worth of content, translating to around three videos. They conclude by expressing satisfaction with the start of the series, noting the presence of horror elements, and thank the viewers for watching.