The summary of ‘AEW Fight Forever – THQ Finally Answers Crossplay Question (Pre Launch FAQ)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:15:40

Kenny and the speaker delve into the intricate details of the AEW Fight Forever game, focusing on its unique release strategies and features. The game's release will occur at 9:00 AM Eastern Time rather than the customary midnight launch, emphasizing a digital-only elite edition and a review embargo lifting just before release. Specific platform limitations are highlighted: the game will initially be available only on Steam, not on others like Epic or GOG, and cross-play is restricted to within the same console family (e.g., PS4 with PS5).

The discussion also covers the game's DLC, which needs pre-ordering and purchasing separately. Content creators are cautioned about potential copyright strikes from wrestler entrance music, although in-game mute options are available. Gameplay elements are elaborated, noting local multiplayer support, ongoing community-driven enhancements, and specific features like customizable wrestlers and traditional AEW theme songs.

The game will not support Linux or Mac systems, features peer-to-peer multiplayer, and lacks ultra-wide and VR features. Console versions won't offer graphics settings for frame rate and resolution adjustments. Important aspects like the non-inclusion of custom matches or an extra hard difficulty setting at launch, localization in various languages, and offline championship defenses are also discussed. Lastly, Kenny reveals plans to purchase the game on Steam for potential mod access, encouraging viewer engagement and feedback.

00:00:00

In this part of the video, Kenny discusses the pre-release FAQ for the AEW Fight Forever game released by THQ Nordic. He highlights critical details about the game’s release, including the unusual release time of 9:00 AM Eastern Time, contrary to the typical midnight launch. The review embargo lifts on June 28th, giving less than 24 hours of review time before the game’s early release. Additionally, the elite edition of the game is only available in digital format, not physical. Kenny expresses concerns about these decisions and their implications for players.

00:03:00

In this part of the video, the speaker discusses several important aspects regarding a new DLC and the game release details. The DLC will be available from June 29th but only for a limited time and will not be universally accessible to all players; it must be pre-ordered or purchased separately. They clarify that if players pre-order the PS5 version, they cannot downgrade to the PS4 version, so it’s advisable to buy the PS4 version to have the option to upgrade to PS5. The game will only be available on Steam initially, not on Epic, GOG, or other platforms like Xbox Game Pass, EA Play, or GeForce Now, at least for the time being. Concerns about copyright strikes are also addressed, warning content creators to avoid streaming music from certain wrestlers’ entrances, but noting that in-game options to mute these tracks exist. Lastly, it’s mentioned that the game utilizes Unreal Engine 4.

00:06:00

In this segment, the speaker addresses various questions regarding the game’s features and support. Cross-play will not be supported between different consoles and PC, though there is cross-generation support within the same console family (e.g., PS4 with PS5). The game will be available only on Steam for now and not on other PC platforms like Epic or GOG. The game supports four players at a time and lacks features like ultra-wide support, FOV slider, and VR. Linux and Mac systems are not supported, and the multiplayer relies on peer-to-peer connections. There are no graphic settings for console versions to toggle between frame rate and resolution. Efforts are ongoing to verify support for the Steam Deck.

00:09:00

In this segment, the discussion revolves around a game being played on the Steam Deck, with caution advised for games that aren’t Steam Deck verified. The video addresses several content questions, confirming local couch multiplayer, future content additions, and roadmaps. The support for the game is tied to community backing. Other features include the ability to play against AI with a friend, adding new match types post-release, turning off blood, customizing wrestler overalls, and using custom wrestlers in “Road to Elite.” It’s noted that full entrances are shortened, and roster attire customization is possible, harking back to the “No Mercy” days. Official AEW theme songs are assured, though costly, potentially impacting future backwards compatibility due to licensing issues.

00:12:00

In this part of the video, the speaker reviews various features and limitations of an upcoming wrestling video game. Notably, the game will not include custom matches or an extra hard difficulty setting at launch. Achievements will be available on all platforms except the Nintendo Switch. Localization support includes multiple languages with traditional Chinese planned for a future patch. Championships cannot be defended online but can be in offline game modes. The game will feature player ranking leaderboards, and up to 100 custom wrestlers can be saved at once. Disappointingly, cross-play functionality is either very limited or non-existent, contradicting earlier statements from Kenny Omega.

00:15:00

In this part of the video, the speaker mentions their intention to buy the game on Steam to access potential future mods and invites viewers to share their thoughts on a particular FAQ page. They encourage viewers to like the video to boost its visibility on YouTube and to subscribe for more pro wrestling content.

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