The summary of ‘A Beginner's Guide to ARCANIST/SUMMONER | FFXIV’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:10:18

The video provides comprehensive guidance for new players starting as an Arcanist and progressing to a Summoner class in Final Fantasy 14, covering mechanics up to level 50. Key abilities discussed include Ruin, Summon Carbuncle, Radiant Aegis, Physic, Aether Charge, Energy Drain, and Resurrection. The importance of completing class quests for new abilities and the job stone is emphasized.

Mitigating damage from bosses is crucial, using spells like Adle, Sleep, and Lucid Dreaming. By level 30, players should have the Summoner job stone and abilities like summoning Emerald Carbuncle and using AoE spells. Rotations for level 15 and level 30, focusing on spells and summons for max damage, are detailed. Upgrades at level 50 include Summon Titan and Summon Garuda, with abilities like Painflare for AoE.

Roll actions like Surecast are highlighted for preventing interruption during spells. Core gameplay strategies remain consistent, making Summoner a versatile and enjoyable class.

00:00:00

In this segment of the video, the creator offers guidance for new players starting as an Arcanist in Final Fantasy 14, aiming to progress to the Summoner class. The video specifically covers up to level 50 Summoner mechanics. The speaker emphasizes the importance of completing class quests for acquiring new abilities and the job stone. For levels up to 15, players should focus on main story and class quests or defeating mobs. Key abilities discussed include:

– **Ruin** (main damage spell),
– **Summon Carbuncle** (brings a pet named Carby)
– **Radiant Aegis** (provides a shield),
– **Physic** (healing spell),
– **Aether Charge** (boosts Ruin’s potency and grants a Ruby Arcanum for summoning a Ruby Carbuncle),
– **Energy Drain** (damage and grants Aetherflow Stacks for using Fester),
– **Resurrection** (revives fallen party members),
– **Summon Topaz** (summons a Topaz Carbuncle).

Additionally, roll actions like Adle are discussed, which reduce the target’s magic and physical damage.

00:03:00

In this part of the video, the speaker discusses strategies for mitigating damage from bosses, emphasizing the importance of watching cast bars and using “Adle” to reduce raid-wide damage. The utility of spells such as “Sleep” and “Lucid Dreaming” is explained, highlighting that “Sleep” becomes less useful later in the game while “Lucid Dreaming” is essential for MP management. A basic rotation loop for level 15 Arcanists is provided, detailing the sequence of summoning Carbuncle, using Aether Charge, and casting spells. Viewers are encouraged to practice rotations at striking dummies.

Before moving on to details for level 30, the speaker encourages subscribers to support the channel and mentions their Twitch streaming schedule. By level 30, players are advised to have completed class quests to obtain the Summoner job stone. The video explains equipping the job stone and elaborates on abilities gained by level 30, such as summoning Emerald Carbuncle, utilizing “Outburst,” and other AoE spells. The functionality of these abilities, like the instant cast of “Emerald Ruin,” is also described.

00:06:00

In this segment of the video, the narrator discusses various upgrades and strategies for effectively using abilities in a game, particularly focusing on the Summoner class. Key points include utilizing Ruin II for multi-target situations and noting that upgrading Ruby Carbuncle to Ifrit Eggy changes the appearance but keeps the functionality the same. The video explains the importance of the Swiftcast spell for instant casting and the Trance and Mending ability for increasing damage and HP restoration.

For the level 30 rotation, it suggests casting Ruin II and using Aethercharge to spam Ruin II, incorporating energy drain and Fester abilities. It outlines a sequence of summoning Topaz, Ifrit, and Emerald to maximize damage until Aethercharge is available again.

The AOE rotation involves starting with Outburst, using Aethercharge to spam Outburst, then summoning Topaz, Ifrit, and Emerald for their respective abilities. The speaker emphasizes there is no set order for summons; players can choose what works best for them. At level 50, additional abilities like Summon Titan and Summon Garuda, which are upgrades to previous summons, are introduced along with an AOE version of Fester called Painflare. Use of energy drain during AOE is also recommended.

00:09:00

In this part of the video, the speaker discusses several key elements related to the Summoner class. They highlight the importance of using the roll action Surecast for preventing spells from being interrupted and for negating knockbacks, which is particularly useful during certain boss mechanics. Additionally, they mention upgrades like Maim and Men 2 and Kindle, which enhance the attacks of your summons, Ifrit and Garuda. At level 50, the Summoner’s rotation largely remains the same as it was at level 30, with specific changes only at the beginning of the AOE rotation. The speaker advises using Aethercharge followed by Energy Drain and Pain Flares. The core rotation stays consistent even up to level 90 with minor variations. Concluding, the speaker emphasizes that the Summoner is an enjoyable and accessible class.

Scroll to Top