This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:19:03
The video compares the driving experiences in Gran Turismo 7 (GT7), iRacing, and Assetto Corsa Competizione (ACC) focusing on GT3 cars. GT7 is critiqued for lacking in certain realistic details but praised for its game structure and graphics engine. iRacing is commended for driving dynamics despite poor force feedback, while ACC stands out for intensive force feedback and challenging tire model. GT7 is seen as more enjoyable for casual gameplay, with other sims potentially better for skill improvement. The video invites viewers to subscribe for more sim racing content. The comparison explores aspects like force feedback, handling dynamics, and simulation realism across the different games.
00:00:00
In this part of the video, the creator discusses the evolution of Gran Turismo 7’s car handling following recent updates. The video aims to compare Gran Turismo 7’s driving experience, as marketed as the “real driving simulator,” with other popular simulators like Assetto Corsa Competizione and iRacing. The creator prepares a Ferrari 458 Italia GT3 for a test run at Laguna Seca, adjusting settings like tire compounds, sway bar, and camber angle. Despite some unrealistic settings, the test aims to evaluate Gran Turismo 7’s driving behavior. The creator emphasizes driving without traction control to optimize the experience. Stay tuned for the comparison results at the end of the video.
00:03:00
In this segment of the video, the speaker discusses the driving experience of a GT3 car in Gran Turismo 7, specifically the 458 Italia. They mention that the car tends to oscillate between states of understeer and oversteer, with some unpredictability in its behavior. The force feedback is described as vague but sufficient for driving. The speaker notes that the car exhibits mid-corner oversteer behavior that seems off and remarks on the need for finer tuning. They compare the GT3 car in Gran Turismo 7 to other simulations and recognize opportunities for improvement in terms of cohesion and force feedback detail.
00:06:00
In this segment of the video, the speaker evaluates the driving experience in iRacing with the 48 GT3 car at Laguna Seca. They praise iRacing’s driving dynamics, weight transfer, and tire behavior while criticizing the force feedback. The speaker notes the importance of pedal work, threshold braking, and tire temperature management. Despite the subpar force feedback, they appreciate how the car feels responsive and allows for smooth handling, even praising the ability to rotate the rear with throttle control. The speaker commends iRacing for embedding good driving fundamentals and expresses a sense of connection and control with the car despite the force feedback limitations.
00:09:00
In this segment of the video, the speaker showcases their driving in a racing simulation game, emphasizing the realistic aerodynamics and handling dynamics of the cars. They compare the driving experience in this game with GT7, praising the precise handling and feeling of control. The speaker discusses the pedal work, traction control settings, and attention to detail required in the game. They highlight the differences between the simulation games and express their preference for the one they are currently playing. The segment concludes with the speaker preparing to try out a Ferrari 488 GT3 in another simulation game.
00:12:00
In this part of the video, the speaker discusses driving in Assetto Corsa Competizione (ACC) and emphasizes the game’s intensive force feedback, requiring attention and skill. The simulation is noted for its detailed force feedback, especially after upgrading to 400 hertz. The speaker highlights the challenge of tuning cars in ACC, as well as the importance of brake temperature and tire warm-up affecting performance. They mention that ACC is the hardest sim for them due to the demanding tire model and emphasize the need for clean driving inputs. The experience in ACC is described as stable and different from Gran Turismo 7 and iRacing. The speaker notes that ACC feels closer to GT7 than iRacing in terms of modeling.
00:15:00
In this part of the video, the speaker discusses the driving experience in GT3 simulation games comparing Gran Turismo 7 (GT7), iRacing, and Assetto Corsa Competizione (ACC).
The speaker mentions that despite the detailed force feedback in GT7, it lacks in the representation of gyroscopic forces, making it challenging to understand the car’s behavior. GT7 offers more detailing and modeling than GT3 but is slower compared to ACC due to recent updates aiming for realism in car performances.
The speaker critiques GT7 for deviating from reality by not simulating traction control in GT3 cars accurately and simplifying aspects like ABS behavior and mid-corner handling. The driving experience in GT7 is noted to feel less connected and more unpredictable compared to iRacing and ACC.
While GT7 may not excel as a driving simulation, it is noted to offer a better game structure with single-player content compared to iRacing and ACC, making it an enjoyable driving experience despite its limitations in driving detail.
00:18:00
In this part of the video, GT7 is praised for its comprehensive career mode and user-friendly structure. The game is noted for its impressive graphics engine as well as its ease of use, allowing players to quickly jump into racing. While GT7 may excel as a driving simulator for casual enjoyment, for those seeking to improve real-life driving skills, other contenders may be more suitable. The video invites viewers to subscribe for more sim racing content.