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00:00:00 – 00:14:36
The video provides a comprehensive overview and detailed instructions for setting up and playing "Slay the Spire: The Board Game," a cooperative deck-building game for one to four players. Rob explains the initial game setup, including map placement, deck arrangement (boss, relic, encounter cards), and character assignment with unique abilities. Players start with distributed items and Neow's Blessing benefits.
Gameplay involves managing encounters symbolized by icons, placing enemies, and tracking HP with cubes. Player turns consist of resetting boards, drawing cards, and rolling dice to determine enemy actions, utilizing cards, potions, and abilities while considering energy costs, damage, and specific effects like exhaustion and unplayable cards. Unique tokens like vulnerable, weak, and strength affect gameplay, along with block mechanics. Enemy actions parallel player actions with some variations.
Combat mechanics include handling status icons, enemy actions, rewards distribution post-combat, and resetting decks and boards. Elite and boss encounters have specific setups and rewards, with boss mode changes involving a queue. The video covers additional elements like healing, upgrading cards, obtaining relics, resolving event cards, and interacting with the merchant board to buy items and manage decks.
Transitioning between acts, setting new acts, and understanding victory and optional rules round out the gameplay instructions, ensuring players are well-equipped to embark on their journey through the game.
00:00:00
In this part of the video, Rob provides an overview and setup instructions for the board game “Slay the Spire.” This cooperative game can be played by one to four players and involves using deck-building mechanics to navigate a map and defeat enemies. The setup involves placing a map, shuffling and arranging various decks (including boss decks, relic decks, and encounter cards), and assigning each player a character with unique abilities and decks. Some characters are more challenging to play than others. Rob also explains how to distribute starting items and energy cubes, and introduces the concept of Neow’s Blessing for in-game benefits. The gameplay begins with players resolving the starting space and moving up the map, continuously resolving spaces until they face the boss or reach an endgame condition.
00:03:00
In this segment, the video explains the initial setup and rules for a particular encounter in the game. The encounter is represented by an icon, and players place enemies from the deck into their respective rows. Specific summons are placed depending on the card instructions. The video details the process of placing cubes on enemies for HP tracking and explains how various types of enemies, like gremlins and slimes, are managed.
The segment continues by outlining the structure of a player turn, which includes resetting the player board, drawing cards, and rolling a die to determine enemy actions. Players activate start-of-turn abilities and start-of-combat triggers if applicable. During the play phase, players use cards, potions, and abilities, paying attention to energy costs and card effects. The video also explains card mechanics like exhaustion and handling unplayable cards. Key actions include dealing damage, targeting enemies, and using area-of-effect abilities.
00:06:00
In this part of the video, the mechanics of various gameplay elements are explained. Players can add effects to themselves or targets through attacks. For example, the Bash attack adds a vulnerable token to the target, making the target take double damage on the next hit before the token is discarded. Weak tokens, which reduce damage dealt, are also discussed, highlighting that one weak and one vulnerable token cancel each other out.
Strength tokens increase damage per hit and can stack up to eight tokens. Multiple-hit attacks apply strength to each hit but only discard one set of tokens. Certain enemy actions and abilities, like adding a DA card to the player’s deck, and blocking mechanics are described. The use of block tokens caps at 20 for players and prevents damage but not life loss from certain effects.
The video mentions optional rules for player turns and explains phases during enemy turns, including removing block tokens, enemy activation based on board position, and specific enemy actions that could vary based on conditions like dice rolls or the cube’s position. The segment emphasizes that enemy actions generally mirror player actions with some unique aspects, which will be further detailed.
00:09:00
In this segment, the video discusses various game mechanics and steps involved in combat. It explains two status icons that affect the player’s discard pile and their specific effects during combat. It covers the procedure for moving cube actions for enemies, noting that gray slots activate once per combat while red slots recycle. The video details what happens when enemies reach zero HP and outlines the end-of-combat sequence, including distributing rewards such as gold, cards, potions, and relics. It also explains how to reset the deck and player board post-combat. The segment moves on to describe elite and boss encounters, including HP setup, enemy placement, and differences in rewards. It notes that when bosses have modes, their mode changes involve moving a queue. Finally, it transitions to introduce the next room type, a campfire.
00:12:00
In this part of the video, the host explains various gameplay mechanics and actions for “Slay the Spire: The Board Game.” Key actions include healing HP or upgrading cards, gaining relics from a treasure chest, and resolving event cards individually. The segment also describes card interactions such as removing, transforming, or gaining cards, including curses. The merchant board setup is detailed showing how players can buy relics and potions with gold, and how players can remove cards from their deck for a cost. The host outlines the process of moving between acts, setting up new acts, and the victory conditions. Optional rules and end-of-game conditions are also mentioned, along with instructions for resetting upgraded cards when starting a new run.