The summary of ‘How to create DIGITAL UI SOUNDS’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:05:58

The video delves into the significance of UI (user interface) sounds in mobile apps and video games, emphasizing how these sounds offer feedback to users through actions like button clicks and notifications. It discusses the creation of digital UI sounds using synthesized sounds with a focus on factors like actions, envelope characteristics, and pitch modulation. The demonstrations show the process of creating unique UI sounds using a synthesizer such as Native Instruments Massive, highlighting the importance of understanding the sound creation thought process and encouraging viewers to experiment. Additionally, the speaker explores the creation of varied sounds using oscillators, envelopes, and LFOs in a synthesizer, manipulating parameters to generate approval and disapproval sounds. The tutorial underscores the versatility of sound creation and suggests further exploration, pointing to a tutorial on crafting UI data processing sounds with Native Instruments Reactor.

00:00:00

In this part of the video, the sound designer explains the importance of UI (user interface) sounds in mobile apps and video games to provide feedback to users. These sounds convey actions like button clicks and notifications. The focus is on creating digital UI sounds using high-frequency synthesized sounds. The process involves considering the action (approval, disapproval, etc.), envelope characteristics, and pitch modulation. The video demonstrates creating a simple digital UI sound for a button click using a synthesizer like Native Instruments Massive with specific settings for the sound’s properties. The approach emphasizes understanding the thought process behind sound creation, encouraging viewers to experiment and create their own unique sounds.

00:03:00

In this segment of the video, the speaker demonstrates creating various sounds using oscillators, envelopes, and LFO in a synthesizer. They assign envelopes and LFOs to manipulate amp levels, pitch, and waveforms of different oscillators. The speaker creates approval and disapproval sounds by adjusting settings like delay, envelope attack, LFO rate, and pitch modulation. The demonstration showcases the versatility of creating different UI sounds using the synthesizer. The speaker encourages viewers to explore further and mentions a tutorial on creating UI data processing sounds with Native Instruments Reactor.

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