The summary of ‘SMITE 2's New Features TIERLIST!’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:20:34

The video provides an in-depth analysis of the changes and updates in Smite 2 compared to Smite 1. The key points discussed include modifications to shields, diminishing returns, life steal rework, removal of flat penetration, pregame passive system, tower bounties, class removal, god kit changes, and graphical improvements. The speaker expressed opinions on various game elements, such as god changes, cooldown rate rework, Gold Fury effect, stealth grass, stacking buffs, jungle buff infamy, and the conquest map layout. Additionally, gameplay mechanics like relics and active items, Heqet's rework, and teleporters in Smite 2 were critiqued and evaluated for their impact on gameplay experience. Overall, the video encourages audience engagement and feedback on the evolving mechanics in Smite 2.

00:00:00

In this segment of the video, the YouTuber discusses a tier list of the changes in Smite 2 compared to Smite 1. The shield changes now stack and work more effectively. Diminishing returns and crowd control (CC) changes have been reworked in Smite 2 to reduce duration and maximum stacks, significantly impacting the game. Life steal rework removes an AOE coefficient and makes life steal more valuable in team fights. The flat pen removal is also mentioned but not discussed in detail. Viewers are encouraged to share their opinions on these changes in the comments.

00:03:00

In this segment of the video, the speaker discusses the removal of flat penetration from the game, expressing their disagreement with this decision due to its impact on early game damage and power curve. They then touch upon the upcoming pregame passive system, drawing parallels to League of Legends’ Rune system without details on implementation. The speaker expresses interest in this system’s potential impact on gameplay. Next, the interact mechanic is criticized for being boring and disruptive, with the speaker advocating for its removal due to its negative impact on gameplay flow. Tower bounties are then mentioned as a B-tier addition that rewards aggression in the lane, potentially allowing for hard carrying when winning the lane, contrasting the current state of Smite where lane dominance does not directly translate to overall game success.

00:06:00

In this segment of the video, the focus is on several key aspects of the game design in Smite 2. The discussion covers Tower bounties, item variety and balance, class removal, and god kit changes. Tower bounties are highlighted as a significant source of gold that can impact the game but have been balanced since Alpha One. The evaluation of items reveals a mix of average and exciting additions, suggesting room for improvement by removing lackluster items and introducing more impactful ones. The discussion on class removal questions the necessity of removing classes for flexibility in gameplay and suggests that adding classes back may provide useful identifiers for players. Finally, the god kit changes are praised as positive overall, with potential for enhancement.

00:09:00

In this segment of the video, the speaker discusses changes to various gods in Smite 2.0, highlighting that while some gods like Hades, Neith, and Zeus received significant updates to their playstyles, many changes were considered unimpactful. The speaker expresses a desire for more substantial kit changes to make the gods more engaging. Additionally, they discuss the cooldown rate rework, which introduces a diminishing return system to prevent overcapping cooldown reduction, and they generally approve of this adjustment. The speaker also touches on the new Gold Fury effect, expressing appreciation for the concept of unique effects tied to each Gold Fury but suggests the current implementation could be improved by making the effects universal and more interesting.

00:12:00

In this segment of the video, the speaker discusses different gameplay elements in Smite 2. They mention their opinions on the implementation of various features such as stealth grass (ranked in C tier), stacking buffs, jungle buff infamy (ranked in A tier), warhorn, the conquest map layout, and graphical changes. The speaker expresses mixed feelings about the updated graphics in Smite 2, noting the higher quality textures but ultimately feeling it doesn’t look as good overall. They highlight the relevance and impact of some of the game elements like buff stacking and jungle buff infamy in adding depth to gameplay.

00:15:00

In this segment of the video, the speaker discusses the graphical style and lighting in Smite 2, mentioning that while there are some positives like improved textures, the lighting needs improvement. They also talk about the default utility slot, which has been updated with more choices, including blink as the default Relic. The component item system and the item system are also discussed, with the speaker expressing indifference towards either system. However, they highly praise the strength and intelligence system, calling it “s-tier” and highlighting its flexibility and uniqueness. Finally, the speaker touches on the active item system, appreciating the added flexibility it provides in builds.

00:18:00

In this segment of the video, the speaker discusses the shift from relics in Smite to active items in Smite 2, highlighting the increased flexibility and choices available with the new system. They express approval for the rework design of the character Heqet (previously mispronounced as “Hecy”) and commend the developers for the improvements made to her kit. The speaker also shares their dislike for teleporters in the game, criticizing them for encouraging bad play and diminishing the impact of rotations. They compare the implementation of teleporters in Smite 2 unfavorably to Smite 1. The segment concludes with the speaker encouraging viewer participation in discussing and sharing opinions on the new mechanics introduced in Smite 2.

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