This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:24:15
The video discusses extensive updates and changes in the 7.3.5 patch for a game, concentrating on improvements to gameplay mechanics, weapons, and modes. Key elements include updates to the Trials of Osiris and Iron Banner modes which now feature increased chances for specific weapon drops and reputation gains. Weapon pools in Nightfalls and Prophecy Dungeons have been refreshed with new traits and adjustments to perks. Moreover, gameplay in Crucible has been refined with changes to super and melee damage, critical hit adjustments for primary weapons, and specific balances for exotic weapons. Additional fixes address gameplay issues such as bug corrections in player interfaces, control settings for better user experience, and enhancements in various abilities and perks to ensure consistent functionality. These updates collectively aim to enhance the overall player experience by rectifying bugs, balancing weapon performance, and improving gameplay mechanics across different modes.
00:00:00
In this segment of the video, the speaker discusses patch notes for the 7.3.5 update, covering various changes and improvements. Key actions include fixing issues in Supremacy, adjusting experimental snake draft lobby bouncer’s handling of fire teams, and updating playlist tooltips. Map changes involve tuning initial spawning for heavy ammo crates and tiebreaker zones, addressing spawn traps, and eliminating backfield spawns in non-Rift modes. Game mode updates include moving 3v3 Clash to the quickplay rotator, introducing a 3v3 King of the Hill mode, and modifying heavy and special ammo rules. Iron Banner changes focus on simplifying objectives and scoring, improving user experience, and adjusting turrets and visual indicators. The competitive mode now has a third tier challenge with artifact armor rewards and increased chances for exotic weapon catalysts on victories. Trials of Osiris improvements guarantee weekly weapon rewards on wins, enhancing target farming.
00:03:00
In this part of the video, the speaker outlines several updates and changes to different aspects of the game.
– **Trials of Osiris:**
– Teams have a 50% increased chance to drop non-Adept weekly rewards and Trials Engram drops, as well as additional Trials reputation.
– Passages updates include the “Passage of Ferocity,” resetting players to three wins after a loss if they haven’t been flawless that week.
– New “Passage of Ferocity” ensures consecutive losses don’t remove multiple wins, and seven wins grant a drop of the weekly Adept weapon.
– Two new weapons are added: the Summoner Auto Rifle (week of March 12) and the Profit Scout Rifle (week of March 19).
– **Iron Banner:**
– Two new weapons are added: the Tusk of the Board Grenade Launcher and the Multimax CCX Submachine Gun, available starting April 2.
– **Nightfalls:**
– Two new weapons are added: the Wild Style Grenade Launcher (week of March 5) and the Slammer Sword (week of March 19).
– **Gambit:**
– An issue with an incorrect High variant spawning is fixed.
– **Dungeons (Prophecy):**
– Dungeon weapon pool is updated with new origin traits and improved magazine mechanics.
– Several old weapons are removed, and new ones with updated perks and damage types are introduced, such as the Prosecutor Auto Rifle, Adjudicator, Relentless, Judgment, Dark as Before, and A Sudden Death Shotgun.
The video segment describes significant weapon changes, updates to rewards, and adjustments to gameplay mechanics across various game modes.
00:06:00
In this part of the video, several gameplay issues and features are addressed. The video discusses fixing a bug during the ogre encounter that affected the player UI and UX and mentions the appearance of Gunsmith engrams in the Ingram wallet. Players now have enhanced control settings, including adjusting the reticle location and radar background opacity, beneficial for controller users. Fire Team Finder received several improvements, such as fixing listing button prompts, enhancing error messages, and ensuring accurate display of player names and statuses.
In terms of gameplay and investment, the video mentions issues fixed with specific armor sets and abilities, like Promethium Spur and the increased health pool in Crucible. Additionally, changes to the Crucible include a significant adjustment to player health, increasing it by 30 points, affecting overall gameplay dynamics with an emphasis on critical hits.
00:09:00
In this part of the video, several adjustments to gameplay mechanics in Crucible are discussed. Super cooldowns now face a 15-20% penalty in Crucible only, likely reducing the frequency of super abilities in matches. Base super and melee damage has been increased to maintain balance. Primary weapon critical damage has been adjusted to preserve optimal time-to-kill (TTK), with pulse rifles, auto rifles, sidearms, and scout rifles seeing a 14% increase in critical damage. Sub machine guns, bows, and special ammo systems have undergone specific damage and acquisition changes to ensure balanced gameplay.
Special weapon damage for trace rifles, shotguns, and fusion rifles has been increased by 20%. Glaives have also received buffs with a 20% increase in projectile damage and 60% in melee damage. Heavy weapons adjustments include reduced grenade launcher damage and increased machine gun damage. Exotic weapons like Fighting Lion, Devil’s Ruin, Crimson, and 4Runner have received various damage and flinch adjustments to fine-tune their performance in Crucible.
00:12:00
In this part of the video, there are several key updates and fixes for various weapons in the game. The developers have made significant nerfs to the Devil’s Ruin and Crimson to maintain time-to-kill values. General weapon fixes include allowing players who unlocked a weapon pattern via Riven wishes to craft it even if they don’t own The Forsaken pack and addressing issues with swapping weapons too quickly and certain perks not applying correctly. Specific weapon archetypes such as Hand Cannons, Bows, Auto Rifles, Scout Rifles, Sniper Rifles, Rocket Launchers, Heavy Grenade Launchers, and Swords have received various adjustments to improve game balance. Additionally, some Exotic weapons like Vigilance Wing and Vex Mythoclast have also been modified to enhance their performance.
00:15:00
In this segment, the video goes through various aspects and updates regarding different in-game mechanics and weapons. The main points include:
– A damage buff is activated when in a specific zone, requiring airborne status and weapon use for activation to prevent accidental triggers.
– Special reload functions and anti-gravity thruster adjustments are mentioned.
– The mechanics of “Manacor”, a weapon necessitating airborne combat, are reviewed, focusing on its unique play style.
– Several weapon modifications are detailed:
– “X Deus” has increased impact damage and firing rate in specific modes.
– “Conditional Finality” had a freeze and ignition effect bug at long distances, which is now fixed.
– “Outbreak Perfected” had a flashing issue corrected.
– Perks and enhancements such as “Hill Clip”, “Trench Barrel”, “Loose Change”, and “Dual Loader” see various adjustments to improve functionality and stats.
– “Tech Balance Stock” and “Env’s Assassin” get rebalanced to modify magazine capacity and precision.
– Damage bonuses from perks like “Bait and Switch” are reduced, and “One Two Punch” is adjusted to deactivate under new conditions, affecting melee-focused play styles.
– Compatibility updates with “Hock Breach Armaments” and damage adjustments for “Stasis Crystals” are highlighted.
00:18:00
In this part of the video, several issues regarding game mechanics and perks in The Crucible are addressed and corrected. The main points discussed involve fixing bugs with fusion rifles and splash damage weapons, ensuring perks function correctly against enemy constructs, and rectifying deconstruction issues related to explosive damage and ammo refunds. Additionally, changes to perks like ‘suffering’, ‘hatchling’, and ‘target lock’ are outlined, affecting how these perks activate under different conditions.
Also mentioned are updates to weapon mods and focusing issues with seasonal weapons and Engrams. Notable changes include fixing Radiant and Restoration Buffs to extend their duration correctly, and adjustments to Ember of Mercy to add time rather than resetting the timer, making it more viable in solo runs. Specific abilities, like Threaded Spectre and Ensnaring Slam, have their dodge cooldown penalties and damage attributes adjusted for better balance. The segment concludes with modifications to base damage and enhanced damage for certain abilities to reflect changes in health pools within Crucible activities.
00:21:00
In this part of the video, the speaker goes over various patch notes and updates. Key points include:
1. Fixes for issues with “threatenings” in a game, making their destruction more consistent.
2. Improved tracking for the “Arc Needle” weapon across all ranges, particularly close to mid-range.
3. Adjustments to the “Consecration” ability to make it more effective by increasing its projectile travel distance, speed, and height.
4. Reduced self-damage for the “Gun Batter Gamble” by 33%.
5. Fixes for several abilities and perks, including “Omni Oculus” and “Flashbang Grenade,” to ensure they provide the correct energy returns and effects.
6. Bounties and pursuits have been reset, and new commands and fixes have been added to the game’s text chat system.
7. Various quality of life improvements, such as fixing missing components in ships, and ensuring triumphs and quests align correctly with player actions.
Overall, these updates aim to improve gameplay experience by addressing bugs and enhancing certain weapon and ability functionalities.