This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:19:38
The video provides detailed information on the PC system requirements for the game "Black Myth Wukong," set to release on August 20th, 2024, with Unreal Engine 5 graphics. Notable points include the use of Nvidia features, system upgrades through sponsorship, and the differences in requirements for various settings such as CPU, GPU, RAM, and VRAM. The discussion covers the importance of SSDs, specific CPU models like Intel i7-9700, Ryzen 5 5500, and GPU recommendations like GTX 1060. The speaker also touches on ray tracing demands, performance gaps between GPUs, and the potential need for benchmarking. The video concludes with insights on high graphic settings, Ray tracing challenges, potential GPU performance like 4080 super, and encouragements for benchmarking games using Unreal Engine 5.
00:00:00
In this segment of the video, the PC system requirements for the game “Black Myth Wukong” are discussed. The game is set to release on PC and PlayStation 5 on August 20th, 2024, showcasing Unreal Engine 5 graphics with path-traced Nvidia features. Notably, the Xbox version is still being optimized and will not release simultaneously due to quality standards. The PC version will feature Denuvo. However, the screenshot of system requirements comes with a significant footnote stating that the specifications were tested with DLSS, FSR, and XSS enabled, meaning the game may be harder to run at native resolution. The video also offers information about upgrading GPUs through a sponsor.
00:03:00
In this segment of the video, the speaker discusses the process of selling parts and the payments sellers receive. They emphasize the simplicity of the process and mention using a code for a discount. The focus then shifts to a detailed breakdown of PC system requirements for gaming, including minimum and recommended settings for different resolutions and ray tracing levels. The speaker critiques the lack of frame rate targets in the requirements list and suggests benchmarking to determine performance. Key details include the need for Windows 10 or 11, 130 GB of storage space, and SSD recommendation over HDD.
00:06:00
In this segment of the video, the speaker discusses the system requirements for playing a game at different settings. They emphasize the importance of having an SSD and 16GB of RAM, which can be upgraded to 32GB for 4K Ultra settings. The VRAM requirements are also highlighted, with 6GB sufficient for 1080p medium settings with upscaling, and 12GB needed for 4K very high settings. CPUs needed for various settings are mentioned, with a Core i7-9700 or Ryzen 5 5500 required for ultra 4K full Ray tracing, and a Core i5-8400 or Ryzen 5 5600 for minimum settings.
00:09:00
In this segment of the video, the speaker discusses the CPU requirements for gaming, focusing on the Intel i5-8400 and Ryzen 5600 for minimum requirements and Intel i5-9400 and Ryzen 55500 for ray tracing minimums. The inclusion of the Ryzen 55500 is noted as peculiar due to its later release and unique features. The CPUs then progress to the Intel i7-9700 and Ryzen 55500, with the latter being a newer addition to the Ryzen 5 5000 series platform. Additionally, GPUs such as the GTX 1060 or RX 580 are mentioned as sufficient for entry-level gameplay, with a recommendation to check Tech powerups’ performance chart for comparisons. The video emphasizes targeting 60fps performance for recommended settings and assumes minimums at 30fps.
00:12:00
In this segment of the video, the narrator discusses the GPU requirements for certain game settings. They mention that a GTX 970 might face issues due to not meeting the VRAM requirements listed. Recommendations for high settings at 1080p with upscaling include upgrading to an RTX 2060, AMD RX 5700 XT, or an A750. The performance comparison is highlighted, showing the RTX 2060 being 59% more powerful than a 1060. The narrator notes that the performance gap may be larger in games like Unreal Engine 5. The discussion also touches on 1440p and 4K recommendations, with the RTX 4070 and 7800 XT being about double the performance of the 2060 for 4K gaming.
00:15:00
In this segment of the video, the speaker discusses the comparison between the performance of the 7800 XT and other GPUs when not using ray tracing. The 7800 XT is noted to be in the same ballpark as the 4070 and other previous-generation products like the 3070 TI, 6800, 3080, and 6900 XT. The speaker speculates that for 4K performance, the game probably uses performance mode upscaling. When it comes to ray tracing, Nvidia has released an RTX trailer showing fully ray traced water caustics, reflections, global illumination, and shadows. The speaker mentions that performance targets might be around 30 FPS rather than 60 FPS due to the demanding nature of ray tracing effects. The RTX 3060 is said to meet the minimum ray tracing requirements with medium settings plus ray tracing set to low, likely heavily upscaled. The RTX 4060 is suggested for ray tracing medium settings.
00:18:00
In this segment of the video, the speaker discusses high graphic settings and Ray tracing in relation to a potential 4080 super GPU. They mention the performance differences between Nvidia and AMD GPUs in fully Ray traced titles. The speaker expresses frustration about the lack of specific performance details and AMD GPU equivalents listed. The video concludes with hints at benchmarking a game using Unreal Engine 5 and asking for viewer interest in such content. The video also promotes selling old GPUs and offers a discount code for purchasing new ones.
