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00:00:00 – 00:39:55
In this video, the narrator embarks on the Sahagin Beast Tribe Quests in Final Fantasy XIV. The journey begins in Upper Limsa Lominsa, initiated by speaking with R'ashaht Rhiki and proceeding to rescue survivors from a raid by Sahagin and the Coral Tridents in Bloodshore, Eastern La Noscea. Key characters include Private Wilfalk and Robin, a boy saved by benign fishmen.
The player engages in various quests, initially limited by NPC constraints but increasing later to maximize reputation points and rewards, such as Gil. Important missions include resolving conflicts within Sahagin factions and assisting the leader Nov. The narrative emphasizes Sahagin's societal structure, diplomacy needs, and their struggle for survival post-calamities.
Highlighted tasks involve aiding a clutch father in rescuing his son Pu from the Coral Trident. Daily quests revolve around disrupting enemy operations and gathering symbolic items, culminating in significant gameplay challenges such as Fates, which require community assistance due to their difficulty. Throughout, the narrator discusses the impact of game updates, shares strategies for handling quests and achieving rewards, and stresses the importance of cooperative play.
00:00:00
In this part of the video, the narrator embarks on the Sahagin Beast Tribe Quest in Final Fantasy XIV. To initiate this quest, players need to visit the Maelstrom Command in Upper Limsa Lominsa and speak with R’ashaht Rhiki to accept the quest “They Came From the Deep.” The quest, accessible to all players regardless of their Grand Company affiliation, involves aiding a commander who reports that a civilian vessel has been sunk by raiders, suspected to be Sahagin and their serpent rival, Lakshmi. The narrator is instructed to travel to Bloodshore in Eastern La Noscea to rescue survivors. Upon arrival, they meet Private Wilfalk, who coordinates the search for survivors. The segment details the narrator’s efforts in administering medical aid to rescued individuals along the coast, demonstrating the immediate tasks players need to perform as part of the quest.
00:05:00
In this part of the video, the main character is engaged in the Saharan Beast Drive quests. They visit Cadel Soul, help some survivors, and interact with a character named Will Fal who praises their efforts while expressing disdain for the Sahagan for attacking a civilian ship. The conversation reveals the emotional turmoil of another character grieving a loved one. The focus then shifts to Robin, a little boy saved by benevolent fishmen, contrary to common belief about their kind. Robin asks the main character to return a necklace he found to the fishmen, as he suspects it belongs to them. The next task involves traveling to Western Lenosa to complete this favor.
00:10:00
In this segment of the video, the discussion focuses on teleporting to Alport and managing quests from NPCs. The speaker explains that initially, players can only take three quests from one NPC, but later they can choose from two NPCs within the same tribe. The strategy involves taking three quests from each to maximize reputation points and earning more Gil. There’s also a mention of prioritizing high-ranked missions for better rewards. The dialogue then transitions to an interaction at the Sahagan camp, where the speaker hands over a shark tooth necklace to a Sahagan named Nov, the clan leader. Nov explains the importance of the necklace and invites the speaker to their home, hinting at a modest banquet. The segment ends with Nov requesting help with a quest involving an attack by the Coral Tridents, a volatile faction, and explaining the separate agendas within their civilization.
00:15:00
In this part of the video, the speaker describes the role of the Indigo matriarch and clutch fathers in their society. The Indigo matriarch, akin to a queen, grants her eggs to the bravest warriors, tasking clutch fathers with raising and teaching these young ones. A stable environment for the matriarch is crucial, which has led to choosing their current homeland, despite conflicts at the sasus spawning grounds.
A clutch father is approached by a concerned individual about his younger son, Pu, who left the nursery to confront the Coral Trident. The father cannot leave the rest of the clutch unattended and asks the player for help. The player is entrusted to rescue Pu from potential danger.
The player then locates Pu and engages in a battle to free him from Coral Trident warriors. Having successfully defeated the attackers, the player speaks with Pu, who expresses confusion about the aggressive response he faced compared to the peaceful discussions encouraged by the clutch father.
00:20:00
In this part of the video, the narrator discusses running back to the camp to report to Nov regarding Patch 2.2 updates. They share opinions about the new dungeons and hard modes, highlighting that while challenging, they are also fun and short. The interaction with the character Nov includes details about the sahagan’s struggle for survival, the need for new spawning grounds, the impact of calamities, and the importance of diplomacy with shore walkers. The narrator commits to aiding Nov’s cause and unlocking Beast Tribe quests for the sahagan. They review crafting materials available from the sahagan vendor and initiate the first daily quest called “A Killer Strategy”, which offers rewards related to the sahagan reputation.
00:25:00
In this segment of the video, the speaker describes multiple daily quests related to adventuring tasks in a game. The first quest involves disrupting a major assault by defeating a tactical genius sahagan and retrieving a symbolic coral armband. The second quest, “Enemy at the Tide Gate,” requires the player to sabotage new siege weapons developed by the Trident by destroying ballistas before they can be deployed. The third quest, “A Taste for Paste,” aims to disrupt the Trident’s war preparations by stealing their invigorating shark flesh provisions. Additionally, the speaker notes that daily quests are randomized from a pool available at each level, and their difficulty and locations increase as the player ranks up.
00:30:00
In this part of the video, the speaker discusses their dislike for having to complete Fates for daily quests, mentioning how a specific Fate called “Shark Nat” is now marked on their map with a blue symbol, making it easier to find. They explain that even if they die during the Fate, they can still receive the reward if they have achieved at least a silver medal. Because they often play during UK time, they sometimes struggle to find other players to help with Fates.
The speaker waits for the Fate to spawn and mentions they will need help to complete it. They summon their chocobo to assist with the fight, but it proves difficult, and they start to lose health. As more players start to arrive to help, the speaker’s character dies and they decide to teleport back since the Fate still has 12 minutes remaining. They highlight the challenges of completing challenging Fates alone and the importance of other players’ assistance.
00:35:00
In this part of the video, the speaker discusses the frustration with daily quests in a game, particularly those involving “Fates” that are difficult to complete solo. They suggest that these should be scaled for solo players. They also talk about their strategy for completing quests to obtain necessary items, like the coral arm band, and share their thoughts on the Atma farming process. The speaker mentions earning grand company seals and using them to buy items, checking off achievements in their challenge log, and the benefits of the daily rewards system. They finish by summarizing the completion of several quests and achievements for the episode.