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00:00:00 – 00:13:52
Mr. Icarus reviews "The Adventures of Square," a free, standalone game developed with the ZDoom engine, known for its colorful, kid-friendly graphics and challenging gameplay similar to "Doom." The game has humorous and unique elements such as food for health and paint for ammunition, which makes it accessible for younger audiences while maintaining a serious challenge. The review highlights the game’s effective tutorials, enjoyable mechanics, varied weaponry, complex level designs, and charming art and voice acting. Complexities in navigating levels and the strategic collection of keys are noted, but Mr. Icarus commends the intuitive design overall. The difficulty escalates through stages, with particularly tough enemies appearing in later levels. Despite some minor criticisms, the review is positive, recommending the game for its creativity and challenging nature.
00:00:00
In this segment of the video, Mr. Icarus reviews “The Adventures of Square,” a standalone game developed in the ZDoom engine that does not require an original copy of Doom to play. The game features colorful, kid-friendly graphics with characters that are square-shaped, and it maintains the challenging gameplay of Doom while being more suitable for younger audiences. The game replaces traditional Doom elements with fun alternatives, such as health being represented by food and ammunition by paint. Despite the seemingly simplistic and cheerful design, the game offers a serious challenge and has well-designed weapons and sound effects. Mr. Icarus appreciates the effort and original assets put into the game, especially since it is available for free, though he notes a minor issue with on-screen prompts.
00:03:00
In this segment of the video, the speaker discusses the game’s tutorials which are designed for beginners, particularly those unfamiliar with the gameplay formula akin to “Doom.” The level design is noted to be potentially complex for newcomers accustomed to more linear modern FPS games, yet challenging and interesting. The speaker describes various weapons, such as a grenade-like weapon with area-of-effect damage and a Uzi effective at short to mid-range, comparing them to weapons from “Doom.” They also mention peculiar enemy design elements like circles with cannonballs and highlight the enjoyable game mechanics and detailed level transitions. The speaker acknowledges the game’s similarity to “Chex Quest,” although they are not familiar with it.
00:06:00
In this part of the video, the speaker discusses a game called “Chex Quest,” which was bundled with a themed breakfast cereal and based on the Doom engine. The speaker mentions moving near the end of the first stage in another game, “The Adventures of Square,” and highlights how the complexity of level design increases in the second stage. Despite the more intricate design, the difficulty remains manageable until stage 3. The speaker navigates through a maze, encounters various types of enemies, and praises the game’s unique art design and voice acting, which contribute significantly to its charm.
00:09:00
In this segment, the speaker discusses their confusion about navigating a particular level due to its complex design, although they commend the overall level design for its intuitiveness. They mention the need to collect keys from different parts of the map to progress and appreciate the interesting content within the shorter stage. Excitement is expressed for completing this game, which features nine maps plus a secret one. Despite acknowledging some subpar elements, the speaker remains positive about the modding experience and looks forward to tackling even the more infamous levels in future sessions. The segment concludes with the speaker nearing the end of the stage, having collected the necessary keys to progress to the final part.
00:12:00
In this part of the video, the creator discusses a challenging stage where they often struggle due to toxic water that depletes health and enemies that are tough to defeat. The enemies laugh, shoot lasers, and have jetpacks, making them particularly difficult. The creator attempts to eliminate these enemies with strategic movements and minimal deaths. They comment on the enjoyable and vibrant nature of the game, suggest possibly increasing the difficulty for more challenge, and conclude by encouraging viewers to like, comment, and subscribe for more content.