This summary of the video was created by an AI. It might contain some inaccuracies.
00:00:00 – 00:27:51
The video explores enhancing the Skyrim gaming experience through a comprehensive mod list called "Novus." This mod pack revitalizes the game's graphics, lighting, and environmental details, ensuring an immersive experience with dynamic seasonal changes and expanded cities. Notable mods include The Great Cities, Dawn of Skyrim Director’s Cut, Rustic Windows, and Majestic Mountains, which transform landscapes and structures.
The video delves into creature overhauls, highlighting mods like Deadly Dragons, Diverse Dragons, and creature updates inspired by The Witcher 3. The vampirism systems, including Sacrosanct and Skyrim Unbound, offer nuanced vampire gameplay, while combat mechanics are enriched with custom skill trees and combos through the Ordinate perk overhaul.
Unique builds are showcased, such as a vampire Countess, martial artist using Ordinator perks, a rogue with enhanced stealth mechanics, and a Druid with shape-shifting abilities from the Growl mod. Enhanced melee combat with custom animations, stance-specific attacks, and spell-infused weapons, inspired by Dragon Age, are also highlighted.
The video focuses on the importance of player immersion and versatility offered by Novus, discussing various religious systems, combat stances, and spell overhauls, ultimately reflecting on the engaged community and potential for further content exploration.
00:00:00
In this segment of the video, the creator discusses returning to play Skyrim and addresses the issue of the game feeling outdated. They introduce “Novis,” a mod list with its own installer that simplifies the process of updating Skyrim with enhanced graphics and features. The mod requires free space on an SSD, Skyrim Anniversary Edition, and a Nexus premium account. The video includes a comparison between vanilla Skyrim and the modded version, highlighting improvements in graphics, lighting, reflections, particle effects, and seasonal weather changes. Cities, towns, and villages have also been expanded with careful attention to performance. The segment emphasizes the immersive experience provided by these mods, transforming familiar environments with new details and atmospheric elements.
00:03:00
In this part of the video, the speaker highlights various significant enhancements made to the vanilla Skyrim models through numerous mods. Key mods mentioned include The Great Cities, Dawn of Skyrim Director’s Cut, Rustic Windows, City Trees, and Stunning Statues of Skyrim. Landscapes, especially the tundra of Whiterun, have been thoroughly transformed, featuring lush meadows and groves of trees. The trees and landscapes dynamically change with the seasons, adding to the immersive experience.
The speaker also praises the LS settings, noting the high detail of distant landmarks and settlements. Notably, the Rob’s Dead Balcliffs and Majestic Mountains mods are emphasized for their impact on the game’s aesthetics. Additionally, the Skyrim paraglider mod is introduced, allowing players to navigate from mountain peaks in a novel way.
Dragon appearances and behaviors have been overhauled with mods like Deadly Dragons and Diverse Dragons, alongside Game of Thrones-inspired models by Kay and Hash. Besides dragons, nearly every creature in Skyrim has received texture updates or complete remodels, with many new monsters added, enhancing the overall gameplay experience.
00:06:00
In this segment, the video highlights various creature mods in Skyrim, focusing on the Bears of the North, which are now larger and more threatening. Additionally, Hunterborn is included for role-playing as a hunter. The video also delves into dungeon exploration, which has become more perilous with new terrifying creatures, including Mile’s vampire beasts derived from The Witcher 3. The mod enhances the dungeon experience by adding ghoulish horrors and demons.
Furthermore, two vampirism systems are showcased, emphasizing their combined power. Skyrim Unbound allows players to start as a base vampire, and it integrates seamlessly with Sacrosanct, a main vampirism overhaul. Sacrosanct introduces numerous perks and changes to both vampire lord transformations and base vampirism aspects, offering new spells and abilities. For in-depth features, viewers are advised to check the mod page on Nexus. Lastly, the video demonstrates a combat style for a vampire Countess, utilizing various magic schools, vampiric abilities, and one-handed weapons, complemented by conjuration spells like summoning blood knights for strategic combat.
00:09:00
In this part of the video, the speaker explains various abilities and techniques available in the vampirism skill tree, highlighting the vampiric drain which scales with a custom skill tree and the Sacra sanct overhaul. The shadow weave is also discussed, providing invisibility and a reactivation after attacks. Shadow Legion from Odin magic overhaul creates fighting doppelgangers, and the draining shroud from Trium is recommended for health and Magicka regeneration while on the offensive.
The video then transitions to showcasing new combat stances and combos added to the game, such as various attack combinations in green and blue stances, and notes these actions will be covered more in-depth later. It also contrasts the vampire combat style with a cleric combat style using the Trium spell pack, involving casting consecrated ground, life tap, and other defensive and offensive spells. The speaker also shows combat techniques with blunt weapons typical of clerics, emphasizing the effectiveness of specific attack combinations and power attacks.
Furthermore, the cleric build extends beyond combat to include elements of faith using the Winter Sun religion system from Novus, influencing other aspects of gameplay including potential empowerment.
00:12:00
In this segment of the video, the presenter discusses various additions and combat mechanics in a Skyrim mod called “Novus.” Key points include the presence of 50 deities with a detailed prayer and worship system, which showcases the mod’s depth and variety. The focus then shifts to the melee combat system, explaining how additional attack keybinds can be configured and used for executing unique combos and animations, such as leap attacks and backward movement attacks.
Different stances and their mechanics are explained, including setting up keybinds via the MCM menu and using directional movements to switch stances. Each weapon type may have distinct animations for varying stances, with examples provided. The importance of stance-specific animations and power attacks is highlighted, alongside details on how these can vary or overlap depending on the weapon and stance setup.
00:15:00
In this segment of the video, the speaker discusses the differences in dual-wielding mechanics between using a sword and shield versus a sword and dagger, highlighting distinct animation styles for light attacks. They critique the stances in the game “Nous”, noting that unlike other games, the high stance is faster than the low stance, which might confuse some players. The speaker then shifts focus to playing as a martial artist, using a hand-to-hand custom skill tree and light armor perks from the “Ordinator” skill tree overhaul. They find this playstyle fun and somewhat overpowered, especially with perks like Spear Hand, Lucky Punch, and Black Hand, allowing for significant damage even on legendary difficulty.
The speaker also expresses interest in further testing this build and mentions an idea to create a Batman-style character using illusion magic and hand-to-hand combat. Following this, they delve into playing as a rogue, appreciated by many as indicated by stealth archer memes. They talk about the “Ordinator” perk overhaul for thieves, mentioning abilities like Smokescreen, which blinds enemies, and Thief’s Eye, enhancing pickpocketing rewards. New UI stealth detection indicators are also briefly mentioned.
00:18:00
In this segment of the video, several tactics and perks for trolling enemies are discussed, including the use of a trip wire and its followup perk, backup plan, which places another trip wire when entering combat. Additionally, you can train a rabbit to lead you to loot or slide through traps and people. The grease lightning perk is highlighted as particularly amusing when being chased by enemies.
The segment then shifts to a discussion on the rapid bow combo, explaining how to assign its keybind in the MCM and clarifying that holding the left click charges up to three tiers, increasing damage. The video provides instructions on performing various shots, including a double rapid shot by strafing left or right and a slide slash or punch if a secondary dagger is equipped.
The narrator then notes recent changes and overhauls to the College of Winterhold quests, emphasizing that new spell teachings and errands have been added, enriching the storyline and player experience. Learning and using new spells such as water breathing is exemplified through quests and expeditions.
Finally, the segment discusses a feature called conduit, explaining how to obtain and use it by acquiring the conduit book and equipping the spell in the magic tab.
00:21:00
In this part of the video, the focus is on the use of lightning spells and blade staffs in a game, likely a mod for a popular RPG. The character demonstrates using a lightning spell to infuse their weapon with elemental energy. This infusion can synergize with other enchantments, enhancing the gameplay mechanics. The blade staffs, inspired by Dragon Age, can cast powerful spells including fire tornadoes and ice forms. These staffs can be crafted or obtained through alternative methods. The segment explains that these attacks are equivalent to Master Level destruction spells and details different spell combos and their effects, such as crowd control and long-range attacks. The importance of stance during combat is highlighted, where certain stances allow spell casting while others revert to melee attacks. Additionally, destruction spells and perks such as magnetize from the game’s ordinator perks will work with these spells. The video suggests experimenting with these mechanics for unique and powerful builds.
00:24:00
In this part of the video, the focus is on showcasing various Druid combat styles, emphasizing their connection to nature and shape-shifting abilities. Key points include:
– Summoning a giant wolf for travel, causing fear in lesser enemies.
– Using effective spells like flame darts and crossover, enhanced by ordinator perks.
– Highlighting three major spell overhauls with class-themed spells, including shape-shifting options such as force of nature and wild shape.
– Explaining the growl werewolf overhaul, which allows players to transform into a werewolf or werebear with an updated perk tree and a cooldown system.
– Enhancing Druid immersion with spells like Frozen Orb and the lady standing stone that spawns a powerful SaberCat companion.
– Detailing the Andromeda mod, which reworks passives and powers of standing stones, with a recommendation for The Apprentice for no mana cost on novice spells.
– Demonstrating how to apply presets in the character creation menu, using the Waylander preset as an example.
The segment concludes by reflecting on the journey of discovery and community engagement experienced through creating and reviewing mod content, and expresses an eagerness to create a Part Two if the video performs well.
00:27:00
In this part of the video, the speaker concludes their presentation of an impressive and visually striking mod list.