The summary of ‘Myths of the Realm – The Complete Story (FFXIV Lore)’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:45:22

The video follows the journey of the Warrior of Light, Graha, and others as they explore the Phantom Realm, encountering challenges posed by the 12 gods of Aoria. These encounters lead to battles against powerful entities, revealing the true nature of the gods and the significance of mortal beliefs in their manifestations. As the group delves deeper, they uncover hidden sanctums, mysterious Gates, and the gods' interactions with mortals. The investigation culminates in a revelation that the gods were created to shape the new world but now pass on their power to benefit mankind. The story concludes with the gods departing, except for one, while the group reflects on their mission and prepares for new adventures. The video ends with the content creator encouraging viewer interaction and support, thanking them for their engagement and promising more content in the future.

00:00:00

In this segment of the video, the warrior of light heads to Charlan with Graha to assist Crow with a new mission involving the Phantom Realm. A man named Derek discovered the realm and requires help from the students of B’zension. Derek leads them to the Phantom Realm, named Onfoloas, located in Mardona, believed to be tied to the Final Days. The structures bear markings of the 12 gods of Aoria. The group ponders the purpose of the realm’s appearance and seeks to uncover its mysteries, including who built it and why it manifested now.

00:05:00

In this segment of the video, the protagonist and Derek encounter four individuals who claim to be real Flesh and Blood gods, not primals. The gods see the protagonist as a threat and decide to test their worth, leading to a series of challenging battles in different realms belonging to these gods. Derek offers to guide the protagonist through these realms, suggesting to gather strong companions. The battles involve facing powerful entities like Beo, Rer, Aima, and Nal in lightning, destruction, and fire domains, presenting significant challenges. The narrator struggled with the encounters, particularly the fights against Aima and Nal, highlighting the intense and challenging nature of these confrontations.

00:10:00

In this part of the video, the group realizes that the 12 they defeated were not actually bad guys but were pretending in order to push them into a fight. It is revealed that these versions of the 12 summoned were not Primals but were manifestations created from the hopes and prayers of the people of Aoria. The group is urged to discover the true goals and origins of the 12 through their research. They visit various places in Aoria to learn more about how the 12 are worshipped and come across information about the giant rogger statue believed to have been sent by the god during a calamity. The group splits up to gather more information, with Margery providing a surviving book that sheds light on rogger worship.

00:15:00

In this segment of the video, it is revealed that the 12 are not primals but rather scattered throughout Eorzea in forms that can blend in with regular creatures. The gods keep their sanctums hidden, but glimpses can be caught during unstable Ether periods. The scholar SN, an expert on mythology, is recruited to investigate and shares insights on the realms associated with the 12. The group visits Omalos, identified as the seventh heaven, and discovers mysterious Gates leading to different realms. Crow identifies unique magic at a monument that raises further questions. The exploration raises more mysteries that will take time to unravel.

00:20:00

In this part of the video, the Warrior of Light checks in with Derek regarding the investigation into the Phantom realm. Graa and KRA have finished their work in Charlan and are conducting field tests using an etheric analyzer to study forms of ether in the Phantom realm. Snow informs the group about a monument in the realm that needs translation. They decide to seek help from the 12 Guardian deities of Aoria to decipher the monument. The group successfully calls the deity Nafa using a saying from Grania, and she offers them a deal to fight for information. The group faces challenges from Nafa and another deity, Alic, in their quest for knowledge. Derek opts out of this leg of the journey due to his lack of combat skills, leaving the Warrior of Light and Graa to navigate the trials ahead.

00:25:00

In this segment of the video, the player faces a challenging boss, Minina, who is a paladin with a spear. After defeating Minina and her wolf, the group receives the device containing crucial data. The group is approached by NAFA and others who offer help to decipher the monument’s writing. The group must use objects given by the gods to access information from special stones scattered across deoria. Some gods join the group on their journey. They split up to locate the marks of Menina, Thak, and Halon in different cities. The gods share insights about the stones and their significance. As the group progresses, they discover more about the gods’ interactions with mortals and their inner conflicts.

00:30:00

In this part of the video, the story revolves around a man who had been part of a dangerous cult known as The Lambs of Damude. After receiving guidance from the Warrior of Light and Derek, he sets off to find his own path. Menina emphasizes that the existence of the 12 should not cause issues for mortals, despite them being influenced by mortal beliefs. Derek expresses concern for Cryle Graa, leading the group to Gania to check on her. They find NAFA first, who had separated from the group to listen to the Elementals. Beo is also located in the South Shroud. The group eventually finds Beo and Crow, who had been dealing with the Stone. Crow sent the gods away to figure things out independently, in line with the values of B Desian. They return to the Phantom Realm to meet the others and share the knowledge they’ve gathered. The monument reveals that the 12 can be influenced by hopes and prayers, and they marked their duty to ensure they stay on track.

00:35:00

In this segment of the video, the roles and responsibilities of different gods and goddesses are discussed, such as ruling over construction, destruction, underground, sun, fertility, space, time, ice, moon, rivers, stars, seas, mountains, and more. The concept of the 12 (which are actually 13) beings and their potential to be influenced by mortals is explored. The discussion leads to the idea that these beings may need reminding of their true purpose. The Watcher on the moon is highlighted as a possible crucial figure, with the group planning to learn more from him. The narrative revolves around unraveling the mysteries surrounding the 12/13 beings and understanding their connection to the world’s fate.

00:40:00

In this segment of the video, it is explained that the 12 gods were created by Van to shape the new world but have now developed their own plan since Van’s death. The gods, including hidden god Oan, engage in combat with the adventurers. Ultimately, the purpose of their battles is revealed – to pass on their power to the star as a blessing for mankind. The warriors defeat the combined form of the 12 gods, who then choose to fade away, leaving mortal prayers to feed the star. Oan, however, decides to stay in mortal form, planning to explore and make friends in the world. The 12 gods bid farewell and Oan moves the home for the TW’s hopes to a new location. The group then heads back to Charlan to debrief on their mission, while Derek embarks on his own journey of exploration.

00:45:00

In this segment, the content creator encourages viewers to interact with the video by leaving likes, comments, and sharing, as it helps with the algorithm. The creator also suggests watching another video and supporting by buying them a coffee through a provided link in the description. This act of support is appreciated, and the creator expresses gratitude to viewers, signing off with a promise to return in the next video.

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