The summary of ‘So… Dragon Age Legendary Edition?’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:12:39

The video explores the anticipation and speculation around a potential "Dragon Age Legendary Edition" following the success of the "Mass Effect Legendary Edition." The speaker delves into the potential improvements and updates that could be made to various Dragon Age games, emphasizing that "Dragon Age: Origins" has aged relatively well, whereas "Dragon Age 2" and "Dragon Age: Inquisition" could benefit significantly from enhanced textures, quicker load times, and streamlined mechanics. The focus is on potential enhancements like new textures, shaders, and balance adjustments to improve player experience and replayability. The video also discusses the merits of preserving game history through remasters versus focusing on new developments, in light of ongoing projects like Dragon Age 4 and the next Mass Effect. Community engagement is highlighted, with the speaker inviting viewers to share their opinions on desired changes and to connect through social media.

00:00:00

In this part of the video, the speaker discusses their unique lighting setup using Philips Hue lights with settings like ‘angry maddie’ and ‘spring blossom’. The main focus shifts to the anticipation around the Mass Effect Legendary Edition and speculations that Dragon Age could be next for a similar remaster. The speaker elaborates on the potential for EA and BioWare to replicate the success by remastering Dragon Age, comparing it to Mass Effect in terms of fan love and potential improvements. They emphasize the significant expansions and possible enhancements like new textures and shaders, suggesting a comprehensive remastered edition for Dragon Age akin to what was done for Mass Effect.

00:03:00

In this part of the video, the speaker discusses potential improvements and reworks for the Dragon Age series. They suggest that “Dragon Age: Origins” has aged well in many aspects such as combat, dialogue, and story pacing, which might mean it requires less effort to update. Conversely, “Mass Effect 1” might feel more outdated due to its action and shooting mechanics. They propose that “Dragon Age 2” could benefit significantly from improved textures, quicker load times, and updated graphics to compensate for its smaller scope compared to “Origins.”

Additionally, for “Dragon Age: Inquisition,” the speaker mentions enjoying its story but criticizes its balance, particularly how side activities disrupt the main narrative flow. They propose that even minimal adjustments to the power balance and other gameplay elements could dramatically enhance the game without requiring extensive redevelopment efforts. This part emphasizes that while a complete overhaul would be ideal, practical changes could still make a significant impact.

00:06:00

In this part of the video, the speaker discusses issues with “Dragon Age: Inquisition,” particularly focusing on the excessive power grind required in the game, which they believe detracts from the overall experience. They suggest reducing the grind to improve replayability and better appreciate the game’s storytelling, character arcs, and atmosphere. The speaker acknowledges parts of the game they enjoy but feels that the constant need to grind for power limits their desire to replay it. They propose that streamlining the game mechanics, such as removing tedious tasks like scanning for codexes and solving time-consuming puzzles, could significantly enhance the player experience. Additionally, they draw comparisons with “Dragon Age: Origins,” noting that despite some technical limitations, it remains solid but could benefit from updates like improving animations and adding more character customization options.

00:09:00

In this part of the video, the speaker discusses the potential for a “Dragon Age Legendary Edition” and the precedent set by the “Mass Effect Legendary Edition.” They explore whether it makes more sense to remaster older Dragon Age games or focus on new development, considering Bioware’s timeline with upcoming projects like Dragon Age 4 and the next Mass Effect game. The argument hinges on the appeal of preserving game history through remasters for future generations, balanced against the risk of appearing to lack creativity. Ultimately, the speaker solicits viewers’ opinions on what improvements they would like to see.

00:12:00

In this part of the video, the speaker discusses plans to engage more with the Dragon Age community following the completion of Mass Effect Legendary Edition. They express interest in understanding current community sentiments and desired changes. They encourage viewers to share their thoughts in the comments, and invite them to follow on Twitter and Instagram. The speaker thanks their patrons and channel members, and concludes with a farewell.

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