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00:00:00 – 00:25:27
The video delves into the mechanics and effectiveness of various Ashes of War and weapon infusions in the game. It covers items like Blood Blade, Sepu, and Blood Tax, each providing unique benefits and complementing different playstyles. The speaker also discusses poison-related items and weapons such as the Spectral Lens and Life-Steal Fist. Different types of ashes like Ashes of Life, Assassin's Gambit, and White Shadow Lure are explored for strategic combat use. Furthermore, weapon options emphasizing bleed effects, high damage output, and health regeneration are highlighted. The speaker presents strategies utilizing dexterity builds, life steal mechanisms, and escape tactics while critiquing the relatively less effective poison abilities. The video emphasizes the importance of strategic item usage for optimum gameplay experience.
00:00:00
In this segment of the video, the speaker continues their review of the Arcane-based Ashes of War in the game. They discuss the Bloody Slash infusion, which can be used on most swords, causing high damage but also consuming HP with each use. The speaker notes a bug where the Blood and Poison infusions do not provide the expected damage increase with the Bloody Slash, resulting in less damage compared to standard infusions. This issue affects the effectiveness of the Ash of War and the damage output.
00:03:00
In this segment of the video, the speaker discusses the interaction of the Ash of War with weapons, emphasizing that the scaling of the Ash only occurs if it directly hits the weapon. They note inconsistencies in damage output for different infusions, particularly poison and blood. The speaker then delves into specifics about the Blood Blade, explaining its mechanics and usage, such as causing blood buildup, consuming HP initially, and scaling with the Arcane stat and weapon’s Arcane scaling. They recommend pairing the Blood Blade with an Ault infusion for better damage output and quicker blood buildup. The Blood Blade’s effectiveness is demonstrated in gameplay footage shown.
00:06:00
In this segment of the video, three different weapon buffs are discussed: Blood Blade, Sepu, and Blood Tax. Blood Blade enhances blood loss with usable weapons like katanas, primarily found late in the game on the Atlas Plateau. Sepu buffs damage and blood loss buildup for swords and pole arms, scaling with Arcane stats. Lastly, the Blood Tax provides life steal for weapons with thrusting attacks, granting HP with successive hits, and can be used on most weapons, excluding colossal ones. These buffs offer unique benefits and can complement specific playstyles based on player preferences and build strategies.
00:09:00
In this part of the video, the speaker discusses two different poison-related items in the game. The first item is Poison Moth Flight, usable on small and medium swords. It inflicts poison damage and build-up, with the poison lasting about 30 seconds. While attacking a poisoned enemy with the weapon art, double damage is dealt. The second item is Poisonous Mist, usable on all weapons except claws, fists, and whips. It leaves a poisonous cloud upon a charged attack, quickly poisoning enemies within the cloud. It buffs the weapon with more poison damage and scales off Arcane stats. Both items are critiqued for being relatively ineffective compared to other options in the game. The locations where these items can be found are also mentioned.
00:12:00
In this segment, the speaker discusses two specific weapons in the game. The first is the Spectral Lens, a spear that can be thrown to deal damage and generate posture damage, particularly effective for staggering enemies. It is emphasized that the weapon’s effectiveness can be reduced if paired with poison or blood infusion due to a potential bug. The second weapon mentioned is the Life-Steal Fist, exclusively for fists and claws. This weapon allows players to execute a grab attack on enemies of similar height, draining their HP and replenishing the player’s health by about 30% per successful hit. Additionally, missing the attack does not waste any FP. Both weapons offer unique playstyles and can be obtained early on in the game.
00:15:00
In this segment of the video, three different types of ashes are discussed: Ashes of Life, Assassin’s Gambit, and White Shadow Lure. The Ashes of Life can be found early on at Keled, the Assassin’s Gambit offers invisibility and sound masking for 30 seconds, and the White Shadow Lure attracts enemy attention to a specific location. The Ashes have varying effects in combat and can be useful for stealth-based gameplay. The video also mentions where to find each ash in the game world. It emphasizes the strategic use of these ashes to navigate through different areas effectively.
00:18:00
In this segment of the video, the speaker talks about different weapon options in a game, highlighting their strengths and weaknesses. They mention a weapon that adds a bleed effect, making even weak weapons powerful due to the bleeding effect and health regeneration. Another blade-based weapon is discussed for high damage output, staggers enemies quickly, but consumes a lot of FP. They also mention a lance type weapon for fun gameplay, even though it’s slow. A bleed-based weapon is recommended for causing bleed damage quickly, although it doesn’t stagger enemies. Lastly, a weapon that provides health regeneration is mentioned, but the speaker prefers other damage-output options.
00:21:00
In this segment of the video, the speaker discusses various strategies and items in the game. They mention using a dexterity build to have damage over time, utilizing life steal fist for health recovery but noting its limitations in PvP, White Shadows Slur for escaping areas, Assassin’s Gambit for moving past enemies at a cost of HP, and finally, Poisonous MO Fight as the least effective option. The speaker provides insights into each option’s usefulness and drawbacks, emphasizing the importance of strategic item usage in the game.
00:24:00
In this segment of the video, the speaker discusses the ineffectiveness of a poison ability in the game. They criticize the short duration of the poison effect, slow casting animation, and lack of significant damage output. The main selling point of the ability, dealing double damage to poisoned enemies, is deemed impractical due to the effort required to apply and capitalize on the poison effect. The speaker concludes that the poison ability is not useful compared to other options like bleed damage. They invite viewers to like, subscribe, and suggest future topics for coverage.