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00:00:00 – 00:34:04
In this Resident Evil gameplay video, the player navigates the challenging and intricate environment of the game, frequently expressing frustration over its complex layout and the need for various keys, such as the shield and mansion keys, to progress. Major obstacles include locked doors, broken doorknobs, and dangerous switches. The player encounters numerous enemies, including zombies and a giant snake, while managing limited resources like ammunition and health items. Key strategies discussed involve preparing for encounters by gathering necessary items, using herbs and serums for healing, and saving progress strategically. The narrative also touches on character-specific experiences, such as feeling regretful about Richard’s fate. The player’s exploration reveals significant elements like a menacing diary entry, a room with high-proof liquor, and a puzzle involving blue and yellow gemstones. Key terms include death mask, serum, kerosene, and crimson head zombie. The video concludes with the player planning to find essential items like plant food and toggling locations for further exploration, all while interacting with viewers and encouraging their engagement.
00:00:00
In this part of the video, the player, seemingly confused, navigates through Resident Evil, struggling to determine where to use a shield key. They express frustration at not knowing the purpose of the key and reflect on the game’s complex layout, mentioning various rooms and obstacles that need specific items or keys to access. They encounter zombies, discuss potential solutions like using kerosene to burn a painting, and contemplate the difficulty of daily life in the game’s mansion setting. Ultimately, they are focused on figuring out how to progress while dealing with limited ammunition and reloading their weapons.
00:05:00
In this part of the video, the speaker is navigating a complex and confusing environment, encountering various locked doors and discussing the need for multiple keys, particularly “mansion keys.” They express frustration over the intricate task of locating necessary items, such as four masks needed to advance. The speaker highlights encountering broken doorknobs, misleading “keys” that may merely be placeholders, and potentially dangerous switches in the environment. They mention finding an emblem slot and caution against pressing certain switches due to potential risks. Throughout, there is a sense of trial-and-error exploration and the importance of avoiding unnecessary damage or health loss. The speaker also reflects on feeling bad about a character, Richard, who apparently cannot be saved, and concludes with an ominous reference to encountering a giant snake, which adds to the tension and challenge.
00:10:00
In this part of the video, the player prepares for an upcoming encounter by ensuring they have all necessary items and weapons. They collect a death mask, check room completion, and express caution about potential dangers. The player decides to arm themselves with a shotgun and first-aid spray before confronting a giant snake. They also mention needing plant food for an unspecified purpose. Additionally, there’s commentary on characters’ reactions to strange events, and the importance of strategically saving progress to avoid repeating lengthy segments.
00:15:00
In this part of the video, the player discusses the mechanics of using herbs in the game for healing and encounters a poisonous snake. They express confusion about how herbs function and get startled by the snake, which poisons them. The player recalls needing a serum to counteract the poison, which they previously neglected to deliver. They rush to find the serum, managing to shoot off the snake’s arm but still dealing with the effects of poison. The player reflects on the challenging mechanics and the consequences of being poisoned, while planning to retrieve another serum to survive.
00:20:00
In this part of the video, the speaker navigates through a top corridor to complete their objective, reflecting on the previous episode’s duration. They mention an issue with their hat falling off and needing to do laundry. Upon encountering obstacles, they strategize to avoid deep damage while dealing with zombies and searching for shotgun shells. The speaker expresses frustration with the limitations of the game compared to Resident Evil 5, particularly regarding dealing with downed zombies. They obtain serum but note they can only carry one at a time and plan to return for more if needed. They also use the armored key to unlock a final door but express distrust towards noises, revealing a zombie on the glass.
00:25:00
In this part of the video, the narrator unlocks a door and enters a room filled with high-proof liquor, where they encounter a zombie. Despite the initial scare, the zombie is defeated. They then read a disturbing diary entry detailing a poker game with colleagues, the care of a new, terrifying creature, and a series of incidents involving protective suits, lab accidents, and escalating symptoms of an infection. The diary ends with the writer turning into a zombie. Moving on, the narrator finds a small room with an inscription mentioning a tiger glowing with blue and yellow light, indicating they need to find blue and yellow gemstones. They also experience a jump scare involving a “crimson head” zombie, realize the need for plant food, and hypothesize about acquiring the yellow gemstone next.
00:30:00
In this part of the video, the player focuses on their next objectives in the game, needing to find the armor, helmet key, and plant food. They mention checking if Rebecca is still in a certain location and express uncertainty about where to find the plant food. The player decides to investigate a location where they previously found a dog collar but finds it locked. They mention avoiding certain areas due to noise and family interruptions. Eventually, the player discovers and unlocks a door, and plans to explore further before ending the episode with a note of appreciation to the viewers and reminders to like and subscribe.