The summary of ‘Helldivers 2 – I Tested The New Support Weapon Commando Against EVERY Enemy’

This summary of the video was created by an AI. It might contain some inaccuracies.

00:00:0000:09:57

The video focuses on the recent success with the MLS 4X Commando support weapon and its effectiveness against various targets. The Commando can efficiently take out automaton units such as small bots, Striders, Devastators, and Tanks, though Berserkers and Hulks require more precision. It also discusses the strategic application of missiles against different types of enemies, including drop ships, fabricators, and stratem jammers, highlighting the importance of targeting specific weak points.

Effective strategies for using the Commando include targeting the undersides of factory Striders and utilizing stun grenades for stealth approaches. The weapon is highly effective in the Cockroach faction, capable of one-shotting both smaller enemies and more durable foes like brute commanders and Hive guards. Accuracy remains critical, especially against powerful enemies such as biot Titans, where precise targeting can reduce the number of missiles needed.

Overall, the video emphasizes the strategic value and power of the MLS 4X Commando weapon, offering detailed insights into its use against various in-game adversaries and confirming its efficacy despite initial skepticism.

00:00:00

In this part of the video, the speaker discusses their recent success in unlocking the MLS 4X Commando support weapon after completing a major order. They test the weapon against various targets from both the automaton and terminate units, sharing detailed results. They found that the Commando can one-shot many automaton units, including all small bots, Striders, and Devastators (if hit on their body, but not their shields). Berserkers showed inconsistent results, sometimes requiring up to three shots, making them a less efficient target. Hulks require precise shots; hitting their face plate can take them out with one missile, while their heat sink and legs are less effective targets. Tanks were a pleasant surprise, as they could be destroyed with a few quick shots regardless of where they were hit, making them easy to eliminate.

00:03:00

In this part of the video, the effectiveness of different missiles and weapons against various targets is examined. Tanks are easily dealt with using a few missiles. Drop ships can be destroyed quickly with just two shots to an engine. Objectives like mortars, anti-air turrets, and command bunker turrets require only one missile each. Fabricators are also destroyed with a single missile, and this extends to illegal broadcasts and certain types of stratem jammers. Shredder tanks need two missiles or two impact grenades. The Commando is less effective against gunships, requiring two missiles regardless of hit location. The best target for factory striders is their underside, as attacking their face is inefficient and requires a significant number of missiles. Overall, the segment highlights the strategic use and effectiveness of missiles against various adversaries.

00:06:00

In this part of the video, the speaker discusses strategies for effectively using a specific weapon to take down powerful enemies in a game. Four shots are sufficient to bring down large units, and these shots can be fired quickly, within one second. When attacking a factory Strider, both stealth and direct attacks were tested; both were successful, but it is recommended to use stun grenades, approach from the side or back, and target the underside to avoid instant death from its guns.

Switching to the Cockroach faction, the Commando weapon can one-shot smaller enemies like scavengers and hunters, as well as more durable enemies such as brute commanders and Hive guards. The armored bile Speer typically takes one shot, especially to the face or back above the head, though two shots might be needed if the belly is targeted. Nursing Speers, which appear rarely on higher difficulty levels, are assumed to be similarly vulnerable.

Chargers, including newer Behemoth Chargers, can be quickly dealt with using two shots to the face. The Commando weapon is highlighted as effective despite previous doubts about its power. Targeting legs is less effective than headshots. Concerns about biot Titans’ resistance to this weapon are addressed, indicating positive results.

00:09:00

In this part of the video, the speaker elaborates on strategies for using missiles to defeat a biot Titan, noting that only two missiles are needed if the Titan is not using its acid spit, which increases its armor. Accuracy is crucial; missing shots could mean needing three or four missiles instead. The Commando class provides extra missiles as a buffer for missed shots. Additionally, it takes three missiles to destroy spor spewers and shrier nests. Despite this, the short cooldown time of the missile makes it an effective choice. The video wraps up with the speaker thanking viewers and promising more insights in future videos.

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