The summary of ‘Ori and The Blind Forest wins Artistic Achievement | BAFTA Games Awards 2016’

This summary of the video was created by an AI. It might contain some inaccuracies.

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The video discusses the achievement of Ori and the Blind Forest in winning the BAFTA for artistic achievement. It highlights the use of new technology in creating lush and beautiful visuals in a 2D game setting. The speakers emphasize the importance of passionate investment, collaboration, and innovative visual design in creating immersive worlds inspired by Studio Ghibli and impressionist painters. The game's success is attributed to a dedicated team working across the globe to bring a captivating gameplay experience through detailed scenes and rich foliage. The innovative 2D graphic approach is commended for its dreamlike quality and human-centric storytelling, setting a new standard in game design for future inspiration.

00:00:00

In this segment of the video, the narrator mentions various video games such as Assassin’s Creed Syndicate, Batman Arkham Knight, Everybody’s Gone to the Rapture, Metal Gear Solid 5, Ori and the Blind Forest, and The Witcher 3 Wild Hunt. The BAFTA for artistic achievement is awarded to Ori and the Blind Forest. The winner expresses surprise and gratitude to the team, colleagues, Microsoft, friends, families, and fans for the support in the game’s production. The interviewer compliments the game’s art, and the winner credits new technologies for achieving the lush and beautiful look in the game despite it being a 2D game.

00:03:00

In this part of the video, the speaker discusses the creation of immersive worlds in the game using new technology and drawing inspiration from various sources, including Studio Ghibli movies and impressionist painters. They emphasize the importance of passionate investment in a project to make it stand out visually. Despite the challenges of working remotely across the globe, the collaboration of dedicated individuals led to the game’s success. The speaker highlights the artwork’s significance in creating a captivating gameplay experience, pointing out the lush foliage and detailed scenes as key elements defining the game’s visual appeal.

00:06:00

In this segment of the video, the speaker discusses the visual design of the game, emphasizing that it appears 3D but is actually made up of layered 2D paintings. They express their surprise at the success of the 2D graphic approach, noting its dreamlike quality and beauty. The speaker also highlights the main innovation of the game, focusing on a human story with subtext and performance as the central elements, hoping that more games will follow this approach.

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